Patch 0.9.12 brings several gameplay and balance changes to Strife.
=Gameplay Changes=
[b]Neutrals[/b]
-Now scale throughout game.
-Nerfed rare jungle gold bounty from 300 to 220.
[b]Dharkwave[/b]
-Number of Dharwave minions spawned now increases by number of Baldir kills. Still spawn in increments of 3.
[b]Observatories[/b]
-Active duration increased from 35 seconds to 70 seconds.
[b]Division Rating[/b]
-Division cut-offs recalculated based on current active players.
[b]Tutorial[/b]
-Fixed Caprice tutorial crash bug.
=Hero Changes=
[b]Ace[/b]
-Avalanche now has slightly lower range, speed and AOE.
[b]Chester[/b]
-Knight Blitz cooldown increased by 1 second.
-King Me! expires on death.
[b]Minerva[/b]
-Fixed starting resistance.
[b]Shank[/b]
-Ground Pound visual radius tweaked to match ability radius.
[b]Zaku[/b]
-Sticky Trap activates faster.
=Pet Changes=
[b]Luster[/b]
-Passive gold decreased by 1.
=Item Changes=
[b]Barrier Token[/b]
-50% reduction reduced to 35%.
-10 passive resistance increased to 20.
-Simplicity Enchant -20 resistance -300 recipe cost.
[b]Captains Crest[/b]
-Removed base health regen to creeps.
-Added 40% damage reduction to splash damage to nearby creeps.
[b]Hexbane[/b]
-Duration increased from 2.5 to 3.5
[b]Diadem of Blood[/b]
-Fixed issue with it giving wrong amount of power.
[b]Thundercaller[/b]
-Lightning strikes every 5 attacks. No longer % chance based.
-Bounce range reduced by 50.
[b]Iceforged Plate[/b]
-Resistance reduced from 30 to 15.
-Mitigation increased from 20 to 30.
-Attack speed slow reduced from 25% to 20%.
[b]Golden Protector[/b]
-Resistance reduced from 15 to 10.
-Mitigation increased from 10 to 15.
[b]Giant's Visage[/b]
-Resistance increased from 10 to 15.
-.85% health to power increased to .9%
=Bonus Changes=
[b]Daily Wheel Spin[/b]
-Moxie needed to take a nap, so Bandit.0 is taking over. Remember, you can't win if you don't spin!