• Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.
  • Industries of Titan: Screen zum Spiel Industries of Titan.

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  • Plattform: PC Veröffentlicht: 31.01.2023
28,99€
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Preis Update 11.09.23
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Industries of Titan
  • Plattform: PC
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Preis Update

Über das Spiel

Industries of Titan bietet eine Mischung aus industrieller Städtebau-Simulation und Strategiespiel, die auf dem Saturnmond Titan spielt. Errichte eine weitläufige Industriestadt und tritt gegen rivalisierende Unternehmen an, um deinen Platz unter den Industrien von Titan zu beanspruchen.

Als Gründer einer neuen Industriestadt und mit Unterstützung des gnadenlosen und mysteriösen Rates, wurde dir ein neues Hauptquartier auf Titans unwirtlicher Oberfläche überreicht. Dort musst du die Ruinen einer vergessenen Zivilisation erforschen, während du dem Ansturm von rücksichtslosen Rebellen und konkurrierenden Unternehmensrivalen standhältst. Der Rat hat hohe Erwartungen. Hast du das Zeug dazu, wahrlich erfolgreich zu sein?

BAUE UND VERWALTE DEINE STADT
Auf Titan sind wertvolle Baumaterialien und technologische Artefakte in uralten, massiven Ruinen verschlossen. Nutze diese Materialien und Artefakte, um Straßen und Transportmittel zu bauen, Wohnhäuser für die Bürger zu errichten, deine Stadt mit Energie zu versorgen und Gewinn zu erzielen.

Features:
  • Gestalten Sie Ihre Stadt und lassen Sie sie von nur wenigen kleinen Gebäuden zu einer riesigen Metropole wachsen!
  • Errichten Sie Produktionslinien in Ihren Fabriken, um rohe Ressourcen in immer leistungsfähigere Geräte und Gebäude zu verwandeln.
  • Bedienen Sie die Bedürfnisse Ihrer Arbeiter, Ihrer Fabriken und Ihrer Gebäude, um eine leistungsfähige, effiziente Volkswirtschaft zu schaffen.
  • Gestalten Sie das Interieur Ihrer Schlachtschiffe durch strategische Platzierung von Waffen, Schilden, Triebwerken und mehr, um Schwachstellen zu reduzieren und die Kampffähigkeit zu maximieren.
  • Überwinden Sie Ihre Feinde durch taktischen Schlachtschiffkampf, technologische Überlegenheit, politischen Einfluss oder die schiere Produktionskraft Ihrer Fabriken.
  • Das Gameplay ist "Echtzeit mit Pause" - spielen Sie in Ihrem bevorzugten Tempo!
  • Erstellt vom Team hinter Crypt of the NecroDancer, mit Artwork von Sir Carma und Nick Gunn, Musik von Danny Baranowsky und Audio von Power Up Audio.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 3,2 GHz Dual Core Prozessor
  • GFX: GeForce GTX 660, Radeon R7 370 oder vergleichbar mit 2 GB Video-RAM
  • RAM: 4 GB RAM
  • Software: Windows 7/8/10 64-bit
  • HD: 8 GB verfügbarer Speicherplatz
  • SFX: DirectX kompatibel
  • DX: Version 11
  • MISC: Stelle sicher, dass du das aktuellste VC-Paket installiert hast und – wenn du Windows 7 oder 8 nutzt – das KB4019990 Update angewendet ist.
  • LANG: Englisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 3.2 GHz Quad Core Processor
  • GFX: GeForce 970, Radeon RX 580 oder vergleichbar mit 4GB Video-RAM
  • RAM: 8 GB RAM
  • Software: Windows 7/8/10 64-bit
  • HD: 8 GB verfügbarer Speicherplatz
  • SFX: DirectX kompatibel
  • DX: Version 11
  • LANG: Englisch

Steam Nutzer-Reviews

149 Produkte im Account
27 Reviews
Nicht Empfohlen
590 Std. insgesamt
Verfasst: 09.04.22 11:34
Reinfall, für das Geld nix zu bieten. Stumpfes zuschauen wie sich Geld vermehrt oder auch nicht. Absolut todes Gameplay es gibt schlichtweg nix spannendes. Kann es nicht empfehlen obwohl ich Städtebau mag. Nach 3 Stunden hat man alles gesehen , man baut nur noch Upgrade für mehr Strom, vielleicht noch paar Wohnhäuser, das wars. Da passiert einfach nix mehr. Schade die 30 Euro hätte ich lieber in RDR2 investieren sollen, wenn ich könnte würde ich es zurückgeben. Schade
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424 Produkte im Account
1 Reviews
Empfohlen
795 Std. insgesamt
Verfasst: 05.12.21 22:58
Das Spiel ist zwar noch nicht Fertig macht mir aber jetzt schon viel Spaß und es werden ja auch schon viele noch kommende Elemente versprochen.
Daher von mir jetzt schon mal ein Daumen Hoch und ich freue mich auf mehr.
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653 Produkte im Account
4 Reviews
Empfohlen
1017 Std. insgesamt
Verfasst: 25.11.21 02:00
Nice
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68 Produkte im Account
1 Reviews
Nicht Empfohlen
888 Std. insgesamt
Verfasst: 14.09.21 01:01
Für 28 EUR hat das Spiel zu wenig zu bieten. Da gibt es bessere.
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29 Produkte im Account
3 Reviews
Nicht Empfohlen
520 Std. insgesamt
Verfasst: 08.07.21 22:56
Cooles Design und ein richtig guter Soundtrack. Allerdings stürzt es oft ab und die Mechanik ist absolut nicht ausgereift. Gebäude müllen einfach zu weil plötzlich der nicht mehr Müll abtransportiert wird. Logistik System hat in meinen Augen auch keinen Sinn und das Wirtschaftssystem ist sehr flach und hält nicht lange bei Laune. Ich hoffe es wird noch Inhalt nachgereicht und das Spiel wird etwas komplexer werden. Im Moment kann ich leider keine Kaufempfehlung dafür geben.
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1299 Produkte im Account
3 Reviews
Nicht Empfohlen
1158 Std. insgesamt
Verfasst: 28.06.21 23:57
Still to buggy. Sadge.
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123 Produkte im Account
13 Reviews
Empfohlen
1484 Std. insgesamt
Verfasst: 25.06.21 22:58
Eine absolut packende Städtebau-Sim! Logistik, Ressourcen Management, Eroberung & Verteidigung, einfach alles drin. Eine gelungene grafische Präse & ein passender Soundtrack machen echt Spaß. Wer ist denn nicht gerne Boss seiner eigenen Firma im Sonnensystem (Wayland-Yutani, OCP & Cyberdine Systems lassen schön grüßen). Ich zocke es mit einer RTX 2070 auf 3440x1440 mit maximalen Grafikeinstellungen ohne Probs. Absolutes Suchtpotenzial und somit 10 von 10. Ach ja, den Early Access Stempel könnte man schon weglassen, wirkt fertig für mich! ;)
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464 Produkte im Account
3 Reviews
Empfohlen
229 Std. insgesamt
Verfasst: 25.06.21 15:46
Aktuell fehlt noch etwas Content. Nach rund 3-4 Stunden ist man denke ich erstmal mit allem durch, was es so zu bauen gibt. Als Ansporn weiterzuspielen bleibt nur noch der Kampf gegen die Rebellen und die Expansion der Stadt. Man merkt relativ schnell, dass das Spiel vom Content her noch am Anfang steht.

Trotzdem gefällt mir das Spiel wirklich richtig gut. Der Art Style und der Soundtrack ist genial. Das Interface ist gut gemacht und intuitiv zu bedienen. Das Tutorial führt gut durch die erste Spielstunde.

Alles in allem fühlt sich das Spiel vom Zustand her schon sehr fertig an. Die Entwickler scheinen sich erstmal auf die Stabilität und den Zustand des Spiel konzentriert zu haben, was ich an sich sehr gut finde. Oft hat man bei vielen E.A. Spielen genau das Gegenteil.

Deshalb auch die Empfehlung: Wenn hier noch ordentlich Content hinzukommt (neue Ressourcen, neue spielbare Fraktionen, mehr zufällig eintretende Events auf die man sich einstellen muss, evtl. auch noch bisschen mehr Auswahl bei den Gebäuden, z.B. unterschiedliche Möglichkeiten Strom zu produzieren, oder die Bürger mit Jobs zu versorgen) wird das hier definitiv ein gutes Aufbauspiel (von denen es aktuell sehr viele gibt :D ). Selbst wenn man im E.A. aktuell noch nicht zuschlagen sollte, lohnt es sich das Spiel im Auge zu behalten!
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533 Produkte im Account
3 Reviews
Empfohlen
782 Std. insgesamt
Verfasst: 25.06.21 12:35
Macht die Augen zu und stellt euch ein Spiel vor, in dem ihr eine Stadt aufbauen könnt wie in SimCity. Stellt euch weiter vor, ihr könntet die Fabrikhallen betreten und Produktionsketten bauen wie in Factorio. Nun noch die Bedürfnisse der Bewohner stillen wie in DieSims, Raumschiffe bauen und Krieg führen wie in Stellaris. All das bekommt ihr hier …. nicht. Es gibt Einwohner, es gibt Fabrikhallen, in der man kleine „Produktionsketten“ bauen kann und es gibt Raumschiffe. Aber alles auf einfachstem Niveau. Alles in allem funktioniert das Spielprinzip, aber man hat schnell alles gesehen und gemacht. Das schieben wir mal auf „Early Access“ und hoffen, dass das Spiel weiter aufgebohrt und angepasst wird. Es macht Spaß, deshalb von mir ein Daumen hoch.
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246 Produkte im Account
80 Reviews
Nicht Empfohlen
1931 Std. insgesamt
Verfasst: 31.08.23 03:32
Leaving a thumbs down because the game is abandoned.

Devs realized the game wasn't pulling enough revenue so they cut all the unreleased content and left it as is. The game is finished but don't expect any new content anytime soon.

The tutorials are fantastic, sound work is great, atmosphere is good. Haven't found any exploits yet. If you love building a city on a moon where other's have failed, and also like city skylines. This is for you.
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0 Produkte im Account
4 Reviews
Nicht Empfohlen
969 Std. insgesamt
Verfasst: 15.07.23 17:50
There's simply not enough to the core gameplay mechanics to make this work. It does end up feeling unfinished, but I suspect it's more the case that there was inadequate testing early on to establish whether the core routines of gameplay were fun to begin with. Entirely conjecture on my part of course.

Essentially it has the appearance of a city builder with an added step of manufacturing-factory sims inside the buildings. *Except* there is not a manufacturing tree - it has the appearance of one superficially, but at a fundamental level the factory modules can only fit together in one way, with a few parts that can be rotated for better fit. So there is no manufacturing line planning in reality. Otherwise, you have a virtually non-existent city builder layer with very few citizen needs and generally only one viable way to meet them, and not a great deal of consequence to your decisions.
In essence - there's nothing there, underneath the hood.
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0 Produkte im Account
4 Reviews
Nicht Empfohlen
146 Std. insgesamt
Verfasst: 13.07.23 19:31
.... so it goes from Patch 0.29.0 on 6th December 2022 to 1.0 release on 31st January 2023!! As far as I am concerned Brace Yourself Games can shove the rest of their games up their 4r$3.
If you cannot trust a developer to make good on their promises, even if it's piecemeal and takes a while, why would you buy anything else from them :(
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179 Produkte im Account
47 Reviews
Nicht Empfohlen
1141 Std. insgesamt
Verfasst: 27.06.23 19:04
cut and run development , dont buy
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0 Produkte im Account
5 Reviews
Nicht Empfohlen
639 Std. insgesamt
Verfasst: 21.06.23 19:00
Guess they ran out of money and just released what they had. Now Brace Yourself Games have a mostly negative game on their hands. Such wasted potential.
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527 Produkte im Account
18 Reviews
Nicht Empfohlen
310 Std. insgesamt
Verfasst: 17.06.23 01:40
Game never manifested into anything really enjoyable.
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0 Produkte im Account
9 Reviews
Nicht Empfohlen
454 Std. insgesamt
Verfasst: 15.06.23 01:57
I would refund this if I could.

The art design and visuals are what had me interested at first. What I wanted and what they said, was a cyberpunk city builder. You get a toned down version of that, with a tacked on tower defense. Weird gameplay choices like needing to micro manage buildings, only later on to not have to care whatsoever and just dump down more to brute force your way through. Or mismanage your resources and have to start over as you get into a no-win scenario.

I just wanted to make a future-city, not have a janky minigame of fighting airships, that just never feels satisfying.
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530 Produkte im Account
33 Reviews
Empfohlen
59 Std. insgesamt
Verfasst: 24.04.22 12:35
If Simcity was set in space , this would be a very close protege as the follow up. I had difficulty at the start with how the actual mechanics of the game worked but once you get wind of it , then a total and utter dream to play. You could call this a lovechild result from a combination Surviving Mars, Aven Colony and Startopia and creates something well worth your dollars.
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185 Produkte im Account
2 Reviews
Nicht Empfohlen
6241 Std. insgesamt
Verfasst: 16.04.22 06:43
When you get attacked and when the game programmers dont want you to play anymore. They programmed a base wipe with the traveling fire, and since you cant repair fast enough your'e game is over. The game is fun if ypur planning to play one to two hours tops. Dont go over that limit then the game punishes you just playing.
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199 Produkte im Account
4 Reviews
Empfohlen
964 Std. insgesamt
Verfasst: 12.04.22 04:15
Fun game with lots of potential which is being realized through the monthly updates
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324 Produkte im Account
11 Reviews
Nicht Empfohlen
412 Std. insgesamt
Verfasst: 05.04.22 22:59
This game's pretty bad in it's current state. The city building aspect is ok, but feels...confused at times. Like they want you to micromanage the insides of buildings...except later on you can skip that process for most things.

Then you have ships. You can't have two ships fight against one ship. It has to be 1v1 which makes no sense at all. The worst part is that this is intentional game design which means it likely won't change.

I would avoid this game, plenty of better city builders about.
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79 Produkte im Account
5 Reviews
Empfohlen
2202 Std. insgesamt
Verfasst: 04.04.22 16:33
Pretty good.

Fire system needs to be reworked asap. The fire literally follows your roads and will destroy a massive city if one single block 10 miles away catches on fire.
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796 Produkte im Account
75 Reviews
Nicht Empfohlen
86 Std. insgesamt
Verfasst: 02.03.22 08:13
I soft-locked myself in the tutorial three different times. The game doesn't hold your hand at all despite the fact that it is a TUTORIAL that is meant to teach you how to play. I picked the game up after seeing it recommended to me a few times on Steam - the graphics seemed cool and the gameplay seemed like something I would enjoy, but all together it felt too punishing and convoluted to be something that I would enjoy. Maybe if the tutorial was better or the gameplay was compelling enough for me to go watch hours of YouTube to learn how to play, it would be a recommendation, but I cannot recommend the game as it stands now.
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125 Produkte im Account
5 Reviews
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2708 Std. insgesamt
Verfasst: 20.02.22 08:13
Pretty cool but lacks content due to being an early release.

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277 Produkte im Account
9 Reviews
Empfohlen
1600 Std. insgesamt
Verfasst: 17.01.22 17:32
One of the most organized Early Access games that I've tried. I love the soundtrack, the sound effects and the graphics. This is one of those games where once you start you lose track of time and the next thing you know you've been playing for 3 hours.
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149 Produkte im Account
9 Reviews
Nicht Empfohlen
610 Std. insgesamt
Verfasst: 16.01.22 21:20
I think this game has a lot of potential, but I can't recommend it right now until they fix a lot of the game's balance.

Love the art style.
Love the thematics.
The tutorial is fantastic that its voice acted.

A lot of the resource management is just too convoluted, unbalanced, and difficult to understand.
E.g., You convert L1 resources to L3 to get their value from 1 to 25, but then when building devices that should cost 2 or 4, they end up using 25 minerals to do it, because everything is being converted in your factory to L3 minerals. Additionally, there are tons of jobs to do, and employees sitting idle or not doing work. If there are natural ways to fix these issues, then I'd recommend hiring some UX/UI designers.
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36 Produkte im Account
6 Reviews
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4934 Std. insgesamt
Verfasst: 10.01.22 04:58
Well Done. I know its not perfected yet but way to go devs.
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161 Produkte im Account
51 Reviews
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1764 Std. insgesamt
Verfasst: 03.01.22 14:55
City builder with a spoon of tower defense and a pinch of factory production.

Gameplay is streamlined and slick, devoid of micromanagement. Pixel graphics and concept art are beautifull and really well made. The soundtrack is awesome. The dystopic cyberpunk setting is top notch.

EA but encoutered 0 bugs and glitches in my playthrough. The problem is the lack of content. Initially you have to carefully manage resources, project and build functional warships and fend off the enemy rebels. After 20ish hours you have wiped the enemies off the map and you swim in resources: any challange is gone and so it is fun. To achieve a victory screen you would have to grind your teeth on very demanding conditions that feel arbitrary and don't benefit your colony (like building an insane amount of warships when there is no more combat or amass a ridiculous number of citizens that are not needed).

On the other hand the devs are very active and release beefy patches that add a lot of content on a monthly basis. They have a positive history of caring for their games and respecting road maps, and the planned features are very promising.

At the current day I'm writing the game offers 20ish hours of solid fun and then it's pretty much over, but what it is in is really well made and enticing. And the future looks promising for Industries of Titan. If you like city builders you know the deal: this title is the more sexy out there now but it's not finished yet.
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63 Produkte im Account
34 Reviews
Empfohlen
2138 Std. insgesamt
Verfasst: 30.12.21 00:05
There is much potential in this game and since more content is being released it will only get better
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1455 Produkte im Account
29 Reviews
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886 Std. insgesamt
Verfasst: 29.12.21 20:13
This game has SOOOO much for you if you want a city builder. It is macro intensive, micro intensive, and just downright satisfying when you do figure it out. I didn't give the game much time and got frustrated really early on, but once you figure out the conversion of resources and how to better manage your map (e.g. keeping manufacturing away from residential) the game opens up to tons more you have to potentially manage. On top of that, the combat is like FTL in that ship on ship combat allows for a minute level micro managing that makes it strategically pleasing and engaging all the same. This game is fantastic in all that it forces you to learn and employ as you expand your future city.
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343 Produkte im Account
17 Reviews
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3874 Std. insgesamt
Verfasst: 27.12.21 18:25
Enjoyable for an Early Access game, still needs some refining, particularly the mid to late game lag that appears when you surpass a certain number of employees. If you feel like playing a city builder in the distant future, this might me up your alley.
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224 Produkte im Account
9 Reviews
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1441 Std. insgesamt
Verfasst: 17.12.21 20:38
This game is fun and has a lot of potential. However it is early access and feels like early access.
- Good graphics
- Great music
- Interesting world / environment
- Fun and varied buildings
- Interesting combat
- A tech tree of sorts

Cons / things to improve:
- Rebel leader's dialogue -- fix this, it is possible the worst and most annoying dialogue in the history of gaming. The writing is terrible, the voice acting is over the top silly, and it doesn't fit the quality or tone of the rest of the game. The other voice overs are entertaining at least and add flavor and a basic tutorial to the game.
- Artificial resource constraints slow game play, fix this by making artifacts a commodity that can be purchased or generated via science buildings, and make other resources purchasable and tradeable.
- The economy makes no sense. The devs need to give the economy a think and re-arrange it to fit the theme of the game. The title of the game has the word 'industries' in it, so make the game about industry, i.e about manufacturing goods for profit. For some odd reason, the materials mined and fabricated in the game cannot be sold or exported, and the only 'industry' in the game is processing ore to an upgraded version. Where is the fabrication of actual goods? See Factorio or Dyson Sphere Program for good examples of manufacturing chains suitable to an 'industry' game.
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55 Produkte im Account
8 Reviews
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2434 Std. insgesamt
Verfasst: 15.12.21 23:53
Really fun game, I cant wait to see how it will continue to grow and flourish.
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181 Produkte im Account
1 Reviews
Nicht Empfohlen
1995 Std. insgesamt
Verfasst: 14.12.21 16:52
This game has a lot of potential, but it's just not there yet to be a good city builder or RTS (or both).

I started playing the game and found it engaging and challenging. Figuring out the correct build order, the importance of processing, taking your time and scaling up when you're ready for it similar to Tropico. In Tropico and IoT, fast expansion = death. When you have to explore, build, tech up, handle waste and pollution, and fight the frequent rebel assaults and also take their bases, it's a great game. The big problem is that once you wipe out the rebels, the game becomes a boring slog to achieve arbitrary corporate goals for victory.

You don't actually win by beating the rebels, you do it by achieving all 3 or 4 goals for either military, political, or economic dominance. Sounds cool....however, the goals are unnecessarily demanding. For example, one of the military goals is to have 11 ships. I beat all of the rebels with 4 active ships....why would I build another 7? Another one is to have like 11,000 map tiles. When I defeated the rebels and had a great economy and production system with like 100 employees and 250 citizens, I controlled like 150 tiles. Why tf would I need to expand and dominate an empty map. Expansion is slow and expensive - you have to build a satellite HQ at the edge of your territory, make sure it's powered, rinse and repeat. The expansion HQ gives you control over like 10 more tiles. Taking half the map would take FOREVER.

To actually, I ended up doing the economic track, because I had already completed one of the requirements (accept 80 migrant ships). Now, that sounds like a good start, but there's an inherent problem with that. You HAVE to bring in migrants throughout the game to succeed. They are the source of your money, small, incremental amounts of more resources, and the talent pool for your workers. You need migrant citizens to make workers. More stuff on the map, more ships, and you need more workers. So just playing the game requires you to frequently bring in migrant ships.

The other economic goals were much more of a slog. Having 400 employed citizens. I was making like 8K a turn with like 180 citizens....the rebels are gone; why do I need more citizens? It's arbitrary growth for growth's sake, and it's boring. The final economic goal that I needed was having 65 connected buildings on the map. For those who don't know, you can connect two adjacent buildings of the same type to make one big building with more internal building space or to increase productivity. That's a great idea! However, to get this victory condition, I just started building empty factories all over my territory, connecting them, and building nothing in them. It's like I was building Detroit after the auto industry left, just miles of vacant industrial space. So the second half of the game post-rebels was just taking space to build empty buildings and connect them.

This game is an interesting concept, and there's definitely something here. It just needs more content and refinement.

A couple of minor improvements:
- You can't overwrite a manual save file; you have to save new separate save files every time you save. Why? Games have been doing that for 30 years. Why is this the ONLY game I've played in my memory that won't let you do that.
- Ship combat needs improvement. All of your ships can target the same ground building and attack it simultaneously, but ships can only fight head-to-head. The game won't let you have three ships attack a single enemy...why? That removes most of the thinking of an RTS fight.
- The ship crew are bugged. The closest ship combat comparison to this system is FTL. Weapons damage the hull and subsystems, and your crew can repair damaged systems to get back into the fight or escape. However, in most battles, I would zoom into the ship's interior and see half the crew or more just standing around doing nothing or running in place. Their ship and systems are burning all around them and like 2 out of 8 are actually repairing things. Unlike FTL, I can't order them to do anything, so I'm stuck just watching most of the crew do nothing like the world burns around them. Please fix it.

I want to love this game, but it's just not there yet.
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338 Produkte im Account
242 Reviews
Nicht Empfohlen
996 Std. insgesamt
Verfasst: 11.12.21 22:02
NEEDS A LOT OF WORK. YES this game has a lot of potential but not enough for me to be able to recommend at this point in time.
Pros
Graphics are stellar
Hours of playability

Cons
The hours of playability make me fall asleep
Game is too slow
credits happen too slow but you have to spend 1k in credits just to get items
Storage states they are full when they are actually empty
Employee's stop moving or doing anything
Relics and minerals need to be separate because you have to choose between losing one over the other.
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423 Produkte im Account
8 Reviews
Nicht Empfohlen
394 Std. insgesamt
Verfasst: 29.11.21 13:35
What's there is fun, but there are only a few hours of content and it's been in EA for a couple years (was in EA 1 year on Epic exclusive prior to Steam launch). Not worth the price, probly not worth 50% off either.
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175 Produkte im Account
7 Reviews
Nicht Empfohlen
5751 Std. insgesamt
Verfasst: 27.11.21 22:06
As much as i love and adore this game, I simply cannot recommend it because of a game breaking bug that iv'e ran into twice on two separate occasions over 6 months apart from each other. Basically there is a resource called isotopes that are used for upgrades, constructing buildings and devices. In both my 10 hour and 16 hour saves the isotope resources just stops registering... like it doesn't exist in the game anymore all workers will ignore any thing that needs isotopes, they won't refine them into higher levels of isotopes, they wont haul them to storage or buildings or devices that need them. When you set the tasks manually or dedicate workers to handle these tasks they just sit idle which will inevitably halt you're progress full stop. No amount of reloads or reverting from previous saves will fix it the only thing that's worked for me is deleting all saves related which when you are 10 plus hours into a perfectly balanced city, it feels like a slap in the nut sack. There also doesn't seem to be a reliable fix since the Dev's recommended solution doesn't work:( In conclusion the game is fantastic lots of cool mechanics with lots of depth but be warned no save file seems to be safe and it can happen whenever so just be prepared to restart from nothing at any given moment.
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481 Produkte im Account
3 Reviews
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860 Std. insgesamt
Verfasst: 27.11.21 17:28
Promising game, love the management of resources aspect. I haven't manged to get the balance of resources right, (even with very high) so I play with combat off. New research tree has given some interesting expansions of abilities and playstyles in later stages. Wish there was a way to join 2 double buildings together
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2415 Produkte im Account
111 Reviews
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507 Std. insgesamt
Verfasst: 26.11.21 13:05
In it's current stage of development I like the brutally realistic way the game treats it's workers and consumers, this feels exactly like our current stage of capitalism without the pretty words and programs on top. It's a mayor simulator in a harsh environment that feels more like science-real rather than science-fiction and that's a popular place to be for me.
The development team keep us in the loop with regular streams, and I feel positive in terms of where the game direction and realisation is heading.
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163 Produkte im Account
19 Reviews
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17186 Std. insgesamt
Verfasst: 26.11.21 02:45
Love that they keep the updates coming
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558 Produkte im Account
1 Reviews
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401 Std. insgesamt
Verfasst: 18.11.21 17:27
Not currently in a state worth playing. Combat is insanely unbalanced and progress is a huge grind.
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188 Produkte im Account
30 Reviews
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733 Std. insgesamt
Verfasst: 14.11.21 20:20
I dunno. Im embarrassed by this, but I cant make it past a certain point. 10 hours and I could never not feel overwhelmed. I never have enough people or power or minerals. Having limited resources is a challenge i wasnt ready for. You arent guaranteed a mine or anything, so you have to multiply your availavble reources via refining. But youll have so much trash lying around because your people are following your orders from 30 min ago from real time. SO frustrating. Feels like you are being ignored. Obv its playable. But I hate it. I just cant crack it.
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1598 Produkte im Account
110 Reviews
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154 Std. insgesamt
Verfasst: 14.11.21 02:02
Cool game
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321 Produkte im Account
40 Reviews
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10628 Std. insgesamt
Verfasst: 07.11.21 09:20
A fun and immersive cyber industrial city builder with lot's of potential. The development team are fantastic, I have thoroughly enjoyed my time playing the game. looking forward to see how the game develops in the future.
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72 Produkte im Account
3 Reviews
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2795 Std. insgesamt
Verfasst: 26.08.21 10:55
This is a good game, and I'm excited for the new features coming in the months ahead.
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101 Produkte im Account
8 Reviews
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6408 Std. insgesamt
Verfasst: 08.08.21 01:10
This game is awesome keep up the good work
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373 Produkte im Account
13 Reviews
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1976 Std. insgesamt
Verfasst: 04.08.21 05:58
Extremely interesting scifi city builder where you build inside your own buildings. Also, later on you get to build those specialized buildings that really rake in the dough. (Tip: you should really build those.) The specialized building mechanic also reduces micromanagement, which would make the game tedious in the long run.

Apart from that, the game has an RTS-like ship combat mechanic which ultimately tests whether or not you made the right decisions on the economy side. Even if the ship combat is not on the level of Starfleet Command (which of course isn't the emphasis of the game), it does it's job. And naturally the game let's you build your own ships.

All in all, a very much interesting game that is going to expand and improve during the EA. Already the patches have fixed some of the most annoying quality of life issues, indicating that the prioritization is strong in the dev team.
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254 Produkte im Account
10 Reviews
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568 Std. insgesamt
Verfasst: 28.07.21 19:33
Game has a lot of potential but so far very little content, once you have semi functional resource setup...it kinda ends there.

I would love to see this scale-up.
- Proper reasearch tree (super easy to unlock everythign now),
- more complexity to resources
- blueprints for ships at least
- more complexity to citizens needs/happines
- more building types
- more rewarding map exploration and expansion

simply more of stuff in the game.

I like it mainly due to the buildings device system, but i would wait untill there is more content.
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2 Produkte im Account
1 Reviews
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2441 Std. insgesamt
Verfasst: 25.07.21 19:37
The formula is there and has a solid foundation.
Keep in mind that this game is still in early access, therefore the team is still working on key factors of the game for sure. When it comes out of early access will be a great success in my opinion. At the date of this review is already an amazing city builder to be honest.

Pros
  • Great society satire;
  • Developers actively listen to players;
  • Content being frequently added (Expected obviously);
  • Nice ship creation and combat system;
  • Amazing atmosphere;
  • Thumbs up for the leaderboard challenge;
  • Nice resources management game.

Cons
  • No tech tree;
  • No missions nor objectives with rewards;
  • Lack of replayability at the moment;
  • Lack of buildings, maps, variety;
  • Lack of content in general.


Lot's of potential in this title. Since it's in early access i give it a 7 out of 10.
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102 Produkte im Account
6 Reviews
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1778 Std. insgesamt
Verfasst: 24.07.21 09:48
Pretty solid in terms of gameplay, but is not at all worth $30. This is more like a $15 game you'd have only several hours on. When/If they add more depth to the game, I'll probably change this review.
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36 Produkte im Account
5 Reviews
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833 Std. insgesamt
Verfasst: 23.07.21 21:53
shows promise, lot of interesting mechanics that need to be flushed out. Main problem is the worker AI. I'd need them to pick up 1 specific resource to build a building, there is no way to make them go out of they're way to get this resource and it can make you wait up to half an hour on highest speed for them to haul all the other materials on the map before they get the specific resource leading to a frustrating 30 minutes were you are soft locked as you cant expand with new buildings until they haul that 1 resource.

Don't buy in its current state, wait until its more developed.
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131 Produkte im Account
4 Reviews
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148 Std. insgesamt
Verfasst: 13.07.21 03:46
TLDR:Potential, but only worth about a $10 price-point current state.

I grabbed this game thinking it would be a cool mix of city builder and old school X-Com. Not so much.

I can see this turning into something pretty cool further down the line, but it's nowhere near worth $30 at the moment.

Pros
Relatively crash free
Awesome Concept
Old School throwback feel

Cons
Zero depth
Both internal building modules and external full-scale buildings serve the same purpose making the user work hard
Resource gather potential doesn't match resource needs leading to avoidable bottlenecks in advancement and development.
Yes early access, acknowledged and not hating on this shortcomings, just far too highly priced for such shallow play.
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1395 Produkte im Account
194 Reviews
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71 Std. insgesamt
Verfasst: 08.07.21 15:26
These days, a city builder isn’t going to make many waves unless it has some kind of cool catchy feature. Plenty of solid city builders have flown under the radar because they didn’t do anything to stand out. Industries of Titan may just look like an exceptionally stylistic sci-fi city builder, but what makes it unique is on the inside. Literally. You get to build stuff inside of the buildings you create.

(I originally played this on Epic.)
Abbreviated Review: https://youtu.be/VRB5yXgaXbw

Looking Cool is Cool


Industries of Titan caught my eye a long time ago when it first came to the Epic Store. I eventually played it there not long before its release to Steam because I’m impatient. It has a very recognizable style and aesthetic that I can’t say I’ve seen in many sci-fi city builders. Most of the time, games in this genre that adopt the interplanetary setting have a design that is distinct from typical city builders. One that doesn’t mimic the grid-type cities of their terrestrial brothers. However, Industries of Titan embraces a design that has your creations looking more similar to cities you’d find on Earth. Of course, the similarities are only skin-deep.

Industries of Titan takes advantage of the qualities of Unreal Engine to make some beautiful moments of weather and lighting through the day and night cycles within the hostile environment of Titan. There’s plenty of volumetric lighting that amplifies the heavy implementation of atmospheric effects. It all comes together to give this blocky world that neon smoky cyberpunk feel that is reminiscent of Blade Runner.

Buildings in the Buildings


I initially wasn’t aware that Industries of Titan gave you the ability to go inside of buildings to build more things. This feature has a great implementation, but one that also sort of fades away as you get further into the city-building process. Initially, your only capabilities are to build hollow husks of buildings called Factories that contain a building grid within them. You have to build your power, fuel collection (to run the power), habitation pods for civilians, and commercial-watching money generators, among a host of other small features in this confined space. The initial part of the game will have you in there as much as you’re outside working toward more resources.

Once you get well established, there are larger exterior buildings that take over the majority of these roles. It takes a significant amount of resources to unlock them though, so you will spend plenty of time managing these interiors. However, there will come a point when everything is unlocked that you only really go inside of the buildings to build one thing – the processors.

Processors work in a kind of minimalistic “Factorio” way in that you transform your collected through machines into better resources. This is essential to build the much more effective bulk of your buildings like power plants and waste furnaces. Yet, once you get a good number of those going, it’s easy to forget about them as well. This leads the game to feel more like a typical city builder rather than the more unique one that it is initially.

Climbing the Corporate Ladder


There are some other aspects that make Industries of Titan stand out from the crowd. The premise is that you’re a new corporate lackey tasked with heading up this new settlement on this partially terraformed moon. Within this system, you’re going to be receiving influence points that you can spend on getting additional resources and shipments from space – which are your only source for new civilians. Pleasing your boss is an integral part of the experience and can involve building monuments for your overlords to enhance the process.

Along with this, the map has several rebel groups that will try to attack your settlement throughout the game (assuming you’re not in the ‘chill’ game mode). This brings with it an entire subset of gameplay that involves building defensive turrets and flying combat ships to fight against these attackers. You’ll ultimately take the fight to their doorstep to obliterate the hard work of the AI with giant lasers from your floating behemoths. If you click on a ship and go inside while it’s in combat, you can even select and aim your weapons sort of like FTL. It’s not a requirement and I’m not entirely sure if I ever affected the outcome of a battle, but it’s a fun addition nonetheless.

Being Good and Getting Better


Industries of Titan is a solid experience as it is right now, but you can tell that it still needs some work in its Early Access process. While the game looks stunning and has a competent gameplay loop that can carry a session for hours, it feels like it hasn’t quite settled on what exactly it wants to be. Are they going to push more toward the city building aspect where the failure state is having a population that leaves (or dies) due to your poor design? Is the real-time strategy combat going to continue to be the focal point for whether you “win” a game? Will I ever be able to save floorplan and ship designs so I don’t have to meticulously recreate them every time? Those questions along with my desire to see a lot more variety both for interior and exterior buildings make me want to keep following this development.

As far as whether you should get it – I think the answer is dependent on your appreciation of somewhat slow-paced city builders that try to mix things up. As a fan of the genre, I found a lot to love, but I think the desire for more content and late-game depth might disappoint some people. One thing I can say, however, is that it seems that’s coming to the game before it releases. The roadmap has content coming every month as well as plenty more on the horizon, so Industries of Titan joins the small number of Early Access games I’ll keep revisiting each patch to enjoy in new ways.

Zitat:
If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/" target="_blank">Endyo’s Indies, http://store.steampowered.com/curator/38271367/" target="_blank">Abbreviated Reviews, and online at BagoGames
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55 Produkte im Account
3 Reviews
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1155 Std. insgesamt
Verfasst: 30.06.21 01:41
Lots of potential. Loved playing and looking forward to seeing where this game goes. Recommend that f you like Factorio that you give this game a shot!

Right now the main issue for me is how easy the game is. I knew I would win the game after I took out my first rebel base. It didnt get any harder after that. I would love to see the rebels roam the map more and attack more randomly, constantly testing your defences. Maybe make the rebel ships improve until their ships start taking out buildings? Would also love to see the need for building the mini-factories in the buildings become more prominent. Right now you can just unlock buildings that do everything that I just spent an hour building in a factory floor. with no effort. Just start setting down a building and done. Which took away the satisfaction of building the factory floors.

Still ... loads of fun. Would recommend giving it a shot for sure.
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697 Produkte im Account
84 Reviews
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755 Std. insgesamt
Verfasst: 27.06.21 18:47
Overall I think it's a great game.

Pros:
- Amazing voice acting
- Great setting and atmosphere (not literally, though, heh)
- Very good building system where you have to design the inside of your factories
- Same with spaceships, you design their insides and decide what modules to bring, etc.
- Dynamic pollution/toxic gas system. Different things generate them and they'll spread around. Managing and capitalizing on this properly is a core part of the game. Tip: Build fuel turbines around sinkholes.

Cons:
- No campaign. Boo.
- After a while, you unlock buildings you can't look inside, and they just do a job (e.g. convert fuel to electricity). These are objectively better than the modules in a factory in every single way (e.g. 4 electricity for every fuel instead of 3 from modules in factories). This basically eliminates the cool building system from the game at that point. I'd prefer for the specialized buildings to still have an inside area, but just give buffs to whatever is placed in there compared to a basic factory. Let us save blueprints for mass producing buildings.
- Combat kinda sucks (besides designing ships). Ships locking to 1v1 combat makes no sense. There's also only a single weapon type (lasers).
- Ship hull types don't provide anything unique. It only decides the layout of your grid, your base speed and your HP. Maybe some hulls could provide different types and amounts of weapon systems to make them more differentiated from each other. As it is right now, different sizes can mount different number of lasers and that's it.
- Water/ocean is just an obstacle that you can't do anything with. I'd like to be able to utilize water, and build over it (e.g. cover it with pavement or something).
- Taking over rebel buildings doesn't do anything. We can't use them, and deconstructing them gives you no resources.

I'm eagerly looking forward to more updates.
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759 Produkte im Account
82 Reviews
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921 Std. insgesamt
Verfasst: 26.06.21 14:41
i played nearly 10 hours. there is no lategame ATM, nothing to balance. the trailers are missleading because with 1,2 big civ buildings u can achieve everything (nearly unlimited recources and credits / all unlocked) . the devs build 10+ civ/office buildings for good looking trailers. i liked the game very much but after 8-10 hours there is no goal or anything left ... wait for more
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319 Produkte im Account
50 Reviews
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296 Std. insgesamt
Verfasst: 26.06.21 08:10
Definetly a top tier indie game:

Great voice acting
Great immersion
Good mechanics and progression
Interesting interactions

Overall a really solid game for an early access
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234 Produkte im Account
41 Reviews
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721 Std. insgesamt
Verfasst: 25.06.21 01:58
It's a little early to fully enjoy this colony sim but it has no glaring problems. It's just very light on gameplay features at this stage and isn't worth the full price. The aesthetics and soundtrack are very consistent and successful, however.
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Rating auf Steam Ausgeglichen
65.64% 510 267
Release:31.01.2023 Genre: Strategie Entwickler: Brace Yourself Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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