• Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.
  • Soulstice: Screen zum Spiel Soulstice.

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  • Plattform: PC Veröffentlicht: 19.09.2022
-55%39.99€17,99€
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Preis Update 12.04.24
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Soulstice
  • Plattform: PC
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Preis Update 29.09.23

Über das Spiel

Das Gleichgewicht des Heiligen Königreichs Keidas ist gefährdet, als mächtige, ungezähmte Kreaturen, bekannt als „Wraiths“, von der anderen Seite des Schleiers eindringen und drohen, die Lebenden zu verschlingen. Sie befallen ihre Opfer und können sogar von ihren Körpern Besitz ergreifen. So verwandeln sie diese in unbändige Monster, die das gemeine Volk terrorisieren. Die „Chimeras“ sind hybride Krieger, entstanden aus der Vereinigung zweier Seelen. Sie sind die einzigen, die die Menschheit beschützen können.

Briar und Lute sind zwei Schwestern, die als Chimera wiedergeboren wurden. Die Verwandlung hat Briar übermenschliche Kräfte und Widerstandsfähigkeit verliehen, während Lute geopfert wurde, um ihre Seele mit der ihrer Schwester zu verbinden. So nahm sie die Form eines Geistes an, der über mystische Kräfte verfügt. Briar und Lute, beide vertont von Stefanie Joosten (Metal Gear Solid 5), werden auf eine Mission geschickt, um eine von den Wraiths verwüstete Stadt zurückzuerobern. Sie entdecken dabei, dass der Orden, dem sie angehören, einen weitaus komplexeren Plan verfolgt.
Erkunde eine düstere Welt voller Geheimnisse, meistere ein abwechslungsreiches Kampfsystem und bändige die Kräfte der zwei Schwestern in einer Coming-of-Age-Fantasygeschichte mit rasanter Action, fiesen Gegnern und atemberaubenden Bosskämpfen.

Key Features:
  • Kämpfe in Synergie Spiele beide Charaktere gleichzeitig. Briar beherrscht Nahkampfangriffe und Kombos, während Lute das Schlachtfeld mit ihren jenseitigen Fähigkeiten kontrolliert. Kombiniere die Stärken der Schwestern und meistere mächtige Transformationen, um ihr wahres Potenzial als Chimera freizusetzen.
  • Individuelle Waffen und Fähigkeiten - Waffen werden im Laufe des Spiels freigeschaltet und verbessert und können sogar mitten in einer Kombo gewechselt werden, um den Gegnern mehr Schaden zuzufügen.
  • Erkunde die Stadt Ilden - Lüfte Geheimnisse und löse Rätsel an verschiedenen Orten in den Ruinen einer Stadt. Dort hat sich ein Riss im Himmel aufgetan. Je näher Briar und Lute diesem kommen, desto bedrohlicher und seltsamer erscheint ihre Umgebung.
  • Erlebe eine düstere Welt - Tauche ein in eine finstere Erzählung über Schwesternliebe, die in schlichten, aber stilvollen, von klassischer japanischer Fantasy inspirierten Bildern eingefangen wird.
  • Bekämpfe verschiedene Feindklassen - Wraiths, Verderbte und Besessene sind von jenseits des Schleiers in die Welt getreten. Nutze Lutes Auren, um sie zu schwächen oder zu enthüllen und begib dich in Kämpfe, von denen keiner dem anderen gleicht.
  • Löse das Rätsel um deine Herkunft - Im Laufe des Spiels werden Briar und Lute die Wahrheit über sich selbst und ihre Kräfte entdecken. Sie müssen dabei jedoch zusammenarbeiten, um ihrem unlösbaren Band treu zu bleiben.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Core i7 4770k @3.5GHZ/Ryzen S 1600
  • GFX: GTX1060/RX5500XT
  • RAM: Additional Notes: GPU 6GB or Higher
  • Software: 64 bit windows 10
  • HD: 30 GB verfügbarer Speicherplatz
  • DX: Version 12
  • LANG: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Czech
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Core i7 4770k @3.5GHZ/Ryzen S 2600
  • GFX: GTX1080/RX5600XT
  • RAM: Additional Notes: GPU 6GB or Higher
  • Software: 64 bit windows 10
  • HD: 30 GB verfügbarer Speicherplatz
  • DX: Version 12
  • LANG: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Czech

Steam Nutzer-Reviews

205 Produkte im Account
3 Reviews
Empfohlen
2261 Std. insgesamt
Verfasst: 12.02.23 15:27
Ist'n Banger.
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257 Produkte im Account
25 Reviews
Nicht Empfohlen
1104 Std. insgesamt
Verfasst: 04.02.23 16:21
Short version, this is why I hate the binary 'yes or no' aspect of steams reviews. Do I recommend this game? For the average person, god no stay away. For someone that's a fan of Devil May Cry and wants to play a game like it? Absolutely, but pick it up on sale, this game is far too jank and far too infuriating in its later stages to warrant full price.
I beat this game on its normal mode, Initiate.

Graphics
The game has a heavy anime style to it and on the surface it looks fantastic and runs okay. The biggest issue however is that the game only takes place in a single environment... for 20 hours. So you'll be spending 20 hours in the same castles, sewers and monasteries that are all blue or teal. Except the final 3 levels where the game throws you a curveball and makes everything PURPLE. Yeah, not great. This game is already way too damn long, and the fact every level sort of blend into one another does not help one bit. So even though the game looks nice, the lack of variety hurts replayability heavily.

Story
The game has HEAVY inspiration from the Berserk and Claymore mangas, which I'd recommend checking out if you thought this game's story was cool. Claymore is also a story about a mysterious organization fusing humans with other wordly forces to become living weapons, and if they push themselves too far they 'awaken' and become powerful demons themselves. Berserk is present here more in the aesthetics and general vibe of everything instead of actual story content. Briar makes quite a few guts poses on her journey though, so there's that.

SPOILERS
The game ends on a cliffhanger with superheavy sequel-baiting, which is infuriating considering how much padding this game has, by the end of the game it feels like we're only about halfway through the actual narrative, which after 20 hours of fast frenetic gameplay is a bit of a slap in the face. At the same time, I do hope they make a sequel, because this game could really use a further refinement of its ideas and combat.

The biggest issue with the story is that there's actually too damn much of it. This is a character action game, not a AAA adventure game like God of War, I'm here to play video game not sit and listen to characters talk for 20 minutes every level. Each and every level is filled with dialogue and cutscenes, damaging replayability severely.

Levels
This game is TOO DAMN LONG. Getting it yet? This game is around 19-21 hours in length on average, which is kinda nuts for a character action game. Most of the ones I've played personally are usually 6-10 hours on average, half of this game, and are usually packed with far more actual story and have a much higher variety of environments to explore. Most levels blend together and don't really feel all that unique, I just beat the game 10 minutes ago and the only levels I remember off the top of my head are the boss levels and the elevator. That's it. I remember 5/25 levels after just beating the game. Oof.

Combat
The actual core combat is actually super solid. Hits feel chunky, animations are satisfying, the sounds are satisfying, enemies explode into gore when killed which is fun. You have massive arsenal of weapons at your disposal, including a chain whip, a sword-axe combo, a bow, blade gauntlets, and more. The weapon variety is fun and the combos are cool, but most weapons' movesets sort of blend together and do the same things. This makes switching between them easy, but it also means the only reason you'd ever take out more than just the sword is for the sake of your score, and the fact that enemies have weaknesses to specific weapons.

Lute's abilities are cool, but her (aka your) defensive options are severely lacking. When it comes to larger enemies or bossfights, all you can do is use the slowdown counter, which doesn't actually make them stop their attack, all it really does is slow the fight to a crawl and due to the iffy nature of your dodge i-frames, means most fights against larger foes turns into a game of touch-and-go, which is awful.

Camera
This games camera is awful. Like im just gonna come out and say it. It's bad. Fixed camera angles aren't the issue here, its more that the camera is so damn far away from the action at times its impossible to tell whats happening. Not to mention, the game expects precision platforming of you with these fixed camera angles, yknow, when you have 0 depth perception??? There was a platforming segment near the end of the game that really drove me nuts because of this, I feel like it wasn't even playtested. A lot of this game's later half feels like that.

Enemies
The enemies have a great variety, which is good. The enemies are also more often than not, a pain to fight, which is bad. You fight way too many enemies, and the enemies have way too much health, turning most fights into incredibly dragged out slogs that can take forever to end. I was only playing on normal, and the time to kill for most enemies was absurd. I thought this meant the health of enemies was shared on all difficulties, which would've been great, but no, I went up to Knight to try it out and enemy health was damn near DOUBLED. It already takes half a year to kill some of the enemies like the summoners, why in god's name would you make that take even longer??? Honestly, some of the par times on some of these fights have to be a joke, I refuse to believe anyone tested some of the combat encounters.

Enemies lack any good telegraphs. As you play you get mentally conditioned to see Lute's counter prompt as the indication of incoming attacks, when this isn't shown, you have so little time to react its usually impossible to get out of the way in time. Enemies have such little telegraphing its nuts, no audio cues, barely any visual cues. Even the massive lumbering dudes with the hammers give you less than half a second before they swing, which is just nuts, and incredibly unfair and unfun to fight against. This extends to when they are out of view of the camera, all you get is a red arrow, which doesn't tell you anything, especially if its an incoming ranged attack. You're too busy juggling a million other things to focus on the arrows anyways, enemies need more obvious visual and audio cues, otherwise the combat becomes incredibly unfair really fast. Also they can stunlock you and wombo-combo you into oblivion, which, yknow, that's great.

Bosses
Bosses are hit or miss, the first true boss you face in level 14, Jared, is a super fun and satisfying encounter. The next true boss you face, the bird lady, is alright, but she spends too much of the fight running away and she has way too much health, making her a chore to fight. The second-to-last boss is fun, but the final boss. Hoo-boy. Whoever thought it was a good idea to end their game off with the fucking SAVIOR FROM DMC4, ONE OF THE WORST BOSSES IN DMC HISTORY, should be fired or slapped several times in the face for gross incompetence. One of the only times in the game I ever used an item, I just really wanted it to be over with, an absolutely awful fight and it definitely soured the rest of the experience for me.

Music
Music is good, a solid score overall, though my favorite track, the song that plays in the challenge rooms, is not available in the official soundtrack. Please fix.

Voice Acting
Voice acting is amateur, but you can tell they’re giving it their all. Hammy performances all around, but I give an A for aeffort. Except the bird lady, her VA was downright awful. Layton’s VA was my favorite.

Conclusion
This pains me, because I did have a lot of points where I had a ton of fun, but also a ton of points where this game absolutely infuriated me. The game is far too long, far too padded, and far too janky. I will not be playing this game again, that's for certain. Which is unfortunate, cause I do feel it has a lot of potential. I hope if that fated sequel ever arrives, it fixes a lot of the issues I have with this game as it stands.
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295 Produkte im Account
29 Reviews
Empfohlen
354 Std. insgesamt
Verfasst: 04.02.23 07:26
FINALLY

AN ACTUAL VIDEO GAME
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41 Produkte im Account
4 Reviews
Nicht Empfohlen
760 Std. insgesamt
Verfasst: 31.01.23 00:01
game is good i like it but lute is so bad it makes the game annoying and such a bad mechanic to a game almost like ds2 rolling
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203 Produkte im Account
3 Reviews
Nicht Empfohlen
214 Std. insgesamt
Verfasst: 29.01.23 10:45
I wanted to like this game, i really wanted to like this game.
It conbines two of the thinks that i like the most in the world: devil may cry and berserk but it really disappointed me.
The combat is way too clunky, there are some combos reminiscent of dante's attacks but are way too slow and you never get to finish them because too many enemies attack even off screen. Weapons are too samey and are only meant to damage different kinds of armors. The parry of the spirit it's the opposite of skill expression. the optimal way to play is to spam the parry button while you spam the base combo. The color coded enemies are idiotic and the camera is atrocious.
I feel like this game was influenced by dark souls in the worst ways possible, but dmc and soulslike are two genres that are polar opposites and don't mix well.
it's sad because everything else is awesome, aesthetics and mood are perfects.
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684 Produkte im Account
45 Reviews
Empfohlen
1151 Std. insgesamt
Verfasst: 24.01.23 04:46
A really surprising well polished game, with that name I was expecting a Souls Like, but learned quick that I was playing a Devil May Cry Like instead, to the point of having even the fixed camera angles.

The game is really competent and has a really engaging moveset of weapons, the start is a bit too slow and has a lot of sewer levels that feel samey and clearly padding. Once you get inside the city the game starts getting a bit more varied in its levels, but the asset reuse permeates a bit too much some areas making some levels be a huge blur on your mind. Overall Incredibly fun game though. Clear inspirations from Claymore, Berserk and Devil May Cry 4. The early bosses are terrible, but the main cast is incredibly engaging to fight against, albeit with a couple tough fights that really tire you. If you're fresh out of DMC's to play, this game scratched that itch so well for me that I actually went and beat it in three sittings. This game is pretty hard and I can see people who enjoy cuhrayzee games really feeling satisfied with the level of mastery you can get to with this game.

tl:dr

Gun Tonfas
Guts
Shierke
Berserker Armor Devil Trigger
Spirit Rave mashing with L2 R2

Please support this game, the passion and love is clearly felt throughout the entire game. The story was pretty fun to play through and it reminded me a bit of Nier Replicant in tone. Specially Briar's demeanor through the whole thing.
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323 Produkte im Account
37 Reviews
Empfohlen
4239 Std. insgesamt
Verfasst: 23.01.23 09:09
I thought I would like this game. I didn't think I'd love it. But I'm happy to be wrong. This game is amazing and I had a blast the whole way through. Soulstice follows in the footsteps of other over-the-top action games like Bayonetta and Devil May Cry, but personally I liked the setting and story of Soulstice a lot more. The backstory and lore were interesting, and I really like that even though the levels themselves were not actually that big, the devs made them feel epic in scale with backgrounds that stretch way off into the distance.

Obviously combat is the most important part of this game, and I loved it. It was smooth and fast paced with a good variety of enemies. A word of caution though - by the end of the game, combat is pretty hectic with a ton of stuff happening all over the screen. You'll be comboing, dodging, countering, turning 'fields' on and off, watching the unity meter, using synergy attacks, and switching weapons on the fly to use the right one against the right enemy. If that sounds like too much then maybe this isn't the game for you, but if you put in some effort to get to where you can handle all that and come out the other side with a diamond or platinum rating, you feel like such a boss. But also, if you still want to experience the game despite the difficulty, there are some options to make combat waaay easier and accessible to more casual players.

A lot of people complained about the camera, but patches have since improved it and I was fine with it. It just takes some getting used to. I think a lot of players feel paranoid initially about sometimes having enemies off screen, but eventually you learn how to pay attention to the counter indicators, and you get a sense of what you do and don't really have to worry about, and what enemies to prioritize first. Also it seems like some players had graphical or stuttering issues, but I can say it hasn't been a problem for me. The game runs perfectly fine on my old gtx 1650 laptop.
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Logo for Soulstice
Rating auf Steam Sehr positiv
81.26% 373 86
Release:19.09.2022 Genre: Action-Adventure Entwickler: Reply Game Studios Vertrieb: Modus Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop
3 Prisoner haben dieses Spiel schon
40 Steam-Errungenschaften
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