News Liste Bright Memory: Infinite

Update Notes - 6 December 2021
Bright Memory: Infinite
06.12.21 08:18 Community Announcements
Please find the list of fixes and adjustments included in this update below.

Fixes & Adjustments
  • Fixed issue where defending immediately after a counter makes player invincible.
  • Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements.
  • ※If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
  • Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
  • Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
  • Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
  • Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
  • Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
  • Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
  • Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
  • Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
  • Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
  • *In order to fix issue of lowering framerate when using DX12
  • Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
  • Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
  • Changed the maximum steering wheel turning angle from 55 to 45 degrees.
  • Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
  • Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.
Logo for Bright Memory: Infinite
Release:12.11.2021 Genre: Actionspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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