News Liste Evolve

Behemoth is Back - Update 2.10 - LIVE NOW!
Evolve
13.09.16 17:00 Community Announcements

Behemoth is now released to all players


After some major tune ups, Behemoth (Bob) is now available for all players in Stage 2.
  • Quick run down of his changes below: [list]
  • New Passive: Living Fortress
  • [list]
  • Behemoth will gain stacks of damage resistance after a certain damage threshold. [/*]
  • Each stack lasts for a short time. The main goal of this is to block burst damage during combat. [/*]
  • As Behemoth gains stacks, his armor will start glowing brighter to inform players he is taking less damage. [/*]
  • Current tuning:
  • [list]
  • +75 Direct Damage to apply a stack.[/*]
  • 4% Damage Reduction applied per stack.[/*]
  • Stacks will expire after 4 seconds.[/*]
  • Stacks max out at 10.[/*]
[/*][/list][/*][*]Traversal: Rocky Roll
  • Maneuverability has been increased dramatically to give Bob more control.[/*]
  • No longer blocked by wildlife.[/*]
  • Can quickly change directions while in the roll. [/*]
  • Gravity has also been increased while inside the roll. [/*]
  • No longer grants 50% damage reduction while inside the roll. [/*]
[/*][*]Rockwall
  • The ability has undergone a complete code refactor to assure it will properly work when cast near Hunters. [/*]
  • Slabs will always spawn at the cursor’s location when casted. [/*]
  • Minimum cast range was decreased to allow closer casts of the Rockwall.[/*]
[/*][*]Fissure
    mproved consistency when cast near cliffs and hills.[/*]
[/*][*]Lavabomb
  • Behemoth is now able to aim the ability until it is casted. [list]
  • (Similar to how Goliath can aim rock throw)[/*]
[/*][/list][/*][*]Tongue Grab
  • Improved overall consistency with the ability. [/*]
  • Targets within the visual effect will be grabbed unless a major portion of the target is blocked by geometry. [/*]
  • Visual effect will light up when a viable target is inside the effect radius.[/*]
[/*][/list] [/*][/list]

Tutorials are now mandatory again

  • If you have not played a tutorial, this is now forced before playing a multiplayer match.
  • [list]
  • Note: If you have not played a Co-op vs AI match there is now a 3,000 Silver Key reward for completing one match in Co-op vs AI.[/*]
[/*][/list]

Store Content (all live today)

  • Weapon Skins
  • [list]
  • Lennox Gold[/*]
  • E.M.E.T. Gold[/*]
  • Crow Gold[/*]
  • Kala Gold[/*]
[/*][*]Monster Skins
  • Behemoth Gold[/*]
  • Behemoth Blood Rock[/*]
  • Behemoth Sandstone[/*]
[/*][/list]

Balance Updates


All Monsters now gain energy when dealing damage to Hunters
  • After 3000 damage dealt to Hunters, a Monster will gain 1 bar of Evolve energy. [list]
  • This only works when dealing damage to Hunters.[/*]
  • Armor is not gained when the energy is gained.
  • Hunters[/*]
[/*][/list]
Lennox
  • Autocannon [list]
  • Travel speed increased to 240 from 120[/*]
  • Explosion radius increased to 3 meters from 2.5 meters[/*]
[/*][/list]
Parnell
  • Rocket Launcher [list]
  • Damage reduced to 83 from 90[/*]
[/*][/list]
Abe
  • Stasis Grenade [list]
  • Slow reduced to 45% from 50%[/*]
  • Radius reduced to 14 meters from 17 meters[/*]
  • Reduced to 13 seconds from 15 seconds [/*]
[/*][/list]
Kala
  • Teleporter [list]
  • Toss distance increased to 10 meters from 7 meters[/*]
  • Health increased to 150 from 70 [/*]
  • Activation radius increased to 1.8 meters from 1.3 meters[/*]
[/*][/list]
Bucket
    urret toss distance increased to 10 meters from 7 meters [/*]

Cabot
  • Damage Amp [list]
  • Capacity reduced to 315 energy from 350 energy[/*]
[/*][/list]

Bug Fixes

  • Fixed an issue where the wrong loading screen would display for specific characters. [/*]
  • Fixed an inconsistency with Goliath’s Leap Smash indicator not properly displaying the correct size.[/*]
  • Fixed an issue where selecting a preferred role would give the user a random role in Arcade matchmaking. [/*]
  • Fixed an issue where hunters can shoot through Behemoth Rock Wall. [/*]
  • Fixed Random Role Preference not actually being random. [/*]
  • Added Wraith’s missing image to the Deploy screen and Versus screen in co-op matches. [/*]
  • Accolades have been re-sorted. [/*]
  • Paladin Parnell’s Rocket Launcher now plays an explosion sound in multiplayer. [/*]
  • Fixed the incorrect mode being displayed in lobby when joining on a friend.[/*]
  • Fixed an issue where AI Wraith would not use abilities for long periods of time. [/*]
  • Loading screen will no longer show Goliath while it’s loading the selected character’s loading screen. [/*]
  • Bucketfall weapon skin preview has been added. [/*]
  • Text fixes and character ability clarification and consistency fixes.[/*]
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Release:10.02.2015 Genre: Multiplayer-Shooter Entwickler: Turtle Rock Studios Vertrieb: 2K Games Engine:keine Infos Kopierschutz:Steam Franchise:keine Infos
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