Key Features

Ultimate Edition perks

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Ultimate Edition perks

"> Key Features

Ultimate Edition perks

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  • Plattform: PC Veröffentlicht: 23.09.2020
9,99€
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Preis Update 30.01.21

Über das Spiel

Gear up for a fantastic journey in The Clockwork Man: The Hidden World, a unique Hidden Object Adventure game! Join Miranda and her best friend, Sprocket, in an amazing tale through a parallel Victorian universe where steam fuels technology.

A strange obsidian artifact leads Miranda on a quest for The Hidden World, a land lost in time and glimpsed through legends. Armed with an incessant thirst for knowledge, Miranda embarks on her journey-but she is not alone! Doggedly chasing her every step of the way, an unknown menace will do anything in his power to discover the legend for his own benefits.

Key Features

  • Explore breathtaking Scrolling & Zoomable hand-painted scenes!
  • Solve innovative & exciting puzzles!
  • Call on Sprocket's upgraded gadgets, including an advanced progressive hint system!
  • Interact with colourful characters to advance your quest!
  • Enjoy several hours of game time, twice as much as the first game!

Ultimate Edition perks

  • An additional underwater chapter!
  • An additional gadget for Sprocket: the Sonar!
  • A Freeplay mode with countless hours of hidden object fun!

Systemanforderungen

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Steam Nutzer-Reviews

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300 Produkte im Account
3 Reviews
Nicht Empfohlen
492 Std. insgesamt
Verfasst: 13.11.19 22:33
If you have Windows 10.....dont touch it! It wont work. Devs have abandoned it.
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125 Produkte im Account
1 Reviews
Nicht Empfohlen
206 Std. insgesamt
Verfasst: 04.12.18 18:06
No matter what you try, this game won't work on Windows 10 64bit.
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2101 Produkte im Account
181 Reviews
Empfohlen
304 Std. insgesamt
Verfasst: 06.04.16 13:05

An engaging HOG with high production value


The first Clockwork Man game was not so good; while it was well presented, the gameplay itself was quite frustrating or unfair at times. This sequel is improved in gameplay and presentation.
What I liked
  • A mix of HOG and point-and-click problem solving.
  • I mentioned high production value: excellent art, music and voice acting throughout.
  • A simple but interesting story.
  • Some scenes let you scroll or zoom for more searching, which is fun. Takes some getting used to.
  • Dialog between characters is fun enough that you won't just click through it. This is helped by the excellent voice acting.
  • Throughout the game, the main character keeps a journal that serves as summary of the story and a reminder of what needs doing next. It's well written and beautifully illustrated.
  • As in the first game, there's an elaborate hint system where you can choose how exactly you want to be helped: a preview of what objects look like, a radar that highlights items, a straight-up locator, and a narrative hint guide.

What I didn't like
  • Probably the worst offence of this series is how objects might be partially obstructed behind other items in the scene, sometimes in a way that hides their defining features.
  • Although this problem is not as prevalent here as in the first game, you still occasionally need to find objects that end up looking nothing like what you expected. A shovel or a saw will end up looking like very strange variations of each. Not what you imagine in your mind at all. A hint system allows you to see a preview of the object, but why should have to use that? But, this rarely happens, unlike in the first game where it was just terrible.
  • Also improved from the first game but still present: some tiny, tiny objects and fiddly clicking.
  • The point-and-click sections necessitate pixel hunting and mouse sweeping, unless you're willing to use hints. Later in the game, a hint allows you to see all interactive items for a short time.
  • Related to the above points, I again get the feeling that they really want you to make use of the hint system as part of your experience. That's because the hint system is well developed and kind of fun to use, they probably wanted to capitalise on it.

All in all I enjoyed this game much more than the first one (which got a negative review). Embrace the fact that the hints are part of the gameplay, and enjoy this nice casual game.
Some technical notes:
  • Not widescreen, no high resolution
  • No Steam integration (overlay or screenshots or achievements / cards)
  • Can't Alt-Tab away from the game (if you're in fullscreen); the screen will flash a bit and then put you back inside.
  • Game wouldn't run on my PC, I played it on another PC (runs fine in Windows 8) and the developers were nice enough to try and help in the forum.
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4175 Produkte im Account
227 Reviews
Nicht Empfohlen
1537 Std. insgesamt
Verfasst: 21.03.16 07:45
It's always annoying when technical issues get in the way of enjoyment of a game. I'm doing this to compliment or complain about design decisions, not coding errors. Where's the fun in pointing out that someone forgot to add a colon somewhere in the thousands of lines of text that make up the framework of a game? Still, sometimes games are so badly compromised that it must be mentioned. Clockwork Man: The Hidden World is one such game. It tells the story of Miranda, a young scientist bent of uncovering the secret behind her parents' disappearance nearly a decade earlier. She'll travel to Thule with the help of her clockwork robot sidekick - a small golden droid who speaks entirely in bleeps and bloops, turning him into a sort of combination C-3P0 and R2D2.

Sadly, this journey is hampered by both design errors and technical gaffs, which I'll detail as we move through the... Hidden Object Criteria!

Criteria 1: To what degree do the puzzle screens look like a thrift store vomited on my monitor?

Oh, it's bad. Extremely bad. While the game tries to keep the items true to the steampunk Victorian setting, there is no excuse for how absolutely covered in garbage the game's screens are. One particularly dire example gives a quaint Irish cottage the character of a trash yard, with empty pots, furniture, and bits of food scattered over every concievable surface. Then there are rampant cases of size-cheating - in one case I was asked to look for a pocket knife which was hidden in the spokes of a wagon wheel, making it something along the lines of eighteen inches big. This is all made worse by the developers' decision to include 'scrolling' hidden object screens, in which the player is forced to scroll the screen up/down or left/right to find all the items. I'm baffled by this choice, since it takes the baseline concept of hidden object games - put 20 items on a screen and have the player look for them - and increases the amount of trash-covered space they have to look through by threefold. Absurdly, this massively increased difficulty is accompanied by one of the slowest-to-recharge hint buttons I've ever encountered. Also, during once stretch of playing the game the hint button glitched out on me and flat-out refused to recharge, stranding me alone with some of the most annoying difficult hidden object scenes ever.

Criteria 2: Are the searches justified by the premise/story?

Absolutely not. This is classic 'find a load of nonsense, get one useful item' design. Occasionally the game offers some meagre justification, such as 'clean up all the bottles in this yard' or 'help me find all the food I've squirrelled away', but by and large there's no rationalization given for any of Miranda's searches.

Criteria 3: How well do the various puzzles and object searches meld together to form a coherent whole?

It's a compelling enough narrative - villains are on their way to Thule, where Miranda's parents were last seen, and she's got to go along to stop said conspirators from ruining that paradise undisturbed by history. The journey isn't structured particularly well, opening with Miranda exploring a mine, then flashing back to an extended sequence of searching through offices and attics a few weeks earlier. The developers are trying to use the cinematic device of starting with the action and then zipping back to tell the story, but the mine exploration isn't notably more thrilling than searching for old documents and artifacts hidden in a house - this is a hidden object adventure, after all, and the 'thrilling' scale is only ever going to get so high. While the hidden object puzzles don't usually make the most sense, at least the puzzles hit in nicely with the setting. Repairing a submarine and unlocking alien technology seem like the kind of things that could be solved with clever puzzle design, and they are - but the lack of a skip button could prove terribly frustrating to players looking to just enjoy a pleasant story and some object hunting.

Clockwork Man: The Hidden World has too many missteps to easily recommend. The HOSs are needlessly complicated - beyond their sheer size, they also feature parallax scrolling, meaning that different planes of the background move at different speeds, covering items at different times. Good luck finding a snake when it's only visible for a few degrees halfway to the right edge of the level! Glitches in the hint system mean that sections of the game drag on far longer than they're welcome, and sometimes the music gets stuck, and continues playing a single set of atmospheric effects in every screen. It's a mess, and the story just isn't good enough to be worth slogging through to experience all of it.
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1669 Produkte im Account
60 Reviews
Nicht Empfohlen
333 Std. insgesamt
Verfasst: 07.03.16 00:26
It's better than the first game, but that's not saying much. The first one was absolutely terrible, while this one is merely awful.

The hidden object scenes very inconsistent in difficulty. Most of the objects are glaringly obvious but there's often one or two that are tiny and blend with the background, making them almost impossible to see. This is only made worse by the low resolution. The difficulty progression is also way off; many of the early scenes are far more difficult than ones later in the game. The items in the scenes are quite boring and the player is often required to find multiples of the same object. Some objects are mislabelled, quite badly so in some cases.

The puzzles are for the most part pathetically easy, although, again, some are much harder. And again, this seems to have nothing to do with progression through the game; some are just randomly hard for no apparent reason. Some puzzles lack context, meaning that the only way to solve them is to randomly try things until something works or just wait for the hint bar to charge.

The story is fairly bad, although well acted, and the ending is just rubbish. Perhaps the most annoying thing about it is that it has nothing to do with the story of the first game and in no way addresses the cliffhanger ending from the first. I thought that perhaps it would tie in later on, but nope, it's like the devs just forgot the first game exists. Which in all honesty I can't blame them for since the first game is so atrocious.

Apart from the gameplay itself there are numerous other problems with this game. There are instances where puzzle elements appear almost completely off screen; and by almost completely I mean that only a single pixel is visible. Some objects in the hidden object scenes are behind parts of the interface and so are not visible at all. The click detection is frequently so picky that it refuses to acknowledge that the player has clicked on an object unless the exact couple of pixels that it is happy with are clicked, leading to a great deal of wasted time looking for objects I had already found and clicked on a few times. Also the sound is somewhat bugged. I found numerous instances where lines of dialogue did not play, and at one point the ambient sound in one scene got stuck in a loop and continued to play in every other scene after that.

Having played many HOGs I feel I have a good basis for comparison and I would have to say that this one is not worth it. Not even if it were free. There are many other HOGs that are far better and much more deserving of your time.
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374 Produkte im Account
59 Reviews
Empfohlen
487 Std. insgesamt
Verfasst: 02.01.15 18:39
This is the second in the series and if you liked that one then you'll like this one as it's just more of the same. Hidden object scenes with puzzles and adventure elements galore. Very pretty graphics, engaging storyline if just a tad predictable. Worth a look for HO fans.
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7914 Produkte im Account
254 Reviews
Nicht Empfohlen
381 Std. insgesamt
Verfasst: 09.07.14 02:47
The hidden world is a good name, this puzzle game should be hidden so it never sees the light of day. Like the last game, this game suffers from low resolution objects, objects that are a few pixels in size, and objects where clicking right on them may be a futile effort. Playing this game is similar to being locked out of your house while drunk take all your keys off your keyring throwing them wildly about then attempting to find and pick up your door key with your elbows.
The voice acting is very good, but the story isnt enough to keep anyone playing, in fact this game is good at putting you to sleep. Puzzles due to the low resolution, and being finicky, are just so tiring to complete making the game experience feel labored without satisfaction. There is no way to skip puzzles or solutions, or hints, or a guide in this game which can lead players stuck unable to finish the game.

Rating: 1/10 Value: $0.50
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79 Produkte im Account
29 Reviews
Empfohlen
639 Std. insgesamt
Verfasst: 10.06.14 19:37
What a lovely game!

A prematurely silver 21-year-old engineer named Miranada repeatedly and politely puts down any sexism against her from the male characters with her competence and confidence.

There's an adorable robot.

There's an adorable squirrel. The interactions with the squirrel made me nostalgic for the Ken and Roberta Williams days of the old Sierra King's Quest games. Very clever; great attention to detail.

The art is beautiful.

The puzzles are interesting and engaging.

For a Hidden Object Game, the plot is absolutely spectacular and the characters are rich and entertaining.

Great casual, low stress game for next time you're stuck in bed sick for the day.
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Rating auf Steam Ausgeglichen
58.18% 32 23
Release:23.09.2020 Genre:keine Infos Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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