v.90 16 May 2008
- Reduction of tree quantity in all forests now complete - a major task. Frame rates should show improvement.
- Added additional fields with hay rolls.
- Added brush to numerous locations along roads, lanes, and between fields. This consists of krovi_long bush type sunk 1.5 meters below the surface. When used in combination with Durg's Vegetation Fix, these low bushes provide concealment when the player is prone.
- Eliminated incorrectly located road reflector posts in towns and farm roads.
- Further improvments in roads and intersections. The road smoothing script doesn't seem to be going the best job for some reason, and many roads remain somewhat bumpy.
- More improvements in the satellite image, toning down the bright fields.
- I continue to find floating or sunk buildings which I am fixing. Some I swear I have already addressed. Either my memory is bonkers (probable) or Visitor has gremlins (possible).
- Odds and ends you probably won't notice.
v.90 20 May 2008 Minor Update
- Ladders and doors now work. Thanks to Fitzee on the BIS forums for his help solving my problems with this.
- Fixed a mask conflict at the quarry entrance.