• King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.
  • King's Quest - Chapter 2: Rubble Without A Cause: Screen zum Spiel King's Quest - Chapter 2: Rubble Without A Cause.

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Dieser DLC benötigt das Hauptspiel
King's Quest
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  • Plattform: PC Veröffentlicht: 15.12.2015
9,99€
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Preis Update 05.02.24

Über das Spiel

King’s Quest - Kapitel 1: 'Der seinen Ritter stand' (separat erhältlich) wird benötigt, um diesen Inhalt zu spielen.

'Stein oder nicht Stein' ist das zweite von fünf Kapiteln der Neuerfindung der klassischen King’s Quest-Reihe. König Graham lässt die Spieler seine erste Härteprüfung als Regent von Daventry miterleben. Als eine Horde von Kobolden die Bürger des Königreichs gefangen hält, muss der frisch gekrönte und völlig unvorbereitete Graham seinen Mann stehen, um seine Untertanen zu befreien und sich als würdiger Anführer zu erweisen.

Sind Graham und seine Freunde steinhart genug, um den Felshirnen zu entkommen? Wird Grahams Hut dieses Abenteuer überstehen? Erzähle deine Geschichte ...

Systemanforderungen

  • CPU: Intel Core 2 Duo E6300 @ 1.86 GHz or AMD Athlon 64 X2 4800+ @ 2.4 GHz
  • GFX: GeForce 8800 GT or Radeon HD 4770 / 512 MB
  • RAM: 1 GB RAM
  • Software: Windows XP, Windows Vista, Windows 7, Windows 8
  • HD: 13 GB verfügbarer Speicherplatz
  • SFX: DirectX 9.0c Compatible
  • DX: Version 9.0c
  • LANG: Englisch, Französisch, Deutsch
  • CPU: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
  • GFX: GeForce 8800 GT or Radeon HD 4770 / 512 MB or higher
  • RAM: 2 GB RAM
  • Software: Windows XP, Windows Vista, Windows 7
  • HD: 20 GB available space
  • SFX: DirectX 9.0c Compatible
  • DX: Version 9.0c
  • LANG: Englisch, Französisch, Deutsch

Steam Nutzer-Reviews

14 Produkte im Account
1 Reviews
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Verfasst: 18.08.17 14:27
?
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90 Produkte im Account
185 Reviews
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Verfasst: 09.01.22 17:52
This review is a placeholder until i finish the game.
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141 Produkte im Account
113 Reviews
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Verfasst: 26.02.21 22:27
Not as colourful as the first chapter but deffinitely fun.

The whole chapter is one big puzzle, that needs to be solved by, again, picking up random objects and poking stuff with them. However, you will also need to manage your time and food resources, as you are trying to escape the dungeon and keep everyone alive.
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329 Produkte im Account
14 Reviews
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Verfasst: 09.10.18 23:19
Really bad and unforgiving until the end. If you do one thing wrong or in the wrong order people die. And with the save system like it is it isn't easy to try again. Even if you could you don't realize you did something wrong until suddenly you don't have enough food to feed everyone. Very frusterating.
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1047 Produkte im Account
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Verfasst: 24.06.17 05:21
Interested in a review of the full-game? Visit my King's Quest review for an overview.

Out of all the following episodes, I think Episode 2 is considered the worst by many because of how far the tone and the gameplay change for the worst. They are not wrong for feeling cheated in some way as episodic releases are hard to judge by how much the quality and direction can change, and if Episode 2 was isolated by itself it could be viewed as being inferior to Episode 1.

On reflection after completing the whole game, Episode 2 does a lot of good ideas amongst some rougher ones that are harder to accept, and if you had read my overview review I describe Episode 2 as a meta-puzzle for an adventure game rather than the traditional approach of the introduction.

Riddle Me This, Puzzle Me That; What Makes One Not Feel Bamboozled or Tat?



On paper, the idea of making a puzzle and story centered around your choices and their consequences is nothing new to modern adventure games as the interaction with the storytelling is the standard. However, what if the puzzle itself was the story to tell, the mishaps your choices to discover, and the result was always going to leave you guessing “What if…?” and feeling something could be changed for the better?

Episode 2 takes the message of the story it tells about living with the choices you make along with your mistakes to heart by making the obstacle of who you choose to save the puzzle. In all honesty, unless you have a guide to save all the major characters you will make one intentional mistake that will cost you the ability to save someone to Day 5. Each day you are given various tasks by the Goblins and opportunities to explore the dungeon to find other items for the day or the proceeding future. In order to keep you second-guessing yourself, you have to remember to hide your items as a mental checklist or risk having them confiscated, and if they are taken away you have to figure out how to get them. Your options are limited each day and there are certain triggers that will end the day for you that you will not be aware of until subsequent playthroughs.

To the players who are not turned off by this idea, the reward of saving most of the captives by subsequent runs of trial-and-error solutions and observations each day (out of 5) is the triumph of the puzzle. No matter how diligent you are on being the good guy you cannot save everyone, and that is rather the point of the story King Graham shares in this episode about the responsibilities of being the king and its hardships. Because you can influence the five days in numerous ways as well as influence the escape sequence with at least three different companions, the repetition of this puzzle doesn’t end in an illusion of choice while the story is also written to consider an unavoidable failure.

You Never Consider Papercuts When It’s All on Paper



However, as much I do enjoy how this episode handles the standard trope of the illusion of choice in a real puzzle, I cannot say its execution is not without a lot of flaws that are harder to accept.

The most obvious of glairing flaws is if you do not like this idea of a puzzle, then you will probably utilize an optimal guide to save as many people as you care for. The other major problem many will find hard to ignore is the rather shift in tone from Episode 1 to 2 as the captives from Episode 1 you visit in the dungeon slowly wither away and die, and their deaths are shown as body-bags lifted away. Although the significance of someone dying is important to the story, I don’t think the ending with a compassionate/brave/wise resolution to the Goblin King by telling them a new story fits the overall tone of friends withering away. In the end, you have to learn to accept this story as King Graham says, “for what they are and not what they hoped they would be.”

On a more gameplay-focused criticism, the repetition of the episode could be seen as a solution to the episodic drought that happens between each release in some poor way of getting more out of the game. The far more annoying problem is when solutions for the “save almost everyone” can be so specific in what order you handle them (ex. the frog and the fly) that you’ll make a mistake without knowing and it discourages figuring it out on your own without replaying the entire episode. This is the only episode that is plagued with such an idea, and had the game continued to be marred by such poor design I would likely be wary of what would come next.

Shred the Pages; Skip the Next Chapter; or Wear Band-Aids



As much as I have serious issues with the episode, the story presented and the unique ideas in this episode works when it matters most. A great intro followed up by a shaky first couple of misteps is no good reason to throw away the whole book.

Worst case scenario, you can bypass the episode with little or no baggage affecting future episodes; at best, you can enjoy the experience with all its flaws for the moments of brilliance and entertainment. It's your choice in the end and you can choose what consequences are worth bearing.
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Verfasst: 16.04.16 02:11
A fraction of the content of chapter 1. Boring, and no actual storyline to this chapter at all.
This is just a huge rip-off. I am so sick of these developers releasing partial games and pre-selling the rest. Good chance it will never be finished.
This chapter should be comprably priced. There is about 1/8th the content, the price should reflect that.
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151 Produkte im Account
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Verfasst: 13.01.16 16:05
I really enjoyed this chapter. Is it short? Yes. Especially for $10. It's worth it if you bought the season pass or complete collection, but as a stand alone DLC $10 is a bit too much for 2-3 hours of gameplay. With that being said, this chapter is also rather different from the first chapter. Many people have complained about this, but if you actually play the chapter (I won't give away spoilers), the end of the chapter pretty clearly shows why things are the way they are. It sets up the next stage of the story and details a new nemesis. The decisions you make in this chapter actually feel like they matter, and some of the puzzles are quite difficult. I found no problem doing this chapter without a walk through, but be prepared to make decisions that you don't really want to make. The whole 2nd chapter really ties together excellently at the end in a satisfying way. It does a good job of setting up the future chapters. If you played the first chapter and loved it, play this chapter but don't expect it to be exactly the same. I'd give this chapter 7/10.
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145 Produkte im Account
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Verfasst: 13.01.16 11:44
Chapter 1 was amazing, it looked gorgeous and had a large cast of colourful characters and plenty of humour.

Chapter 2 was a chore, it takes place underground in a dungeon entirely, and there's only a handful of characters that you can interact with that actually talk back, and 90% of them are from chapter 1. The only reason I kept playing was because chapter 1 was so good, and I intend to play the remaining 3 chapters.
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Verfasst: 07.01.16 03:11
This is my first review, so here it goes.

Chapter 1 was by far one of, if not the best gaming experience of 2015 for many of us, including myself. I was blown away at the color and charm and characters in it. Now imagine the sequel of this having pretty much NONE of that.

I'm unhappy to report that the entire second chapter is underground and barely illuminated by glowing salamanders. All the vibrant autumn colors and museum-worthy backdrops are completely absent here, in place for blueish-grey rocks and rotten wood planks. I'd also like to add that this chapter has zero sunlight; it's either underground or thunderstorms.

Everyone in this game has been captured, and it is up to you to figure out how to get everyone away safely, which the game FORCES you to sacrifice at least one, and the others a folley of your lack of planning. Everyone is depressed and starving and miserable, and to be honest, I didn't feel much better playing this. Even the enemies, the goblins, don't talk at all, leading to everyone in this game being uncharismatic (aside from a very brief Olfie cameo). This couldn't be more of a 180 from the first chapter.

Yes, the wrapping-up cutscene at the end (not the ending sequel-bait, mind you) is very inspirational and a good show of character development, but it takes far too many trivial chores to get to that point, and honestly isn't that rewarding after all the hard work.

I wouldn't DARE try this without a guide if you want everyone out safe and sound, because you'd have to be the most clever person out there to pull that off blind. Unless you have a season pass, I'd skip this one until Chapter 3 comes out to see if it connects heavily with Ch. 2.

So all in all, I would honestly give this part a pass if it were like chapter 4 or something, but this was too fast and too drastic a change from the first episode, and I can't reccomend it with only two parts out at this point in time.
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Verfasst: 17.12.15 09:40
First, let me start off with the negative factors of this game:

1. Too short in comparison to the first episode.
2. As another reviewer mentioned, I replayed Chapter 1 and saved the Merchant of Miracles from the Goblins. From his conversation, I expected at least some sort of discount or perk at the very least. Yes, its true that the character is duplicitous by nature but I still feel as if we should have been rewarded some how.
3. Lack of larger scale action events and death sequences as was seen in the first game. Ex. Dragon escape/first person sequences and goblin hord rush when saving the merchant
4. The game felt rushed. I would have welcomed additional content even if it took longer.


The positive factors:
1. Excellent puzzle design like in the first game and branching story mechanics. There are some different endings as well which was a nice touch (can't go into too much detail so as to not spoil anything).
2. Excellent artwork and atmosphere.
3. Great humor.
4. Great storytelling.... I am hoping that they start telling stories about Dark Wizards and genies like in the original games. I loved adventuring in Mordack's castle in King's Quest 5... if we could have a setting similar to that I'd love it. The same old Daventry and caverns are being used... they should switch up the game settings and even up the character variety as well.


Overall Impression:

It was a great game that made you use your brain and really forced you to make choices that mattered (mostly). The game had excellent puzzle design and told a compelling story. It was a bit of a let down at the end as I somewhat expected it but maybe a larger overarching villain that we haven't seen would be nice. If they change up the setting and heroes/villains of the stories a bit as well as make the next Episode longer, that would be my desire.

I would recommend this game to fans of the adventure genre. Just don't expect it to be as lengthy or engaging as the first game.
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Rating auf Steam Ausgeglichen
58.33% 35 25
Release:15.12.2015 Genre: Adventure Entwickler: The Odd Gentleman Vertrieb: Sierra Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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