Miles Teg hat in den BI-Foren einen USMC AAVP7A1 von Dave8 (Operation Code Blue) nach ArmA portiert. Er hat dieses Gefährt dem amerikanischen Unabhängigkeitstag gewidmed. Keine paar Stunden später schiebt thunderbird84 ein Update nach, dieses beinhaltet noch weitere Texturen und noch vieles mehr.
TO CELEBRATE THE 4th OF JULY
(American Independence Day)
****Operation Code Blue AAVP7A1****
This is a basic conversion of an old model that was never released in OFP mainly because Dave8
of Operation Code Blue ran out of time to work on it due to real life obligations. The model was given to a bunch of people to do something with it, but I got tired of waiting years (literally) for someone to finish it up so I decided to try my hand at making it work in ArmA.
Fortunately, I think overall I've been successful. This is just a beta but it should be relatively bug free aside for some minor issues and the lack of a detailed cargo interior.
This addon includes two USMC AAVP7A1 APC's for use in ArmedAssault. The normal version includes EAAK appliqué armor as used on most USMC AAV's today. This provides enhanced protection from heavy machine gun fire and reduces dammage caused by RPGs. The other version is an 1980's era original version without EAAK armor and thus with lower armor values.
Both are capable of carrying 24 infantrymen and are armed with a Browning M2 .50 caliber machine gun as well as the Mk-19 40mm automatic grenade launcher. However, it is not meant to be used as a infantry fighting vehicle as a few RPG's will knock out these vehicles if they get too close to enemy anti-tank infantrymen. The main strength of this vehicle is its ability to carry a large number of Marines with protection from small arms fire and artillery. It also has the ability to cross bodies of water however it should be noted that in the game, its water speed is very low so don't plan on swimming in from a boat unless someone figures out how to get it to move faster in the water.
Commander in 3rd person view and in turned out view can't look around.
Textures are very basic in the troop/cargo area and not attached to the crew areas.
No crew areas have been made.
Hatches don't have a hole in the top when crew members are in turned out position.
Moves very slowly in the water.
Still needs a shadow LOD.
FULL CREDIT for this beautiful addon goes to Dave8 of Operation Code Blue (OFP) who long ago gave this addon to me to develop. All textures and modelling are by Dave.
Fixing up tons of bugs and converting to ArmA- Miles Teg
*** If anyone wants to improve this addon, please contact me at firstname.lastname@example.org
I'm looking for someone interested in making a desert texture for this bad boy as well as helping to minimize the number of textures used and doing some specular/normal mapping to it.
Also credit to BIS for the weapons, many its textures, and the whole game engine and tools that make this addon possible.
I nor Dave8 are responsible if this addon blows up your computer or causes you to join the United States Marine Corp.
This model still needs many improvements, but to allow a better/easier development:
# I spent a couple of hours merging the 'puzzled textures' in order to get only 2 Main Textures (instead of 75 textures) for a sake of performance and to make the model reach ArmA standards. /This will allow an easier retexturing as well (For further variants: Desert... etc)..
# Added Normal and Specular Maps.
# Reindented the config to make it user-friendly.