News Liste Counter-Strike Nexon: Zombies

[Update] Patch Notes: November 29th
Counter-Strike Nexon: Zombies
29.11.23 04:30 Community Announcements


Here's a rundown of some of the major updates in today's patch!

    i>Collect Metal Points Event (11/29 - 12/13)The Metal Arena has returned! Earn Metal Points and collect great rewards every day!


---------- Details ----------



Update Information



Metal Arena Opening Announcement



  • Return of the Arena Medal [list]
  • Condition: Play Metal Arena for 30 minutes to receive the medal
[/list]

  • Notice[list]
  • Metal Arena is an event mode that can only be played for a limited time.
  • The end of the Metal Arena mode will be announced in a separate update.
  • Apart from the new Return of the Arena medal, existing Metal Arena medals cannot be collected during the event.
[/list]


Mode Improvements



  • Display Damage Fonts[list]
  • The advanced settings for Original / Team Deathmatch / Original (AI) / Team Deathmatch (AI) rooms now have an option to Display Damage Fonts.
  • Original mode can now display damage fonts.
[/list]

  • Expanded Set Weapon Storage Slots[list]
  • Weapon slots have been increased from 9 to 12 and a issue was fixed where the shortcut key would not function properly after the 7th page.
[/list]

  • Human Teams can now be changed in Original (AI) and Team Deathmatch (AI) modes.[list]
  • The Maintain AI Player Team option allows humans to play on different teams.
[/list]

  • Gun Deathmatch Weapon Fixes[list]
  • Lv. 16 Newcomen removed
  • Lv. 20 Rock Breaker added
[/list]

  • Studio Improvements[list]
  • The maximum number of maps has been increased to 120.
  • Added the ability to send Background Music Blocks / BGM (Scen_S8E2_main, Scen_S8E3_boss., Scen_S8E4_boss).
  • Added a Ghost option to Player Settings and the ability to check Area Triggers while in Ghost mode.
  • New speed setting added (X5).
  • New Weapon Spawner weapons have been added. (M2, MP40, M1 Garand, M1918 BAR, and M1911 A1.)
  • A skip blocking feature has been added. When enabled this ensures that cutscenes cannot be accidentally skipped.
[/list]

  • Added Class-Only Voice Blocking [list]
  • A Mute tab has been added to the far right of the chat window.
  • Pressing the Mute tab will display the Class-Only Voice Blocking window.
  • Checking the box to the left of the player list will mute that player's voice.
  • [list]
  • * AI is not displayed on the list.
  • * Pressing Block All Radio Voices will block all players on the list (excluding yourself).
  • * Any blocked players will have their voice muted by default.
  • * This setting only applies to a single session and is reset when you start a new game.
[/list][/list]

  • Option to Shorten Enhancement Cutscenes [list]
  • A feature that shortens cutscenes which play after weapon enhancement has now been added.
  • Click on Shorten Enhancement Cutscene at the top of the Enhance button to turn this feature on. (Any changed settings will be saved until next login.)
[/list]

  • Saved Night Vision Goggles Settings [list]
  • The settings for Night Vision Goggles will be the same until the session ends. It will only be reset after logging in again or continuing on to the next session. (Zombie Evolution excluded.)
  • For example, playing a zombie will apply the Night Vision Goggle effect automatically, but turning the effect off will keep it that way even if you become a zombie on the next round.
[/list]

  • AI Class Appearance and Weapon Improvements[list]
  • Various costumes, weapons and AI Classes with equipped zombie skins have been added.
[/list]


Added 9 New Medals and increased Honor Points



  • Back to Basics Medal [list]
  • Received after clearing Zombie Scenario alone using regular weapons only
[/list]

  • Stronger Together Medal [list]
  • Received after clearing Zombie Scenario with two people using regular weapons only
[/list]

  • Advanced Destruction Medal [list]
  • Received after clearing Zombie Scenario alone using Advanced weapons only
[/list]

  • Two Advanced For Them Medal [list]
  • Received after clearing Zombie Scenario with two people using Advanced weapons only
[/list]

  • I'll Take It Rare Medal [list]
  • Received after clearing the Zombie Scenario alone using Rare weapons only
[/list]

  • We'll Take It Rare Medal [list]
  • Received after clearing the Zombie Scenario with two people using Rare weapons only
[/list]

  • Keeping It Unique Medal [list]
  • Received after clearing the Zombie Scenario alone using Unique weapons only
[/list]

  • Two Unique To Quit Medal [list]
  • Received after clearing the Zombie Scenario with two people using Unique weapons only
[/list]

  • One Against Ten Medal [list]
  • Received after performing 10 zombie kills as a human in a single round
[/list]

  • Notice[list]
  • The One Against Ten medal can be collected in the following Zombie Modes: Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Darkness, Zombie Z, and Zombie Evolution.
  • The 8 medals (besides One Against Ten) can all be collected in Zombie Scenario on Hard or higher difficulties.
[/list]

Honor Points Increased


Honor Points originally had 2,000 points, but this has now been increased to 4,000 points.


Event Information



Collect Metal Points Event (11/29 - 12/13)


The Metal Arena has returned! Earn Metal Points and collect great rewards every day!

  • How to Participate[list]
  • Daily Log-in: 2 Metal Points (once per day)
  • Earn 6 Kill Points by killing or assisting as a human, or by infecting a human as a zombie in Zombie Mode (bots excluded): 2 Metal Points (up to 30 points a day)
  • Clear 1 session after scoring 100 Kill Points in Zombie Scenario mode on Hard or higher: 5 Metal Points (up to 30 points per day)
  • Every 5 minutes of playtime in Metal Arena mode: 1 Metal Point (up to 8 points per day)
[/list]

  • How to Earn Kill Points[list]
  • Zombie Kill as a Human: 3 Points (bots excluded)
  • Zombie Assist as a Human: 1 Point (bots excluded)
  • Human Infection as a Zombie: 4 Points (bots excluded)
  • Human Infection Assist as Zombie: 0 Points
[/list]

  • Daily Rewards[list]
  • Reach 30 Metal Points: 100 Weapon Enhancement EXP
[/list]

  • Cumulative Rewards[list]
  • 40 Metal Points: Rare Decoder x5 + Zombie Scenario Add-On Rate Box x5
  • 80 Metal Points: Unique Decoder + Grade 3 Parts Reward Box x10
  • 120 Metal Points: Unique Decoder x2 + 50 Weapon Enhancement EXP Coupon x3
  • 160 Metal Points: Unique Decoder x5
  • 200 Metal Points: 10,000 Mileage Coupon + 50 Weapon Enhancement EXP Coupon x5
  • 240 Metal Points: Class Decoder + Event Decoder x4
  • 280 Metal Points: Blue Burn Nameplate (300 Days) + 100 Weapon Enhancement EXP Coupon x4
  • 320 Metal Points: Class Decoder x3 + 50 Weapon Enhancement EXP Coupon x5
  • 360 Metal Points: Event Decoder x6 + 10,000 Mileage Coupon + 100 Weapon Enhancement EXP Coupon x5
  • 400 Metal Points: Class Decoder x6
  • 440 Metal Points: Transcendence Decoder x7
  • 480 Metal Points: Random -1 Dehancement Material x5
  • 520 Metal Points: Grade 5 Parts Reward Box x5
[/list]

  • Notice[list]
  • Earn up to 40 Metal points a day!
  • Pileup rewards can be collected only once per account.
  • You can accumulate playtime on all modes, including Studio Mode.
  • Other than playtime, missions do not count towards participation in Studio Mode.
  • Points can be collected only in rooms with 3 or more players.
  • Autohunt kills are excluded regardless of mode.
  • Compatible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
  • Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
  • You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
  • All Metal Points will be removed during the 12/13 maintenance.
  • The Event Decoders can be used until midnight on the day it is obtained.
[/list]


Login Supplies Event Guide (11/29 - 12/26 11:59:59)



  • Login Rewards[list]
  • Daily Weapons Supply
  • Dual Sword Phantom Slayer (1 Day) & M3 Black Dragon (1 Day) & Barrett M95 White Tiger (1 Day) & M249 Phoenix (1 Day)
  • 4 types all provided + 2 types out of Rare, Unique, or Transcendence provided according to probabilities + 1 Transcendence Class (1 Day) provided according to probabilities + all contents of Daily Attendance Reward Box provided
  • Transcendence Classes (1 Day): Dorothy Dark Knight, Flora Paladin, Transcendence Ji Yoon Choi, Transcendence Yuri, Sonya Lycanthrope, Elizabeth Crimson Hunter, Transcendence Michaela, Transcendence Fernando, Transcendence Blair, and Rose Phoenix
  • Daily Attendance Reward Box: Damage Display (1 Day), Killer Display (1 Day), Penalty and Loss Invalidation x1, Rare Decoder x3
  • All weapons and classes from the Daily Supply are bound and cannot be used for Auction/Disassembly/Family Storage (Extension X).
[/list]

  • Cumulative Rewards[list]
  • 5 Days: X-TRACKER (20 Days) + Cumulative Attendance Reward Box
  • 10 Days: Psychic Harmonium (20 Days) + Cumulative Attendance Reward Box
  • 15 Days: Trinity Grenade (20 Days) + Cumulative Attendance Reward Box
  • 20 Days: Lightning Fury (20 Days) + Cumulative Attendance Reward Box
  • 25 Days: Heaven Splitter (5 Days) + Cumulative Attendance Reward Box
  • Cumulative Attendance Reward Box contents: C4 Countdown Room Host (5 Days), Shorten Respawn Time (5 Days) Lucky Gunslinger (5 Days), Daily Mission Difficulty Change x15, Exploration Slot Expansion Coupon (7 Days)
[/list]

  • Notice[list]
  • Attendance rewards will be provided directly as rewards instead of the Daily/Cumulative Attendance Reward Box items.
  • Rewards can be claimed immediately after logging in and are available until midnight every day.
[/list]


Misc.


[olist]
  • Fixed an issue in Team Deathmatch (AI) where spawning bots would overlap with the players.
  • Fixed an error on Zombie Scenario Season 8 Defense: Center.
    •  Fixed an issue where using the cannon while holding Sandalphon would cause the cannon UI to remain on screen. 
    •  Fixed an issue where swapping a weapon back and forth while Sandalphon's Furious Blow is available will cause it to not display.
    •  Fixed an issue where killing a boss would drop excessive reward boxes. 
    •  Fixed an issue where the UI for the Boss HP would display incorrectly. 

  • Fixed an issue in Studio Creation Mode where placing the Green Yoga Mat C block would place the Red Yoga Mat C block instead. 
  • Fixed an issue so now the Weapon Spawner will display as normal even if weapon paint/enhancements have been set.
  • Fixed an issue in Zombie mode where corpses would remain when zombies cannot respawn. 
  • Fixed an issue in Zombie Scenario mode where the Buy Menu would not be available after dying. 
  • Fixed an issue in Studio Mode where Tactical Scanning would be activated even if you hit the wall or floors with the Hunter-Killer X-45. 
  • Fixed an issue in Zombie Scenario mode where the Ancient Bringer would have unlimited ammo. 
  • Fixed an issue in Zombie Z mode where Aksha's Absorb skill would not work properly. 
  • Fixed an issue where remaining time may display incorrectly if any console or option windows are open. 
  • Fixed an issue where equipping a zombie costume from your inventory would briefly display the human model.
  • Fixed an issue when equipping an identical zombie costume from your inventory would not allow the changing animation to continue. 
  • Fixed an issue where swapping to the Starlight Sword while charging the Devastator Missile Launcher would make it's UI display permanently. 
  • Fixed an issue in Zombie Evolution mode where using the special rounds of the M249 Ra would have a small chance to cause the player to be transferred to the Lobby.
  • Fixed an issue where becoming a sidekick in Zombie Z mode would not give a HP Increase mutation.[/olist]
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    Release:07.10.2014 Genre: Ego-Shooter Entwickler: Nexon Vertrieb: Valve Cooperation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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