News Liste Evolve

Behemoth is Back - Update 2.10 - LIVE NOW!
Evolve
13.09.16 17:00 Community Announcements

Behemoth is now released to all players

[b]After some major tune ups, Behemoth (Bob) is now available for all players in Stage 2.[/b]
  • Quick run down of his changes below: [list]
  • New Passive: Living Fortress [list]
  • Behemoth will gain stacks of damage resistance after a certain damage threshold.
  • Each stack lasts for a short time. The main goal of this is to block burst damage during combat.
  • As Behemoth gains stacks, his armor will start glowing brighter to inform players he is taking less damage.
  • Current tuning: [list]
  • +75 Direct Damage to apply a stack.
  • 4% Damage Reduction applied per stack.
  • Stacks will expire after 4 seconds.
  • Stacks max out at 10.
[/*][/list][/*][*]Traversal: Rocky Roll
  • Maneuverability has been increased dramatically to give Bob more control.
  • No longer blocked by wildlife.
  • Can quickly change directions while in the roll.
  • Gravity has also been increased while inside the roll.
  • No longer grants 50% damage reduction while inside the roll.
[/*][*]Rockwall
  • The ability has undergone a complete code refactor to assure it will properly work when cast near Hunters.
  • Slabs will always spawn at the cursor’s location when casted.
  • Minimum cast range was decreased to allow closer casts of the Rockwall.
[/*][*]Fissure
  • Improved consistency when cast near cliffs and hills.
[/*][*]Lavabomb
  • Behemoth is now able to aim the ability until it is casted. [list]
  • (Similar to how Goliath can aim rock throw)
[/*][/list][/*][*]Tongue Grab
  • Improved overall consistency with the ability.
  • Targets within the visual effect will be grabbed unless a major portion of the target is blocked by geometry.
  • Visual effect will light up when a viable target is inside the effect radius.
[/*][/list] [/*][/list]

Tutorials are now mandatory again

  • If you have not played a tutorial, this is now forced before playing a multiplayer match. [list]
  • Note: If you have not played a Co-op vs AI match there is now a 3,000 Silver Key reward for completing one match in Co-op vs AI.
[/*][/list]

Store Content (all live today)

  • Weapon Skins [list]
  • Lennox Gold
  • E.M.E.T. Gold
  • Crow Gold
  • Kala Gold
[/*][*]Monster Skins
  • Behemoth Gold
  • Behemoth Blood Rock
  • Behemoth Sandstone
[/*][/list]

Balance Updates

[b]All Monsters now gain energy when dealing damage to Hunters[/b]
  • After 3000 damage dealt to Hunters, a Monster will gain 1 bar of Evolve energy. [list]
  • This only works when dealing damage to Hunters.
  • Armor is not gained when the energy is gained. Hunters
[/*][/list] [b]Lennox[/b]
  • Autocannon [list]
  • Travel speed increased to 240 from 120
  • Explosion radius increased to 3 meters from 2.5 meters
[/*][/list] [b]Parnell[/b]
  • Rocket Launcher [list]
  • Damage reduced to 83 from 90
[/*][/list] [b]Abe[/b]
  • Stasis Grenade [list]
  • Slow reduced to 45% from 50%
  • Radius reduced to 14 meters from 17 meters
  • Reduced to 13 seconds from 15 seconds
[/*][/list] [b]Kala[/b]
  • Teleporter [list]
  • Toss distance increased to 10 meters from 7 meters
  • Health increased to 150 from 70
  • Activation radius increased to 1.8 meters from 1.3 meters
[/*][/list] [b]Bucket[/b]
  • Turret toss distance increased to 10 meters from 7 meters
[b]Cabot[/b]
  • Damage Amp [list]
  • Capacity reduced to 315 energy from 350 energy
[/*][/list]

Bug Fixes

  • Fixed an issue where the wrong loading screen would display for specific characters.
  • Fixed an inconsistency with Goliath’s Leap Smash indicator not properly displaying the correct size.
  • Fixed an issue where selecting a preferred role would give the user a random role in Arcade matchmaking.
  • Fixed an issue where hunters can shoot through Behemoth Rock Wall.
  • Fixed Random Role Preference not actually being random.
  • Added Wraith’s missing image to the Deploy screen and Versus screen in co-op matches.
  • Accolades have been re-sorted.
  • Paladin Parnell’s Rocket Launcher now plays an explosion sound in multiplayer.
  • Fixed the incorrect mode being displayed in lobby when joining on a friend.
  • Fixed an issue where AI Wraith would not use abilities for long periods of time.
  • Loading screen will no longer show Goliath while it’s loading the selected character’s loading screen.
  • Bucketfall weapon skin preview has been added.
  • Text fixes and character ability clarification and consistency fixes.
Logo for Evolve
Release:10.02.2015 Genre: Multiplayer-Shooter Entwickler: Turtle Rock Studios Vertrieb: 2K Games Engine:keine Infos Kopierschutz:Steam Franchise:keine Infos
Einzelspieler Mehrspieler Koop