• Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.
  • Devils & Demons: Screenshot zum Titel.

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  • Plattform: PC Veröffentlicht: 06.10.2015
9,99€
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Preis Update 23.03.24

Über das Spiel

In einem magischen Zeitalter, in dem Drachen herrschten und sich Desola auf dem Höhepunkt seiner Pracht befand, öffnete ein dämonisches Portal seinen Höllenschlund in den Schattenlanden. Das Königreich wurde von Teufeln und Dämonen heimgesucht und geplündert. Während der Kampf zwischen Monstern und Menschen tobte, brachten endlose Heerscharen von diabolischen Schlächtern Tod und Verzweiflung über die Menschheit. Die Armee der Menschen war in der Unterzahl und kurz davor sich zu ergeben, der Feind schien unbesiegbar. Jetzt liegt es an dir, dem Orden des Lichts dabei zu helfen, die drohende Gefahr zu bannen. Schare einen Trupp der größten Helden und Kämpfer um dich und begib dich auf einen epischen Schlachtzug gegen die Herren des Feuers, um das Königreich gegen die Mächte des Bösen zu verteidigen.

Kämpfe gegen Horden von gnadenlosen Dämonen und Untoten und miss dich mit mächtigen Endgegnern wie Nekromanten und Drachen. Begib dich auf eine Vielzahl von Quests, in einer lebendigen Fantasy-Welt voller Ereignisse, Begegnungen, Magie und natürlich jede Menge Loot. Genieß die Action, die Spannung und den Spaß, während du die Macht deiner Heldengruppe steigerst und dir den Weg zum Sieg erkämpfst.

Features
  • Spannende taktische Kämpfe auf Rundenbasis
  • Rekrutiere eine Vielzahl an mächtigen Helden
  • Entdecke eine dunkle Fantasywelt voller Abenteuer
  • Tauche ein in eine fesselnde Geschichte mit vielen Stunden Gameplay
  • Hunderte detaillierter Szenarien
  • Helden und Gegner aus einer Vielzahl an Klassen
  • Ein breites Spektrum an Fähigkeiten und Zaubersprüchen
  • Epischer, orchestraler Soundtrack und hervorragend vertonte Charaktere
  • Spektakuläre Zeichnungen und Zwischensequenzen

Systemanforderungen

  • CPU: 2.0 GHz
  • GFX: DirectX 9.0c compatible
  • RAM: 512 MB RAM
  • Software: Win7 or newer
  • HD: 1 GB available space
  • SFX: OpenAL-compatible
  • DX: Version 9.0c
  • LANG: Deutsch, Englisch, Französisch, Spanisch, Japanisch
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Steam Nutzer-Reviews

99 Produkte im Account
5 Reviews
Empfohlen
13 Std. insgesamt
Verfasst: 13.10.15 15:15
altmodisches, rundenbasiertes Strategiespiel. Lässt sich auf dem Smartphone oder Tablet besser spielen, macht auf dem PC aber auch Spaß!
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193 Produkte im Account
4 Reviews
Empfohlen
29 Std. insgesamt
Verfasst: 06.10.15 19:02
Das Spiel gefällt mir sehr gut, nein es ist kein Diablo und man muss hektisch auf die Maus hämmern. Soll es auch nicht, es ist etwas für mein Alter. Man muss strategisch vorgehen und seine Aktion Punkte im Spiel sinnvoll einsetzen. Die Sprache ist auf deutsch und die englische Sprachausgabe und Sound macht echt Stimmung auf mehr. Ich habe gerade das Tutorial durchgespielt und werde mich die nächsten Wochenenden etwas mehr Zeit für das Spiel geben. Danke an die Entwickler für den Code um das Spiel ausgiebig zu testen! Wer also ein schönes Rundenbasiertes Rollenspiel sucht ist hier richtig!
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499 Produkte im Account
63 Reviews
Empfohlen
196 Std. insgesamt
Verfasst: 11.04.21 16:01
Paid $1.00, which is close to the games value. I like destroying evil in video games, so I like it. But it is as barebones mechanically as can be. There are no items or weapons or armor. Like another reviewer said it was/is a mobile . I give it a yes only because I REALLY enjoy defeating evil..
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2323 Produkte im Account
147 Reviews
Nicht Empfohlen
1302 Std. insgesamt
Verfasst: 29.01.19 06:05
If you got time to waste it's a decent enough casual srpg. But if you'd rather play something good and not a tedious grindfest cause this is a port of a crappy mobile game meant to run on microtransactions, play something else. Might I suggest SRW, or Front Mission 3-5, or the Fire Emblem series, or one of HBS's Shadowrun games, particularly Dragonfall and Hong Kong, or one of those Spiderweb Software rpgs.

One of the biggest problems with this game is there is FAR too much moving from point a to point b without actually ducking doing anything while you're doing so. And if you don't move as a group, and you trigger enemies to spawn in, kiss your *ss goodbye.

tl;dr: If you just want something to waste several dozen hours doing repetitive and tedious grinding, this'll do, otherwise, go play something more engaging.
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2488 Produkte im Account
39 Reviews
Empfohlen
2630 Std. insgesamt
Verfasst: 13.01.16 19:47
This is a good mobile port, a little slow on the combat part but pretty good on the strategic choices like who do you level up and where do you invest your hard earned money. Also the limit of 5 potions is going to be a real problem later on when fights become hard if you don't have enough healers in your party. I had 3 and no problems beating the last boss with his insane spawning skills but if you do not have at least 2 in your party you are in for a very difficult experience.
P.S. the best skill is the game is the one that the priest uses to buff your team and at level 5 it has a range of 3 and 50% more damage for your guys! I used a monk, demonhunter, priest, firemage and alchemist. I strongly recommend ditching the monk as soon as possible, he is pretty useless compared to the barbarian.
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696 Produkte im Account
20 Reviews
Nicht Empfohlen
38 Std. insgesamt
Verfasst: 07.01.16 00:34
Though a thumbs down, I still think this game is ok.

The single reason why I can not recomend this game and also the reason why I can not keep playing it is because you have to spend Action Points to move around the map while NOT in combat.

This just drags out the map and takes too long to get through each quest.

The combat IS fun however. Very simple and there are some elements of strategy in play...I just can not get past the movement. If this gets fixed then I would recomend this game.

Sorry.
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603 Produkte im Account
64 Reviews
Nicht Empfohlen
60 Std. insgesamt
Verfasst: 08.10.15 04:04
I like turn based strategy with action points, in fact XCOM is one of my favorite games. Although Devils and Demons is in this category it failed to capture my attention within the first hour. During my play time the units I controlled vastly overpowered the enemies to the point where just going straight in without strategy will still win every battle. I understand it being like this for the first battle, but not after an hour into the game. In one random encounter I was faced with two enemies against my two heroes. The loading screen lasted longer than the battle. Even in encounters the enemies came in waves and did not usually outnumber the heroes. I might have been more patient to see if things picked up, but the animations play out too slow, and I felt the spells, abilities, and story were just not interesting. Also, there is no way to scroll the camera and sometimes you need to - either the camera is not centered on your unit so you can't see where you are going, or the camera does not cover the area you want to go. This last issue made the game unplayable for me, because even things later work out I won't be able to play without being able to control my units consistently.
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1702 Produkte im Account
63 Reviews
Empfohlen
618 Std. insgesamt
Verfasst: 07.10.15 13:01
Know what to expect (a light turn-based hack-and-slash game) and it's great :)
It's been ported but there are no extra purchases or ingame store or anything.

The enemies are nice and varied and actually pose a challenge.

So far for me the amount of gold you find is balanced just right so you have to make choices on what skills to upgrade.
The story is entertaining enough but nothing special (yet).

There are possible side-quest and a main story, with random encounters during world map travel (which is automated).

Every character has 3 different skills, and there are quite a number of different characters.

As I said, I am enjoying it. Also the dev is active on the steam forums and has already fixed a bug that was reported, always a bonus :)
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3675 Produkte im Account
921 Reviews
Empfohlen
478 Std. insgesamt
Verfasst: 06.10.15 17:08

Introduction


‘That looks like a fun game.’ Those were literally the first words that popped in my mind when I saw some of the screenshots of Devils & Demons. It’s not uncommon for us gamers to think that, I assume, but still; I was intrigued to say the least. And I somehow naturally assumed it would be a mix of a few other games (like Diablo, Puzzle Quest and turn-based strategies) but then combined into one, amazingly fun, little package. So, was I right or…?

Gameplay


Not entirely, but yes. The game certainly has some influences from aforementioned games. In my opinion, at least. It has the atmosphere from Diablo and Puzzle Quest, the same casual feeling of Puzzle Quest and… turn-based strategies that can be found in many, many other games. Thankfully Devils & Demons still has an identity of its own. Even if it is at times (seriously) flawed.

First of all, let’s discuss the most important part: the combat. ‘Combat’ in this case means turn-based (semi-)strategic battles. You start out on a big map where you can move freely along a grid. Downside is that you always have to use turns, even when there are no enemies around. This gets tiring fairly quickly.
The battles themselves consist of multiple characters (who you can each control individually) using specific skills to destroy the enemies around you. For example, you have a Thief who can backstab enemies and a Demon Hunter who can travel great distances and inflict damage by shooting arrows. There are multiple classes, most of which can be unlocked by just playing through the game (so far), but there’s also an option buy classes. Here it becomes painfully clear that the game was built around in-app/game purchases…

http://steamcommunity.com/sharedfiles/filedetails/?id=530372336
And I can’t tell how sad this makes me. When I first started the game I was enjoying it very much. And then it suddenly goes overboard (just a few hours in) by making some of the enemies feel overpowered or just by throwing some extra enemies at you. Now, there’s no need to actually buy lives or potions with real life money, but you will have to use earned gold (in-game) to buy potions or revive your allies. A few hours into the game I started spending much more gold than I originally wanted to. But I had no choice; it was either this or trying it again and I’m not crazy enough to start the same battle again and again: I play games to relax and/or for fun, not for frustration.

Now, you can argue with me that the battles require tactics/strategy, and I couldn’t agree more, but if you start to get that feeling that the game is playing unfair then you know something’s up. What a wasted opportunity this is; the game is actually very fun until your characters start dropping like flies. It seems they haven’t been able to find a good balance between leveling up your characters with the acquired gold and using that same gold to buy things like extra potions. You need to do a lot of grinding if you want to earn enough to get you through the game. Enemies drop gold as well, but it’s hardly ever enough. Ultimately you just have to depend on world events and other quests.

The setting is great, reminiscent of Diablo. Cities and villages are on fire and demons, skeletons and other creatures are waiting for you in the shadows. I would’ve liked it to be a little darker even (the title isn’t enough I’m afraid) but it’s not a big deal. It’s a personal taste.

http://steamcommunity.com/sharedfiles/filedetails/?id=530372372
Besides the clearly visible mobile roots there are a few other things that bothered me. One that dragged the experience down, one that didn’t, but as always they’re worth mentioning:
I think it was a bug on my system but the tutorial dialog windows were shown in big colored boxes that filled the entire screen. I’m not sure if it’s intentional – I don’t think so – but it’s incredibly ugly and distracting.
And after each player turn there’s a load screen of about 1-2 seconds. It’s slightly annoying and it’s more frustrating due to the fact that when your enemies have made a move none of this happens: you get to play again immediately. Every time it happened it became very clear that I was just playing a game. It ruins the immersion completely.

On the maps you’ll also be able to find treasure chests and other interactive items that you can click on if a character gets near. These usually contain health potions, mana potions and gold. But exploring also brings out other dangers (which are usually still part of the story, mind you): more enemies. And then the whole ritual begins again. These enemies usually aren’t so tough, but if you have to fight 10-15 more just a few minutes later then it’s a different story. Now, this differs per situation so it’s not always the case, but it has happened to me at least a few times.

So the game is basically ruined by the terrible economy that should’ve either been removed completely or tweaked to make things more fair (by handing out more gold, spawning less enemies or receiving less damage). There really is a good game beneath it all, believe me.
If you’re a patient person or like hard(er) games in general then by all means go give it a try. You won’t be disappointed, trust me.

Audio & Visuals


The music is bombastic and worthy of a strategy RPG. The lines, while sometimes a bit corny, are generally well spoken but they are repeated a few many times in my opinion.

http://steamcommunity.com/sharedfiles/filedetails/?id=530372301
Okay, we’ve come to the part that reminded me of Diablo and Puzzle Quest in the first place: the graphics. They consist of nicely animated characters (although not fully) and environments, but in this case they’re unfortunately a little too pixelated/blurry when run in full screen. If you run it in a window and don’t zoom in too closely then it all looks nice and sharp, however.

Length/Replay Value


I haven’t been able to finish the game yet and I don’t think I ever will. Right now it’s practically impossible or just extremely time consuming. I think I’ve played it enough the last couple of days to write a little bit about it, though, hence this review. But I assume that finishing the game will take you up to 30 hours, maybe even more. That’s plenty of value.

Conclusion


What could’ve been a great, fun game is now nothing more than a good, but frustrating game. The game isn’t all bad: the graphics are mostly magnificent, the audio sufficient and the gameplay is solid. All of it is just ruined by the now-changed economy system that should’ve been either reworked or removed in its entirety to make it less punishing and all in all just fairer. Despite all that it’s still a good game.

Too long, didn’t read


Pros:
+ Great atmosphere
+ Plenty of classes and skills
+ World events
+ Decent XP system
+ Amazing, detailed art…

Mixed:
+/- …which is just a little too blurry

Cons:
- Roots of the original IAP system are still clearly visible
- Why is there still turn-based movement if there are no enemies around?
- Load screen after every *player* turn
- Very unbalanced economy which makes it feel unfair


[/tr]
Please note: a Steam key for this game was provided by the developer.


Rating: 6.9 (out of 10)


(Ratings aren’t calculated based on a formula, but on my personal feelings)



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Release:06.10.2015 Genre: Rundenstrategie Entwickler: Headup Games Vertrieb: Headup Games Engine:keine Infos Kopierschutz:Steam Franchise:keine Infos
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