• Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.
  • Pile Up!: Screen zum Spiel Pile Up!.

Sammlung

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  • Plattform: PC Veröffentlicht: 02.06.2023
9,75€
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Preis Update 02.11.23

Über das Spiel

Pile Up! ist ein kühles strategisches Aufbauspiel, in dem du einzigartige Gebäude auf einer kleinen Insel platzieren und verwalten musst, um schöne Städte zu bauen, dein Land zu vergrößern, höhere Bevölkerungszahlen zu erreichen und neue Gebäude und Inseln freizuschalten!

Bauen!
Stapeln Sie Ihre Gebäude auf einer kleinen Insel, um schöne Städte zu bauen und Ihre Bevölkerung zu vergrößern.

Planen!
Schalte einzigartige Gebäude frei und entwickle verschiedene Gebäudekombinationen und Strategien!

Erstellen!
Schließe Inseln ab und entdecke neue, um noch interessantere Städte zu bauen. Oder geh in die Sandbox und baue ohne Einschränkungen!

Lernen!
Enthülle deine Memoiren. Lerne, mache Pläne und prüfe sie mit Hilfe des Handbuchs.

Begleiter!
Streichle "Moby den Wal"! oder zeige der MOAI Respekt!

Eigenschaften
  • Vertikaler Städtebau auf kleinem Raum.
  • Über +50 Gebäude von 7 Gebäudetypen, die von Kartenspielen inspiriert sind, zum Freischalten und Kombinieren.
  • 3 einzigartige Inseln, die du abschließen und versuchen kannst, die höchste Bevölkerungszahl zu erreichen.
  • 3 Spielmodi für diejenigen, die pure Kreativität suchen oder einfach nur entspannen wollen.
  • Über 100+ Memoiren zum Lesen. Auch zu lernen, wenn Sie aufmerksam genug lesen.
  • Chilliges und strategisches Gameplay mit ein paar Explosionen und dem Risiko, dass alles aus dem Ruder läuft.
  • Wiederholbarkeit mit kontrollierter Zufälligkeit bei jedem Durchlauf.
  • Ein super süßer Wal namens "Moby Jr."!
  • Moai. Wir haben Moai.

Systemanforderungen

  • CPU: Intel Core i5-8265U or AMD Equivalent
  • GFX: Nvidia GeForce UHD Graphics 620 or AMD Equivalent
  • RAM: 4 GB RAM
  • Software: Windows 10
  • HD: 600 MB verfügbarer Speicherplatz
  • LANG: Englisch, Japanisch, Koreanisch, Brasilianisches Portugiesisch, Chinesisch (vereinfacht), Türkisch, Französisch, Deutsch, Spanisch – Spanien, Portugiesisch – Portugal, Russisch, Chinesisch (traditionell), Polnisch
  • CPU: Intel Core i5-10300H or AMD Equivalent
  • GFX: Nvidia GeForce GTX1650 or AMD Equivalent
  • RAM: 8 GB RAM
  • Software: Windows 10
  • HD: 600 MB verfügbarer Speicherplatz
  • LANG: Englisch, Japanisch, Koreanisch, Brasilianisches Portugiesisch, Chinesisch (vereinfacht), Türkisch, Französisch, Deutsch, Spanisch – Spanien, Portugiesisch – Portugal, Russisch, Chinesisch (traditionell), Polnisch

Steam Nutzer-Reviews

0 Produkte im Account
1 Reviews
Empfohlen
169 Std. insgesamt
Verfasst: 13.06.23 18:50
Sehr entspannendes Spiel. Erinnert mich ein wenig an das Spiel Dorfromantik. Sobald man mal durchgeblickt hat, macht es wirklich Spaß.

Die deutsche Übersetzung ist leider nicht so gut. Würde empfehlen, es auf englisch zu spielen.
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80 Produkte im Account
25 Reviews
Empfohlen
473 Std. insgesamt
Verfasst: 30.08.23 02:25
good game I made a horrible place with horrible living conditions.
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546 Produkte im Account
51 Reviews
Nicht Empfohlen
228 Std. insgesamt
Verfasst: 26.08.23 17:12
Game is bugged, if you don't want to start all over again because of a bug don't buy. After creating a very high stack of piles game just bugged, couldn't place the building it was invisible lol.
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0 Produkte im Account
49 Reviews
Nicht Empfohlen
402 Std. insgesamt
Verfasst: 18.08.23 19:38
In its current state, it's far too easy for this game to feel like a waste of time.
-Necessary resources are generated randomly, so losing never feels like your fault and often just feels like you couldn't have done anything to avoid it. Requirement Factories produce the least amount of buildings before being completely expended, so while you continue to get houses no matter what, you will never have enough resources to continue playing to the end.
-The mouse sensitivity and block placement needs work
-Water towers are far too dangerous for how rare Support buildings are. It'd be different if it had *a chance* to destroy the building under it, but most of the time it's just actively impossible to put it somewhere. In the, admittedly short, time I've played so far, water towers are almost always wasted, because they destroy themselves immediately.

Changes that would improve my time in this game would be
-Increase the Production rate of Requirement and Support Factories and reduce their rarity! It's not at all relaxing when by the first population marker I'm wasting water towers and having nowhere support structures.
-Tune the block placement sensitivity a bit better
-Just fully change the way Water Towers work, they're really killing the experience.
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0 Produkte im Account
9 Reviews
Nicht Empfohlen
55 Std. insgesamt
Verfasst: 17.08.23 05:25
Crashed 3 times in 55 mins of play time
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0 Produkte im Account
11 Reviews
Nicht Empfohlen
127 Std. insgesamt
Verfasst: 10.08.23 18:51
Let me preface this by saying that this isn't a terrible game per se. The concept is compelling and the graphics are adorable. The only problem is I really can't recommend it right now because I don't think it's very playable in its current state.

In the game, your aim is to stack up houses and buildings and fulfill the needs of the tenants. Meeting requirements becomes increasingly more difficult as you keep piling upwards, as the range of the service buildings is limited, so it's difficult to cover every house with one service building.

This would make for a really fun game of tetris, except there are two main issues for me:

1) Obtaining service factories - which give you a very limited and random number of buildings - seems almost impossible. You get one at the beginning, and then no more. It was all houses, which means more needs I can't fulfill... not because I don't want to, but because I have literally no way of doing so.

2) These needs appear randomly after a building has been placed, so planning is virtually impossible. I would like to be able to strategise a bit more, considering how limited the number of service buildings is, but I can't.

These two issues with the core gameplay make it really feels like you're bound to fail because you cannot fulfill the residents' needs. I've played about 4 rounds of the game, and all 4 went the same exact way, with residents leaving around day 30 after I failed for too long to meet their requirements. It's quite frustrating.

I'm not going to return the game because I would like to wait a bit and see if with more development it gets better, but I also think you should save your money for now and play Dorfromantik instead. Or Townscaper. I feel like those would scratch the itch much better than this.
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1621 Produkte im Account
235 Reviews
Empfohlen
371 Std. insgesamt
Verfasst: 26.06.23 21:44
It doesn’t seem like that long ago that the only city-builder games were simply building a city and trying not to run out of money. Now we have city builders of all sorts that venture into completely new genres and the resulting city is more of a product than a goal. Pile Up joins this ever-growing realm of games where you’re chasing scores and placing what are almost puzzle pieces where the result is a pretty cool-looking city – except here, you end up with a giant arcology of interwoven buildings and structures.

Abbreviated Review: https://youtu.be/De8-V3M_4c8

No City is an Island


The premise of Pile Up is very straightforward. You’re presented with a relatively small platform out in the ocean and given some non-descript boxes to place on it. These boxes, initially, are represented by different styles of homes that will increase your population when placed. There aren’t any physical manifestations of people or any need to accommodate for their travel or general well-being. You can just toss those housing structures of various shapes and sizes wherever it is most advantageous, and the people will be happy. Well, sort of happy.

The determining factor of whether a building full of inhabitants is satisfied depends on whether their required needs are met. Each building’s population can desire up to two of the four amenities: electricity, gas, water, and gardens. These are generated by respective buildings that each have a small caveat to their placement. All have spheres of influence, and the gas and electric generators have slightly smaller spheres that, if overlapping, will result in the gas plant exploding. Water has no such interaction, but the water tank itself is always “leaking” and thus if you don’t place it on a surface labeled “solid,” it will destroy it and the water tower you placed. Gardens are the most lenient but must be placed on a roof which takes up valuable space for future buildings. This delicate balance of resources is one of the earliest and most persistent challenges you find in the game and is one of the primary factors that dictate how you build. If the happiness of your population sinks below an ever-decreasing margin, your building endeavor ends.

Yet, it’s not the only way you can hit a ‘game over’ screen. All of the buildings you receive to place are generated from factories that you receive and must also be placed in your limited building area. These don’t require any amenities but can receive certain benefits from other factory-related buildings you unlock. You receive factories primarily at the beginning and at each of a series of population milestones – usually allowing you to build everything you need to get to the next milestone. However, if you lose buildings to explosions or deadly water leaks, you may not make it that far and face another ‘game over’ screen for an “economic crisis.”

I Can Go Twice As High


With the limited footprint of your starting island/platform, the need to raise your platform higher is inevitable. This is a relatively slow process, and you may not even notice you’re up several levels as you try to squeeze buildings into every nook and cranny and stretch to overhang the edge to maximize space and ensure everyone has what they want. Whether you succeed at this all the way up to the maximum population of the island or fail from a social or economic crisis, you’ll get some special points for the progress you make. These points can then be used in an area called Blueprints that will let you unlock a diverse variety of buildings to mix into your potential collection. Things like Casinos that, when placed, will spin a slot machine of outcomes that will net you a building with a free 500 population, a basic ‘solid’ platform’ you can plop down, or a bundle of dynamite you must place since all cards have to be used each round. Others are more straightforward like special building platforms that increase the production speed of factories placed above them or buildings that limit the effects of a lack of population happiness.

These additional building unlocks don’t just let you build more with less effort though; they add to the dynamic nature of how and where you build. Some have effects that only trigger when they’re destroyed, and this is made more useful by buildings that allow you to destroy things in controlled ways. One of the earliest examples of this is a watch tower that, when placed, causes the last building you put down to be destroyed. If the last building you built was a slum, it’s duplicated and now two slums are available to build again. The more buildings you unlock in this Blueprint tree, the richer the game becomes and the more you can accomplish within it. With this progression, it doesn’t take long before you can hit all of the milestones of the first island and unlock the second much-less-uniform map to start over again with tougher goals to reach.

The Pyramid Schematic


Unlocking the second map with its irregular shape and “two rather than one” island structure adds a nice variable to the mix. However, given that it’s the only other available map currently available in the early access adventure, it can be a little disappointing when you complete it. Though I have no tangible idea, I’d have assumed islands would be an easy thing to add since they don’t factor into the balance of the game as much as the many structures you unlock. I also discovered in my endeavors on the second map that isolating the factories on the smaller island in the available pair got them out of the way and had no negative effect on the game. The factories seem like a bit of an afterthought since all they have to do is exist to give full functionality. You’ll ultimately unlock some interesting buildings that change their production speeds a bit and react to their eventual exhaustion, but it feels like building two separate cities once you figure out how little they affect your population.

Outside of those issues though, the core gameplay loop of Pile Up feels decidedly complete for an early-access title. When you notice the way buildings seamlessly morph together as you add them into what ultimately becomes a giant arcology, it feels even more complete. Combining all of that with a mellow (though a bit repetitive) soundtrack and a pleasant little environment with dynamic day/night cycles, it is absolutely a lovely game. Although it’s one of many “relaxing city builders” with an inevitable future in high score chasing, it fills the role without many issues and, according to the roadmap, has a solid future ahead. It’s definitely worth giving a shot for its fairly modest price.

[quote] If you'd like to see more of my reviews, check out my curator page here: Endyo’s Indies, Abbreviated Reviews[/quote
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58 Produkte im Account
8 Reviews
Empfohlen
350 Std. insgesamt
Verfasst: 07.06.23 10:23
Beautiful, perfect for the casual player. At the time of writing, I have beaten the game.

While I have seen some unhappy reviews about this being a roguelike, I want to say that the level of being a roguelike is significantly lesser than any other game. it is a blend of a sandbox building game and a strategy game, where both genres meld together seamlessly. Building in new orientations is lots of fun, being frustrated at a fail made me want to buy an upgrade and go back in again. Watching the walls and floor rearrange itself to look cozy and aesthetically pleasing is what makes my heart flutter. It is, at heart, a stunningly gorgeous sandbox game with a small series of mechanics to make it feel strategic enough to be interesting.

This is a fantastic game that I've had tons of fun toying around with. I'm constantly zooming out to get a better look at my city as it reaches the clouds. This game is deep enough to want more, while shallow enough to be an easy commitment. It's surprising how fun and clever it is knowing this is an early access game. Absolutely worth $10, I would pay more.
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Logo for Pile Up!
Rating auf Steam Sehr positiv
87.08% 155 23
Release:02.06.2023 Genre: Gelegenheits-Spiel Entwickler: Remoob Vertrieb: Next in Game Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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