Steam DB Steam DB The Age of Decadence

App ID
230070
App Type
Name
The Age of Decadence
Developer
Iron Tower Studio
Publisher
Iron Tower Studio
Supported Systems
PC
First Record Import
April 01, 2019 - 21:40:06 UTC (1852 days ago)
Last Record Update
March 20, 2024 - 19:25:38 UTC (38 days ago)
Release Date
14. Okt. 2015

Steam-Errungenschaften

Killed More People Than Malaria
Killed More People Than Malaria
Killer of Men
Killer of Men
Terminator
Terminator
Demonbane
Demonbane
Stone-Cold Killer
Stone-Cold Killer
300!
300!
Ordu New Champion
Ordu New Champion
Kingslayer
Kingslayer
The Nameless One
The Nameless One
Grim Reaper
Grim Reaper
Champion of the Arena
Champion of the Arena
Mercenary
Mercenary
Thief
Thief
Assassin
Assassin
Loremaster
Loremaster
Drifter
Drifter
Grifter
Grifter
Merchant
Merchant
Praetor
Praetor
It's a Thing of Honor...
It's a Thing of Honor...
Under New Management
Under New Management
The Great Cart Robbery
The Great Cart Robbery
Pulling the Strings
Pulling the Strings
On His Lordship's Secret Service
On His Lordship's Secret Service
To Serve and Protect
To Serve and Protect
Hero of Harran's Pass
Hero of Harran's Pass
It's Just Business. Nothing Personal...
It's Just Business. Nothing Personal...
Anyone Can Be Killed
Anyone Can Be Killed
The Game of Thrones
The Game of Thrones
Beware of Greeks Bearing Gifts
Beware of Greeks Bearing Gifts
Rough Men Standing Ready To Do Violence
Rough Men Standing Ready To Do Violence
Liegeman (House Daratan)
Liegeman (House Daratan)
Liegeman (House Aurelian)
Liegeman (House Aurelian)
Legionary (Imperial Guards)
Legionary (Imperial Guards)
Centurion (Imperial Guards)
Centurion (Imperial Guards)
Legatus (Imperial Guards)
Legatus (Imperial Guards)
The City of All Cities
The City of All Cities
The Men of the Plains
The Men of the Plains
The Highest Peak
The Highest Peak
A Trip Into The Past
A Trip Into The Past
Gazed Into The Abyss
Gazed Into The Abyss
Great Vengeance and Furious Anger
Great Vengeance and Furious Anger
Once a Traitor...
Once a Traitor...
My Precious...
My Precious...
Explosion Expert
Explosion Expert
Silver-Tongued Devil
Silver-Tongued Devil
Diplomat
Diplomat
Kingmaker
Kingmaker
Never Felt Better
Never Felt Better
Peacemaker
Peacemaker
Extremely Persuasive
Extremely Persuasive
Interrogator
Interrogator
Infiltrator
Infiltrator
Manipulator
Manipulator
Collector of Rarities
Collector of Rarities
Antiquities Expert
Antiquities Expert
A Magus!
A Magus!
The Chosen One
The Chosen One
Personal Magnetism
Personal Magnetism
Godslayer
Godslayer
Deal with the Devil
Deal with the Devil
Patriot Militia Sponsor
Patriot Militia Sponsor
Well-Trained
Well-Trained
The House of Wisdom
The House of Wisdom
Take Heed And Bear Witness
Take Heed And Bear Witness
Arch of the Covenant
Arch of the Covenant
Friends on the Other Side
Friends on the Other Side
Hidden from the World
Hidden from the World
The Lich
The Lich
The Right Thing
The Right Thing
The Eye of the Desert
The Eye of the Desert
MR. FIXIT
MR. FIXIT
The City in the Sky
The City in the Sky
Computer Literate
Computer Literate
My Vision is augmented
My Vision is augmented
Urban Explorer
Urban Explorer
The Pax Imperium
The Pax Imperium
Airworthy!
Airworthy!
The Birthplace of the Gods
The Birthplace of the Gods
The Holy City
The Holy City
Iron Man
Iron Man
Unto the Breach
Unto the Breach
Mage-Killer
Mage-Killer
Power to the People
Power to the People
Checks and Balances
Checks and Balances
Knights of the Temple
Knights of the Temple
The Imperial Army
The Imperial Army
The First Sword
The First Sword
The Opium of the People
The Opium of the People
Corporate Interests
Corporate Interests
The Lord of Lowtown
The Lord of Lowtown
Aggressive Negotiations
Aggressive Negotiations
The Inquisitor
The Inquisitor
The Guildsman
The Guildsman
Matters of Faith
Matters of Faith
Delenda Est
Delenda Est
The Gods Shalt Walk Among Us
The Gods Shalt Walk Among Us
Hellgate
Hellgate
Dead River
Dead River
Fire in the Hole!
Fire in the Hole!
The One God
The One God
Desperate Times
Desperate Times
Kingdom of God
Kingdom of God
Novus Ordo Seclorum
Novus Ordo Seclorum
Godless World
Godless World
Sleeping Dogs
Sleeping Dogs
Burn it
Burn it
The Age of Decadence
Rating auf Steam Größtenteils positiv
79.47% 1684 435
The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It?s a very different game than anything you?ve ever played. I?m sure you?ve noticed that the RPG genre hasn?t really been explored yet and most RPGs follow the formula that didn?t change in 20 years. While there were always games that strayed off the beaten path ? Darklands, Planescape: Torment, King of Dragon Pass ? such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn?t mean that the game is awesome. In fact, there is a good chance that you won?t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That?s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can?t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It?s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ?generic? characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It?s a hard game.

Combat difficulty is integrated into the setting. You can?t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren?t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we?re back to the powerful hero setup. So unless you?re a natural born killer, watch what you say and think before you act or you?ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what?s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That?s what it?s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.