Game mechanics

This game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies.

Humans

Humans have a stamina system. Stamina is depleted by sprinting or jumping. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.
Damage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values.

Note: Flamer can change flame to diesel style!

Aliens

Aliens do not have a stamina system, therefore they can run and jump freely to their hearts? content. Any tissue damage inflicted to an alien is regenerated on its own. Certain aliens are capable of wall-climbing.
Damage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ.

Note: Growing furs!

Stage

Both teams begin at Stage 1. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Higher stages are achieved by killing a certain amount of enemies ? the more players present in your team, the more kills are required.


Credits

Humans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury".

Evos

Aliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Evos are used to evolve into a "higher" Alien ONLY.


Buildable structures

Players can build structures only with spare build points (BP) to use and only prior to Sudden Death (SD makes it impossible to build anything else, the standard timelimit for the SD is 30 min).


With the Construction Kit, humans are able to build various technological structures. The main structure is the Reactor. Without a Reactor, the human base is powerless and dysfunctional, apart from spawns. The most important structure is the Node ? a human spawn. Without Nodes, humans are unable to spawn ? a sign of their possible doom. Humans are able to build structures only in the power range of the Reactor, extensible by the Repeater. Any damaged human structures must be healed by a Builder ASAP!

With the Granger/Advanced Granger, aliens build their own structures. The main structure is the Overmind. Without an Overmind, the base is left without a mind - no structures apart from spawns work and Mur is unable to fly. The most important structure is the Egg ? an alien spawn. Without eggs, aliens cannot spawn and thus may soon get exterminated. Aliens can build structures only in the range of the Overmind or Eggs. Eggs can be built anywhere and have their own range. Any damaged alien structures are regenerated on their own! A structure that loses the range of an Overmind or an Egg self-destructs after a while!

Debuffs

Most debuffs are intended for humans only. Please, check the bottom left corner of your screen when anything "odd" happens to your character. You may find yourself paralyzed, on fire, slowed down, poisoned, webbed etc. In order to get rid of them, sometimes you just have to wait for the debuffs to disappear. Sometimes,
you will have to jump into the water, or you will have to jump. But no worries, you will probably die sooner than you?ll figure it out. :)

Controlls

BOTH TEAMS

ONLY HUMAN TEAM

ONLY ALIEN TEAM

DEBUG

">

Game mechanics

This game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies.

Humans

Humans have a stamina system. Stamina is depleted by sprinting or jumping. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.
Damage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values.

Note: Flamer can change flame to diesel style!

Aliens

Aliens do not have a stamina system, therefore they can run and jump freely to their hearts? content. Any tissue damage inflicted to an alien is regenerated on its own. Certain aliens are capable of wall-climbing.
Damage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ.

Note: Growing furs!

Stage

Both teams begin at Stage 1. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Higher stages are achieved by killing a certain amount of enemies ? the more players present in your team, the more kills are required.


Credits

Humans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury".

Evos

Aliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Evos are used to evolve into a "higher" Alien ONLY.


Buildable structures

Players can build structures only with spare build points (BP) to use and only prior to Sudden Death (SD makes it impossible to build anything else, the standard timelimit for the SD is 30 min).


With the Construction Kit, humans are able to build various technological structures. The main structure is the Reactor. Without a Reactor, the human base is powerless and dysfunctional, apart from spawns. The most important structure is the Node ? a human spawn. Without Nodes, humans are unable to spawn ? a sign of their possible doom. Humans are able to build structures only in the power range of the Reactor, extensible by the Repeater. Any damaged human structures must be healed by a Builder ASAP!

With the Granger/Advanced Granger, aliens build their own structures. The main structure is the Overmind. Without an Overmind, the base is left without a mind - no structures apart from spawns work and Mur is unable to fly. The most important structure is the Egg ? an alien spawn. Without eggs, aliens cannot spawn and thus may soon get exterminated. Aliens can build structures only in the range of the Overmind or Eggs. Eggs can be built anywhere and have their own range. Any damaged alien structures are regenerated on their own! A structure that loses the range of an Overmind or an Egg self-destructs after a while!

Debuffs

Most debuffs are intended for humans only. Please, check the bottom left corner of your screen when anything "odd" happens to your character. You may find yourself paralyzed, on fire, slowed down, poisoned, webbed etc. In order to get rid of them, sometimes you just have to wait for the debuffs to disappear. Sometimes,
you will have to jump into the water, or you will have to jump. But no worries, you will probably die sooner than you?ll figure it out. :)

Controlls

BOTH TEAMS

ONLY HUMAN TEAM

ONLY ALIEN TEAM

DEBUG

">

Game mechanics

This game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies.

Humans

Humans have a stamina system. Stamina is depleted by sprinting or jumping. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.
Damage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values.

Note: Flamer can change flame to diesel style!

Aliens

Aliens do not have a stamina system, therefore they can run and jump freely to their hearts? content. Any tissue damage inflicted to an alien is regenerated on its own. Certain aliens are capable of wall-climbing.
Damage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ.

Note: Growing furs!

Stage

Both teams begin at Stage 1. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Higher stages are achieved by killing a certain amount of enemies ? the more players present in your team, the more kills are required.


Credits

Humans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury".

Evos

Aliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Evos are used to evolve into a "higher" Alien ONLY.


Buildable structures

Players can build structures only with spare build points (BP) to use and only prior to Sudden Death (SD makes it impossible to build anything else, the standard timelimit for the SD is 30 min).


With the Construction Kit, humans are able to build various technological structures. The main structure is the Reactor. Without a Reactor, the human base is powerless and dysfunctional, apart from spawns. The most important structure is the Node ? a human spawn. Without Nodes, humans are unable to spawn ? a sign of their possible doom. Humans are able to build structures only in the power range of the Reactor, extensible by the Repeater. Any damaged human structures must be healed by a Builder ASAP!

With the Granger/Advanced Granger, aliens build their own structures. The main structure is the Overmind. Without an Overmind, the base is left without a mind - no structures apart from spawns work and Mur is unable to fly. The most important structure is the Egg ? an alien spawn. Without eggs, aliens cannot spawn and thus may soon get exterminated. Aliens can build structures only in the range of the Overmind or Eggs. Eggs can be built anywhere and have their own range. Any damaged alien structures are regenerated on their own! A structure that loses the range of an Overmind or an Egg self-destructs after a while!

Debuffs

Most debuffs are intended for humans only. Please, check the bottom left corner of your screen when anything "odd" happens to your character. You may find yourself paralyzed, on fire, slowed down, poisoned, webbed etc. In order to get rid of them, sometimes you just have to wait for the debuffs to disappear. Sometimes,
you will have to jump into the water, or you will have to jump. But no worries, you will probably die sooner than you?ll figure it out. :)

Controlls

BOTH TEAMS

ONLY HUMAN TEAM

ONLY ALIEN TEAM

DEBUG

">

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  • Plattform: PC Veröffentlicht: 24.03.2018
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Preis Update 21.05.22

Über das Spiel

Join Humans or Aliens in the fight for survival. Build your own, masterfully thought-out base, destroy the enemy spawns or base in organized attacks, hunt down your enemies and emerge victorious!

Pro tip: Do not attack all by yourself, especially as a human!

Game mechanics

This game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies.

Humans

Humans have a stamina system. Stamina is depleted by sprinting or jumping. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.
Damage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values.

Note: Flamer can change flame to diesel style!

Aliens

Aliens do not have a stamina system, therefore they can run and jump freely to their hearts? content. Any tissue damage inflicted to an alien is regenerated on its own. Certain aliens are capable of wall-climbing.
Damage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ.

Note: Growing furs!

Stage

Both teams begin at Stage 1. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Higher stages are achieved by killing a certain amount of enemies ? the more players present in your team, the more kills are required.


Credits

Humans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury".

Evos

Aliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Evos are used to evolve into a "higher" Alien ONLY.


Buildable structures

Players can build structures only with spare build points (BP) to use and only prior to Sudden Death (SD makes it impossible to build anything else, the standard timelimit for the SD is 30 min).


With the Construction Kit, humans are able to build various technological structures. The main structure is the Reactor. Without a Reactor, the human base is powerless and dysfunctional, apart from spawns. The most important structure is the Node ? a human spawn. Without Nodes, humans are unable to spawn ? a sign of their possible doom. Humans are able to build structures only in the power range of the Reactor, extensible by the Repeater. Any damaged human structures must be healed by a Builder ASAP!

With the Granger/Advanced Granger, aliens build their own structures. The main structure is the Overmind. Without an Overmind, the base is left without a mind - no structures apart from spawns work and Mur is unable to fly. The most important structure is the Egg ? an alien spawn. Without eggs, aliens cannot spawn and thus may soon get exterminated. Aliens can build structures only in the range of the Overmind or Eggs. Eggs can be built anywhere and have their own range. Any damaged alien structures are regenerated on their own! A structure that loses the range of an Overmind or an Egg self-destructs after a while!

Debuffs

Most debuffs are intended for humans only. Please, check the bottom left corner of your screen when anything "odd" happens to your character. You may find yourself paralyzed, on fire, slowed down, poisoned, webbed etc. In order to get rid of them, sometimes you just have to wait for the debuffs to disappear. Sometimes,
you will have to jump into the water, or you will have to jump. But no worries, you will probably die sooner than you?ll figure it out. :)

Controlls

BOTH TEAMS
  • WASD = Move
  • LEFT MOUSE BUTTON = Primary attack/Build
  • RIGHT MOUSE BUTTON = Secondary attack/Cancel a possible construction
  • SPACE = Jump
  • E = Deconstruct a structure (Builders only)
  • *********************************************************
  • V = Taunt
  • HOLD X = Walk
  • HOLD C = Fly/Swim down
  • HOLD SPACE = Fly/Swim up
  • F1 = Vote "Yes"
  • F2 = Vote "No"
  • F3 = Vote "Don't care"
  • F12 = Take a screenshot
  • SHIFT F12 = Take a 4K screenshot
  • TAB = Scoreboard
  • LEFT ALT = Toggle stacking of structures (Builders only)
  • ENTER = Public chat
  • T = Team chat
  • ESC = Open menu/Close menu or any window
  • H = Turn hints on/off

ONLY HUMAN TEAM
  • R = Reload
  • F = Use Medikit
  • Q = Use a structure
  • LEFT CTRL = Primary/Secondary weapon switch
  • *********************************************************
  • HOLD SHIFT = Sprint
  • C = Crough
  • B = Buy ammo (when close to Armory)
  • MIDDLE MOUSE BUTTON = Tertiary attack/Activate selected pocket item
  • MOUSE WHEEL UP/DOWN = Scroll between pocket items

ONLY ALIEN TEAM
  • Q = Evolve/Use Hovel
  • C = Wallwalk Toggle
  • *********************************************************
  • Z = Sniffing
  • F = Flying with Mur/Adv Mur Toggle

DEBUG
  • SHIFT ESC = Close all windows (Armoury menu, Build menu...)

Systemanforderungen

Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.

Steam Nutzer-Reviews

85 Produkte im Account
1 Reviews
Nicht Empfohlen
407 Std. insgesamt
Verfasst: 01.07.18 15:45
The Game is dead.
Weiterlesen
413 Produkte im Account
54 Reviews
Empfohlen
590 Std. insgesamt
Verfasst: 09.05.18 22:33
This is literally muhfuggin' tremulous entirely re-made in UE4. Almost everything is exactly like in trem, dretch ground headshots, reactor jumping, even q3a's strafejumping! I'm speechless...
Tremulous is my all-time favourite multiplayer game and one of the games I've played the most in my life, perfection in videogame form to my eyes, so this really, REALLY tickles my fancy, I might therefore be somewhat a little teeny weeny bit extremely biased, but who isn't after such a love affair?

Due to financial & publishing difficulties, the game is in its current unpolished, unfinished state. Inputs are a real chore to bind (You can edit settings during gameplay, as it doesnt seem to work on the title screen, just like in good old trem), wallwalking is buggy, it suffers from performance issues and the aliens are ugly in my opinion (rotacak & co didnt have the rights to make the same designs as trem). These flaws are realistically fixable and I would love aAa to keep working on this fantastic game.

So please, this is coming from the bottom of my heart, please give it this labour of love a shot and help it live. Host a server, talk about it, if you come to like it like I do (well not totally like I do because that wouldn't be healthy 8D). Show the devs how much worth it their game is!

And to rotacak: Thank you for breathing life into tremulous once again, and well fucking done my man.
Weiterlesen
12 Produkte im Account
1 Reviews
Empfohlen
47 Std. insgesamt
Verfasst: 01.05.18 00:35
Honestly? Pretty damn cool. I enjoy the idea, but that's about it unfortunately. The aliens are definately UP and need a major buff, or a nerf to human buildings (talking about you, turret spam).

Graphics aren't great, but that's not what I'm really looking for in a game. If it's fun to play, and I can run it, I like it!
Maybe a small infobox that'll describe what everything means? IE: What does sniff do? What are those little red and blue circles when I sniff? Etc.

TLDR: Turret spam is bad, graphics are sorta potatoey, you need a brain to actually play the game, and game has a good core.
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33 Produkte im Account
2 Reviews
Empfohlen
3089 Std. insgesamt
Verfasst: 03.04.18 05:30
five stars. Lots of fun, definitely been worth waiting for. I used to play the predecessor to this game, Tremulous, and I gotta say, I feel they have definitely improved the game thus far even in early access. Competitive matches and gripping gameplay. I definitly hope to see it's popularity and community grow.
Weiterlesen
250 Produkte im Account
81 Reviews
Empfohlen
36 Std. insgesamt
Verfasst: 01.04.18 23:14
I could see this getting pretty popular at some point in the future but right now it feels VERY early access and unfinished, like an alpha, would definitely recommend checking it out though.
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720 Produkte im Account
247 Reviews
Empfohlen
34 Std. insgesamt
Verfasst: 01.04.18 11:18
LOOKS GOOD BUT NO CLEAR WAY OF LEARNING SEEMS VERY COMPLICATED
IF THERE WAS MORE OF A TUTORIAL OR EVEN A WAY OF LEARNING THE BASICS IT WOULD BE BETTER.
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69 Produkte im Account
5 Reviews
Empfohlen
4780 Std. insgesamt
Verfasst: 25.03.18 21:13
Still has alot of work to go but has managed to keep to the tremulous vibes ^^ a few glitches here and there but can be a fun experience if you dig deep enough.
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110 Produkte im Account
5 Reviews
Empfohlen
80 Std. insgesamt
Verfasst: 25.03.18 03:11
Definately pushed out fast. But has serious potential.
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120 Produkte im Account
11 Reviews
Empfohlen
712 Std. insgesamt
Verfasst: 24.03.18 18:24
As of the day one release, there are three major areas of concern with this game:

1. - Stability. There are some major problems with crashing.
2. - UI and UI glitches. Needs some kinks ironed out.
3. - Performance. Needs optimization badly.

These three problems aside, this game is worth trying. The gameplay is fundamentally similar to Tremulous 1.1/RCZ.

It's free. You can't say no to free.

Edited 3/27: If you believe that this game has potential and would like to see it completed, consider tossing a dollar into the hat on the Murnatan Indie Go Go page. All other attempts at funding have failed, and this is the final attempt at raising the funds to complete this game as it was originally envisioned. If the crowdfunding effort fails, then most of the bugs will be fixed, a few quality of life features will be added, and then development will be halted indefinitely. Contributing is completely voluntary, but you should at least think about it if you find this game fun.
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326 Produkte im Account
2207 Reviews
Empfohlen
207 Std. insgesamt
Verfasst: 24.03.18 12:59
Murnatan, im sure its been said but this game really did give me Natural Selection vibes. Murnatan is free to a free to play early access title, so the quality is not quite up to what most people may want from a game in this style yet, but with continued development and community interaction I am sure it will get there. I don't know how Murnatan will play out in the long run, but I hope for the best. If you are a fan of Natural selection, or just asymmetrical multiplayer games in general you should give this a try. I think the best thing for Murnatan at the moment is to get more players.
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Rating auf Steam Ausgeglichen
62.71% 37 22
Release:24.03.2018 Genre:keine Infos Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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