• Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.
  • Half-Life: Absolute Zero: Screen zum Spiel Half-Life: Absolute Zero.

Sammlung

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Notiz

Für diesen von der Community erstellten Mod musst du Half-Life besitzen.

Marktplatz
  • Plattform: PC Veröffentlicht: 10.07.2020
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Preis Update 21.05.22

Über das Spiel

Half-Life: Absolute Zero is a fan-made total conversion modification for the award-winning classic: Half-Life. The aim is to re-create the original ideas and plans from Half-Life's early development with extra polish and care given to them.
  • Source Code publicly available, read more here!
  • Brings early development concepts from Half-Life back to life!
  • A re-imagined Half-Life experience!
  • New locations to explore!
  • Plenty of options to customize!
  • Maps created with J.A.C.K.

Systemanforderungen

  • CPU: Pentium 166+
  • GFX: 3D Accelerator card
  • RAM: 32 MB RAM
  • Software: Windows 95/98/NT 4.0/XP/Vista
  • SFX: Win-compatible sound card
  • MISC: To run on operating systems lower than Windows 7, you will need the original big box release of Half-Life
  • LANG: Englisch
  • CPU: 1 GHz Intel or AMD based processor
  • GFX: 32 MB+ video card
  • RAM: 1 GB RAM
  • Software: Windows 7
  • SFX: Win-compatible sound card
  • MISC: To run on operating systems lower than Windows 7, you will need the original big box release of Half-Life
  • LANG: Englisch

Steam Nutzer-Reviews

30 Produkte im Account
1 Reviews
Nicht Empfohlen
34 Std. insgesamt
Verfasst: 12.07.20 17:38
bug bug bug
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38 Produkte im Account
2 Reviews
Nicht Empfohlen
318 Std. insgesamt
Verfasst: 12.07.20 12:18
So wie das Spiel jetzt ist, kann ich es leider keinem empfehlen, auch wenn es bis hierhin viel Spaß gemacht hat, aber es bringt nicht viel, wenn das Spiel auf ein mal in einer Sackgasse endet und man nach langem Herumprobieren merkt, dass es von hier an kein Weiterkommen gibt (ich meine die Stelle mit dem Kanal und dem verschlossenen Gittertor!). Entwicklungsphase hin oder her: wenn das Spiel schon drei Monate zu früh auf den Markt geworfen wird; dann wäre ein Kommentar der Entwickler an dieser Stelle sehr angebracht gewesen. Hätte mir viel Zeit erspart...
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607 Produkte im Account
22 Reviews
Nicht Empfohlen
275 Std. insgesamt
Verfasst: 14.04.22 09:56
good game but buggy game crashing bugs dead man bug even power up is called football Iike what ???????
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18 Produkte im Account
2 Reviews
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963 Std. insgesamt
Verfasst: 07.04.22 16:46
update Half-Life: Absolute Zero please
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46 Produkte im Account
8 Reviews
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344 Std. insgesamt
Verfasst: 01.04.22 18:39
amogus
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103 Produkte im Account
9 Reviews
Nicht Empfohlen
120 Std. insgesamt
Verfasst: 27.01.22 06:49
One of the most confusing games I've ever fucking played in my life, There are a LOT of areas that have 0 purpose, others are just dead ends that force you to reload a save because there's LITERALLY 0 ways to get out of there, On top of that I had to cheat at some point just to make progress because the game wasn't even working properly anymore

I'll give it the fact that it made me wanna play the original Half-Life every second I was playing this god damn mess, so thanks absolute zero.
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139 Produkte im Account
34 Reviews
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162 Std. insgesamt
Verfasst: 22.01.22 10:48
Still better than Resident Evil Zero
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15 Produkte im Account
6 Reviews
Nicht Empfohlen
353 Std. insgesamt
Verfasst: 15.12.21 19:10
I played with the game for about 3 hours. It seemed like HL1; just with freaked out faces on the scientists.
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54 Produkte im Account
68 Reviews
Nicht Empfohlen
189 Std. insgesamt
Verfasst: 17.11.21 22:08
i dont understand why ppl voted positive this game, for me there is a bug where i cant do more progress anymore.
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20 Produkte im Account
11 Reviews
Nicht Empfohlen
242 Std. insgesamt
Verfasst: 15.10.21 01:51
game literally cares about you noclipping in a single player game lmao
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60 Produkte im Account
19 Reviews
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186 Std. insgesamt
Verfasst: 12.10.21 23:39
It was good, but it sucks this mod is abandoned
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161 Produkte im Account
63 Reviews
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104 Std. insgesamt
Verfasst: 08.10.21 14:00
RIP Game
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210 Produkte im Account
16 Reviews
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3446 Std. insgesamt
Verfasst: 04.04.21 02:29
Yes i also got stuck at the part where the valve turns sideways and you cant get past gate in the sewer area with the two bat type enemies. theres a couple places you can get stuck so cheats required to beat, no big deal hehe. very cool, like playing half life 1 all over again, things are similar but different. despite the game breaking bugs :P it is def worth for half life fans
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84 Produkte im Account
5 Reviews
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289 Std. insgesamt
Verfasst: 10.02.21 18:20
nice work ! Feeling those 1997 vibes ~
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53 Produkte im Account
14 Reviews
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333 Std. insgesamt
Verfasst: 28.01.21 11:16
Great but buggy
Rest in peace absolute zero
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26 Produkte im Account
28 Reviews
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167 Std. insgesamt
Verfasst: 23.01.21 23:48
It's so raw it's not even funny
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26 Produkte im Account
11 Reviews
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416 Std. insgesamt
Verfasst: 22.01.21 13:28
very good
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57 Produkte im Account
1 Reviews
Nicht Empfohlen
172 Std. insgesamt
Verfasst: 18.01.21 11:55
Unplayable

The map a1a4f is so bugged that i can't move on to the next map, it just crashes in the loading screen. (cheats won't help)
Overall i liked the mod, it was a lot of fun. It is just sad that the bugs are breaking the game.
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142 Produkte im Account
10 Reviews
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72 Std. insgesamt
Verfasst: 02.01.21 06:36
умер мод
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271 Produkte im Account
188 Reviews
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65 Std. insgesamt
Verfasst: 16.11.20 18:08
Cancelled. Oh well.
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21 Produkte im Account
9 Reviews
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64 Std. insgesamt
Verfasst: 24.10.20 21:31
love it, oh and before you install sometimes maps will bug and wont work
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477 Produkte im Account
38 Reviews
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13 Std. insgesamt
Verfasst: 18.10.20 08:43
A great attempt to realize Half-Life 1997/1998 teaser look, level design, enemies and aesthetics. Shame, it couldn't be completed; though the final release still deserves to be experienced. Here is how to play it natively on Linux:

https://www.reddit.com/r/linux_gaming/comments/jdcsun/halflife_absolute_zero_ceased_development_final/
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246 Produkte im Account
39 Reviews
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65 Std. insgesamt
Verfasst: 17.10.20 08:17
I didn't play it much but it was fun while it lasted
R.I.P Absolute Zero
and best of luck to Cobalt-57 in all their future endeavors
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249 Produkte im Account
4 Reviews
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9784 Std. insgesamt
Verfasst: 12.10.20 16:29
  • HALF-LIFE: ABSOLUTE ZERO
  • HALF-LIFE: ABSOLUTE ZERO
  • HALF-LIFE: ABSOLUTE ZERO
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724 Produkte im Account
14 Reviews
Nicht Empfohlen
53 Std. insgesamt
Verfasst: 12.10.20 05:39
Another failure which will never be completed. The reason can largely be attributed to its leader who doesn't know how to lead.

Doesn't matter as this failure will be purged from Steam soon enough, not to mention it never really supposed to be here to begin with. Even an older, non-Steam version had more content than this barebones experience.

Hopefully, once the assets are made public, people will put them to good use, as some really talented people worked on them.

Good riddance.
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43 Produkte im Account
1 Reviews
Nicht Empfohlen
413 Std. insgesamt
Verfasst: 12.10.20 03:56
shame this is dead
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133 Produkte im Account
31 Reviews
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389 Std. insgesamt
Verfasst: 10.10.20 05:30
Well… this mod is dead.

I was planning on writing this review sometime in October, 2020, so that way I would be able to play the whole mod as it was. But that released date would be the month that this mod would die. I guess I should have seen that one coming, but even the devs knew long before I did. So, I guess I have to write a review before the game is taken off the Steam store page. And yeah… there are more important things to be worried about in my life, for example: LIKE MY ESSAY DUE IN FOUR DAYS FROM NOW!!!! But this is more important to me (no jokes here, I’m dead serious).

So, what do I think about Half-life: Absolute Zero? Well I want to get the elephant out of the room: the development history. Dude, I’m gonna be real with you on this, Half-life: Absolute Zero is like the Franklin Pierce or Jimmy Carter of Half-life mods. It seemed like nothing went right for these guys: the mod’s been in development for ten years, an indie game studio tried suing this team because the indie studio trademarked “Absolute Zero” (one of the dumbest cases by the way), one of their level designers just straight up left with no words or anything and is still gone to this day, they tried getting another level designer but I don’t think anybody even joined, and now they cancelled the mod. It’s so sad to look at, I just hope they find better luck than with this mod. Okay, the drama is out of the way. NOW, how is the mod itself? Well, I went on a trip and stayed at my grandparent’s farm and then I played through all of what the mod had to offer. My thoughts: it was hands down, one of the GREATEST Half-life Beta recreation mods I’ve ever played.

Pros:
- It’s Half-life 1, but OH so different. Obviously, this mod is about the Alpha Build and cut content of Half-life 1. If you’ve read my Half-life: Restored Mod Review, then you would know that I think Half-life 1 is a perfect game that needs no changes. The Half-life 1 Beta is something that I am so glad never happened. More in that review, getting off track. It felt like I was rediscovering the Black Mesa Research Facility and everything felt like an alternate universe. I felt like I was playing a game that was lost in time, a game nobody played that was released in 1997. I sometimes wish I never knew what Half-life was, just so I could play it for the first time and get my first reactions; this mod is the closest thing I have to that. It made me feel like a kid again with curiosity about Black Mesa; it’s why I put up with the bugs and glitches with the mod, I was dedicated to seeing EVERYTHING.
- The gameplay is really different: for example, the HECU marines run and shoot?!! I had so much fun with it because of how different it felt compared to the retail version of Half-life. It threw me off guard and I always love that in mods, when they do it.
- This mod made me like the Half-life 1 beta a little bit more. I still REALLY prefer retail over the Beta, but it did make me think and wonder about a weird Half-life that never came to be. It’s interesting stuff even if I think some of it is dumb.

Cons:
- The mod is dead… :( That just sucks, but I can’t blame them.
- A lot of Valve’s original ideas for Half-life sucked: climbing ladders was nauseating and slow, antidotes were confusing, key cards were annoying and they sucked in Doom etc.
- Weapon animations were pretty bad, just looking at the mp5 reload animation is clear enough. But that’s probably done on purpose.

I probably have more reasons, but I don’t remember what I hated and liked about this mod. I just remember, and still do, that I LOVED it. There are only two beta mods out there that I actually like: Absolute Zero and Dark Interval (which is still kicking strong). This mod is a damn tragedy: it’s not because it was bad, unplayable, enjoyable, or even not fun. It’s because of the development hell these guys went through. I can’t believe this mod has been worked on for ten years straight and they went through all of the things I mentioned. It’s just depressing to look at and I wish no one has to go through something like this. But that can be game development for you in a nutshell... :(

I made this review on Half-life Restored. Which is a f*cking vrigin compared to the Chad Half-life: Absolute Zero: https://steamcommunity.com/id/Arpip/recommended/1283930/

I also have a YouTube Channel, if you're interested go here:
https://www.youtube.com/channel/UCGEwsB7LK8_duOhvpJW7_jw?view_as=subscriber

You can also write a comment if you want


Cobalt-57, I won’t forget who you guys were and we all hope for the best in you. For now, just rest and know that it’s over.
Weiterlesen
38 Produkte im Account
7 Reviews
Nicht Empfohlen
188 Std. insgesamt
Verfasst: 07.10.20 07:25
I am a huge half life fan, especially when it comes to half life beta content. Although this beta mod is still a work in progress, there's a few bugs that are game breaking, in the sense it requires you to cheat. The parts I played which were broken were at the end of Whispers and screams, and the start of Power up. With Whispers and screams, there is a valve that when turned dose a 360 and stops half way, and what it's suppose to do is open a gate but it doesn't, so you are forced to noclip past said gate. Another part comes right after it, when you go into a broken pipe right at the end of Whispers and screams, its supposed to take you right to power up, but unfortunately all it dose is take you to a broken spawn that will immediately kill you, which in turn will require you to manually change the level, which is where I stopped playing. It doesn't mean this mod is bad by any means, it just needs some more work. Sense it's free, It would not hurt to give it a try. Would I recommend it, yes but I am gonna down vote it for the reasons it requires noclip, and a manual level change just to get past, and to start said levels, until said problems are fixed it's gonna remain disliked. Like I said its not bad and it is worth your time sense its free.
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262 Produkte im Account
43 Reviews
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131 Std. insgesamt
Verfasst: 02.10.20 19:50
I enjoy it more than the original
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88 Produkte im Account
4 Reviews
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876 Std. insgesamt
Verfasst: 28.09.20 11:14
this is good game but there is broblem one level switch dont work and spin around
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110 Produkte im Account
12 Reviews
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681 Std. insgesamt
Verfasst: 15.09.20 02:08
It is just so engrossing and completely fascinating to see how some of the mentally ingrained maps from the original differ in this alternate reality inspired mod.

I can't understand why there are negative reviews as of late. I mean, sure there are some map loading bugs, but nothing the console can't solve.

Now please, PLEASE, do this exact formula again but with Half-Life 2...like...please.
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1 Produkte im Account
1 Reviews
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184 Std. insgesamt
Verfasst: 08.09.20 11:43
Very good mod, but some maps are not merged and on some loads you get killed so manual map loading is needed... But simply it is beta and it is in active development, i believe getting files and maps from beta is so damn hard and takes so much time... so i can understand. Some things are good, some bad, but excellent thing is that mod is letting us know how HL was actually meant and planned to be in beta period and see some good things that are not added in final HL... so even with these problems it is still great job and keep working on it !
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175 Produkte im Account
112 Reviews
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443 Std. insgesamt
Verfasst: 21.08.20 13:03
A great experience of the legacy HL for real HL fans.
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26 Produkte im Account
17 Reviews
Nicht Empfohlen
20 Std. insgesamt
Verfasst: 20.08.20 22:55
Bugs and Bullsh!t
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25 Produkte im Account
1 Reviews
Empfohlen
216 Std. insgesamt
Verfasst: 18.08.20 12:01
Этот мод покорил меня почти всем, так как многое здесь намного лучше реализовано, чем в оригинале 1998 года. Но самое крутое - это костюм. Он именно такой, какой должен быть: впрыскивающий антидот и адреналин при смерти игрока, озвучивающий ,большую часть событий игры приятным механическим голосом, словом - единственный настоящий друг в этом моде. Даже только за это моду 10/10. А чего стоят тени динамические? Шедевр, и особенно круто, что это даже ещё не всё, так как ранний доступ... Я желаю разрабам удачи, они делают правое дело!

***

This mod amazed me with almost everything in it, because there is a lot of things that was realized here much better then in original Half Life. But the most amazing and outstanding thing is the HEV suit. This suit must be like in this mod: Using antidotes and adrenalines when player dies, playing voicelines in most of game events with a nice and atmospheric robotic voice - it is the one and only real friend and companion in black mesa. And what about dynamic shadows? Masterpiece, and most outstanding fact is that the game isn't even released! Good luck for dewelopers, because they doing something really good!
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35 Produkte im Account
14 Reviews
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269 Std. insgesamt
Verfasst: 13.08.20 02:35
it good
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98 Produkte im Account
2 Reviews
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194 Std. insgesamt
Verfasst: 11.08.20 21:58
Bland, ugly, uninspiring, unoriginal, lazy and shoddy level design, horribly buggy and broken. These are just a few of the shortcomings of the mod. Don't waste your time. The concept is good, but the execution here is totally subpar. Add the fact that Half your time will be spent trying to work out bugs in order to progress through the game, it's more frustration than fun. Granted, it's early, but the sheer amount of bugs is excessive.

The further you progress into the game, the laziness of the developers and their shoddy work becomes easily apparent. Ugly, repetitive environments that add no value are commonplace. Ugly and odd layouts and design that look totally out of place. Silly, cartoonish looking enemies and NPC's, it's just an ugly mess.

And in spite of the lazy, shoddy development work being the sole reason for so many threads and questions being created in the Discussion Forum asking for help, you will find the Developers to display an unbelievably rude, condescending, unfriendly tone and attitude towards those asking for help. It's appalling.

Don't waste your time. There are plenty of other solid mods that are worth your time, this one is certainly not.
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87 Produkte im Account
23 Reviews
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75 Std. insgesamt
Verfasst: 10.08.20 18:56
it's interesting, but it's buggy and unfinished. cool way to experience what could've been i guess, but overall i think you'll find it to prove that a lot of this stuff was cut for a good reason, and the final product that is the Half-Life we know is better because of it.
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21 Produkte im Account
10 Reviews
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153 Std. insgesamt
Verfasst: 08.08.20 17:28
this's a alpha and cut content version of HL. too many bug but is not an obstacle to play it excellent work yall i never touch this feelin' like this before is become a new game!
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44 Produkte im Account
9 Reviews
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709 Std. insgesamt
Verfasst: 03.08.20 01:12
the old models from beta/alpha of half-life, i would recommend this to people that are looking for beta/alpha type mods for half-life. and even the scientist punching the aliens to death was hot and pretty funny but actually cool. the settings are fun to play with. even the German censorship that adds the models into German robots (the robots were a mod for half life alpha/beta in '98 and '97) as i said, nice. cool. amazing. absolute 1000/10. some of the models haven't changed like the headcrabs and bullsquid. but that doesn't matter. we even have the old construction worker from alpha in here. (only seen when you first get on the train where he jumps out n' stuff) amazing mod.
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39 Produkte im Account
7 Reviews
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125 Std. insgesamt
Verfasst: 30.07.20 12:24
On one of the levels where you have to turn the valve it's completely broken and can't continue the game on lvl a1a4f.
but its hella fun to play.
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360 Produkte im Account
18 Reviews
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51 Std. insgesamt
Verfasst: 27.07.20 14:28
It's a great concept, but in it's current, buggy state, I cannot recommend this, which is a shame because several sections are really good, but it's just let completely down by how game breaking some of the bugs are.

If it is updated frequently, I'll retry it and rewrite the review.
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337 Produkte im Account
38 Reviews
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162 Std. insgesamt
Verfasst: 23.07.20 09:36
how could you not love the old but gold Half-Life in its true form a.k.a Day One?
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37 Produkte im Account
26 Reviews
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411 Std. insgesamt
Verfasst: 21.07.20 23:48
beta scientists punch enemies.

10/10 better than retail

Memes aside, i'd recommend fixing the valve glitch at ''Screams and Whispers'' and fixing the Level transition at the end of said chapter.
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449 Produkte im Account
25 Reviews
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146 Std. insgesamt
Verfasst: 15.07.20 16:24
This mod basically showcases the cut content half life had before being shipped in 1998, the suit has a different color, hud and voicelines, there are cut enemies and entities. even the guns look and feel different.

there are some features that didn't make it in the retail, like the antidote and adrenaline, though it makes total sense why valve cut those, honestly, i would have loved them to stay, but the game is just a simple puzzle shooter, no need to make it quirky.

levels feature cut sections where the map layout is wholly different, there's just that feel to them that made me question why valve resorted to simplify some sections in the retail version, maybe they wanted the added vortigaunts to fit within the gameplay in these levels?

moreover, the level design felt like a metroid vania where it would lead you back to prior areas the more you progress. sadly, half life cut down on that in the later chapters, where it just becomes a straight line with baddies to shoot. (btw office complex is so good in this mod, you should see it for yourself, give it a try, it feels a lot better here)

this mod is a must for old-school half life 1 players, you'll be satisfied when you pass these levels with fresh concepts that never made it to the light of the current day. boot it, play it, love it.
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212 Produkte im Account
78 Reviews
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25 Std. insgesamt
Verfasst: 13.07.20 18:16
One of THE BEST Half Life mods ever!

10/10 must play for all Half Life fans!

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99 Produkte im Account
54 Reviews
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276 Std. insgesamt
Verfasst: 13.07.20 00:31
So does the beta end before the gargantua? Because whenever I pass a level load in the drainage pipe it just spawns me at the gargantua but I'm in a dead position and the NPCs don't do anything, can't move or nothin'. Besides that I liked the time I had with this game, It was fun and I'm looking forward to the finished product.
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739 Produkte im Account
52 Reviews
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153 Std. insgesamt
Verfasst: 12.07.20 12:32
Climbing the ladders makes you appreciate final release of Half-Life even more.
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272 Produkte im Account
42 Reviews
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217 Std. insgesamt
Verfasst: 11.07.20 03:26
(Edit: the bug where the medical cabinets would not work in Unforeseen Consequences has since been fixed. Thanks!)

I want to preface this review with this: I acknowledge that Half-Life: Absolute Zero is nowhere near a completed state. I am not reviewing Absolute Zero as a finished mod. I simply want to give the development team some useful feedback, as I understand that's very useful to an in-production project.

Firstly, I want to go over what I like about Absolute Zero. Overall, after around three hours of gameplay (though I didn't finish it, for reasons I will mention later), I can safely say that I would recommend Absolute Zero. It's a good mod, although it does have some noticeable issues that hold it back. The mod accurately recreates the early development concepts of Half-Life and it successfully implements many unfinished concepts in a way that feels natural, as opposed to incredibly forced like many other mods of its ilk. Visually, it's quite good looking, considering the intended art style and the age and limitations of the GoldSrc engine. Design-wise, Absolute Zero doesn't do much to change the pre-established Half-Life gameplay, though it doesn't need to, other than the addition of colored vials which give Gordon Freeman certain abilities (reincarnation after death, immunity to toxins). The level design (the levels that are completable, I mean) is great. Just like what Valve managed to pull off with the original Half-Life, the environments manage to feel like living, breathing areas while also being intuitively designed and most importantly, fun. The PantherEye is a great enemy, though unfortunately underutilized. Like every great FPS enemy, it has a certain pattern one needs to memorize to evade or kill the beast. The area it is introduced in particularly compliments the PantherEye's AI. The HECU Sergeant is another well-implemented enemy. It's certainly great to see more variety among the HECU marines, and the sergeant's windup for his minigun prevents the enemy from being too overpowered. The mod also delivers a very tense, often creepy atmosphere, which is always commendable, especially within GoldSrc. I particularly loved the area where the headcrab zombies would burst out of the walls. It made the map feel dynamic, and it made me feel a little more paranoid wandering those halls.

However, as I said earlier, Absolute Zero isn't perfect. It's got some serious issues that I hope can be patched out when the mod fully releases. Firstly, the mod is very buggy. Now, this is to be expected in an unfinished development build, though I figured it would be constructive to list what broke in particular. The health chargers in the earlier part of the mod often didn't work at all for me. They would play their animation, yet I wouldn't gain any additional health. The scientist (and to a lesser extent, security guard) AI needs some serious work. They often will not follow you despite the player giving them the explicit order to do so. There was a particular part where I tried and tried to get a scientist to use a retinal scanner, but he refused to. The guards are a little too aggressive, charging into the fray immediately and almost killing themselves. Speaking of the scientists, sometimes their voice lines will glitch out, looping infinitely. In the map a1a4f, the sewage door doesn't open, preventing progress, though from what I've read, the developers are well aware of that issue already. Sometimes, though infrequently, level transitions would break, leaving me in an infinite loop. On occasion, the game would just outright crash (something related to sound volume?). Shadows would sometimes glitch out, revealing hidden enemies, such as headcrabs hiding in the ceiling.

I just outlined all of the bugs and glitches I experienced in my time with Absolute Zero, however, there are some problems that I experienced that aren't due to a technical error. Firstly, the video settings have been downgraded from the original Half-Life. There is no anisotropic filtering, anti-aliasing, or vsync of any kind. I understand this may be an artistic decision, though I feel the mod would benefit from the option, as it is a little immersion-breaking to see the floor in front of me get increasingly less detailed the further I look. Moreover, I feel Absolute Zero would benefit from a field of view slider (though I understand this is a fault that Half-Life has as well). I managed to adjust the FOV via the command console, but small quality-of-life improvements go a long way. The mod could also benefit from a higher framerate, as for me the game was locked at 60FPS. Higher framerates (particularly 120FPS and above) make gameplay feel and look more fluid, reduce input latency, and may make screen tearing and stuttering less noticeable. From a design standpoint, movement feels slipperier than Half-Life, causing the crate puzzle to be unnecessarily more difficult. The section where Black Mesa is being bombed by the HECU is incredibly unbalanced and unfair. The bombs give you very little margin for error and make for a frustrating experience.

Overall, I would recommend Half-Life: Absolute Zero. It's a pretty good mod that does a lot of things right, even in such an early state. Just go into it knowing that it's not even close to completion, and you'll have a fun time.
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204 Std. insgesamt
Verfasst: 11.07.20 01:09
Scientists won't flee without a fight.
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140 Std. insgesamt
Verfasst: 10.07.20 21:56
why is this called absolute zero this mod is a 10
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Verfasst: 10.07.20 20:59
The scientist punched me to death. That was pretty hot!
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18 Std. insgesamt
Verfasst: 10.07.20 17:53
A cool and highly ambitious fan-made remake of Half-Life 1's cut content thread circa 1997, Absolute Zero is a HL1 mod currently still in active development - effectively a kind of Early Access. The developers have documented the game's completion status and still have a way to go, however, there is enough content to play around with for now, and their openness is to be lauded.

If Absolute Zero stays the course and keeps seeing great updates I think this could be one of the Half-Life modding scene's all-time greats. For now, it's a fun little incursion into the scrapped 1997 iteration of the original Half-Life and an absolute treat for any fans who have been curious about that version of the game - made by fans, for the fans. Worth a try; it's free to play!
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75 Std. insgesamt
Verfasst: 10.07.20 16:00
Why did you just upload the Half-Lie beta to steam?... wait.
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Rating auf Steam Größtenteils positiv
77.78% 252 72
Release:10.07.2020 Genre: Actionspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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