News Liste Hellsweeper VR

Patch 1.1 is now Live!
Hellsweeper VR
11.10.23 10:18 Community Announcements

Hey Hellsweepers!

We have some good news for everyone: Hellsweeper VR’s first big update has arrived. This patch includes the much-anticipated adjustments to XP balancing, including a fix for a bug that caused reduced XP gains in co-op mode. Additionally, there's bHaptics support for PCVR, improved co-op fixes, and overall difficulty balancing.

We’ve also added some more accessibility options and added in some QoL adjustments - the beetle will hang back a bit more now!

We’re excited for you to experience these changes and would greatly appreciate your feedback as we continue to improve Hellsweeper VR. If you have any questions about the update, do let us know in the comments below or join our Discord!

Improvements to the Visuals & Overall Experience



  • Added bHaptics support [PCVR only]
  • Added an option to adjust the Beetle's guidance.
  • Added an option to adjust the Quick Reload settings for the Pistol.
  • Added controller rumble when the hand is at the shoulder position when using 'Over the Shoulder' bullet spawning.
  • Added visual and audio cues when a skill is ready to be ranked up in the Result Panel.
  • Updated the dash indicator to be more precise.
  • Updated the movement of the Spectator Camera.
  • Reduced the step height of the player.
  • Reduced the sensitivity of conjuring weapons to prevent the wrong weapons from being conjured.
  • Improved the detection for the activation of Rock Split.
  • Lowered the hand height needed to perform a somersault.
  • Air Dash will now only be triggered if the player is in a jump, small jump, or somersault. If the player walks off a ledge, the player needs to be at least 1 meter off the ground.
  • Adjusted the mission skill icon button's effect when selected.
  • Improved the visibility of mini homing projectiles.
  • Forged Traits are now displayed in gold color.
  • Fixed a visual bug where the screen displayed a black effect on the top half when using the Recording Camera in certain maps.
  • Simplified the text of 'Magic Overflow' to make it easier to understand.


Progression, Balancing and Difficulty



  • Wrist UI will now inform players about the Sacrifice Altars progress percentage during Sacrifice missions.
  • Additional enemy spawning is disabled in Boss Battle when the difficulty is Normal or below.
  • Removed the XP reduction penalty when the player dies or abandons the run.
  • Default rate of XP earned for skills from 1% to 5%.
  • Increased the amount of souls earned when the player dies in Roguelike from 10% to 15%.
  • Increased the amount of souls earned after completing Act 1 from 25% to 30%.
  • Increased the damage dealt on inactive totems from 200% to 400%, making them easier to destroy.
  • Decreased the projectile count and damage of Frost Envy.
  • Reduced the damage and frequency of meteors in the Falling Meteors map modifier.
  • Reduced the damage and range of the Explosive Death map modifier.
  • Reduced the number of attacking totems in lower difficulties.
  • Fixed a bug where players were not receiving XP from enemies.
  • Fixed a bug where enemies were spawning too frequently in Boss Battle.
  • Added 50% health regeneration when using the 'Pumping Iron' blessing.
  • Forged Traits have a 10% chance of appearing when adding a trait.
  • Reduced the duration of 'Hang Time' from 2 seconds to 1 second and decreased damage taken while in 'Hang Time' by 20%.


General Bug Fixes



  • Fixed a bug where the player gets stuck in infinite bullet time when out of bounds during a somersault.
  • Fixed a bug where the forging requirements for 'Phantom Thief' were incorrect.
  • Fixed a bug where the forging requirements for 'The One And Only' were incorrect.
  • Fixed a bug where 'Out of Ammo, Not Options' did not trigger when empty guns were thrown against the environment.
  • Fixed menu buttons not being interactable (grayed out) when there is no internet connection.
  • Fixed a bug where the Mace's chain material was missing. [PSVR2 Only]


Multiplayer Bug Fixes



  • Fixed an issue where Phantom Limb swords did not fire energy projectiles.
  • Fixed an issue where firing a shotgun with the Easy Unload or Single-Action traits would not be shown firing when observed by other players.
  • Fixed an issue where other players could not see you casting a radial blast.
  • Fixed an issue where other players could not see you casting a bloody lance.
  • Fixed an issue where other players could not see the bloody ghosts when you dropped a blood magic orb.
  • Fixed an issue where other players could not see you casting Storm Caller or Storm Lord.
  • Fixed an issue where other players firing a ki release would be shot in the wrong direction.
  • Fixed an issue where players casting rock split with the More Rocks trait would still only summon 1 rock.
  • Fixed an issue where another player's hellhound's elemental material was not swapped in when infused.
  • Fixed an issue where another player's weapon or held items would jitter in the air when transitioning from held to telegrabbed.
  • Fixed an issue where enemy limbs or weapons would despawn randomly.
  • Fixed an issue where slotting 2 keys into the same keyhole simultaneously would despawn both keys, unlocking only one lock.
  • Fixed an issue where spawning the hellhound on the stairs in the shop map would cause the hellhound to be stuck in a perpetual fall.
  • Fixed an issue where thrown axes dealing the death blow would cause the weapon to despawn along with the enemy body.
  • Fixed an issue where players couldn't see other players petting the hellhound properly (with the hand appearing to hover).
  • Fixed an issue where weapons would break suddenly without entering a low durability state.
  • Fixed an issue where the weapon levels and stats of weapons spawned by players differed from each other.
  • Fixed an issue where guns dealt more damage than intended.
  • Smoothed out enemies' rubberbanding due to lag.
  • Fixed an issue wherein the boss altar failed to spawn.
  • Fixed an issue where attempting to pet another hellhound after the first one had despawned could result in unintended hand-breaking.

If you have a report or a bug you’d like to send us, you may do the following:

Join our Discord : Please select the Hellsweeper role and open a thread under #support.
On Steam: Start a thread on the Discussions boards under Bug Reports.

For broken saves, game breaking bugs and any other similar issues, please send your save file to support@mixedrealms.com. Your save file is located here:

C:\Users\MR10\AppData\LocalLow\MixedRealms\HellsweeperVR\savefile


Chat with Us



If you want to stay updated on Hellsweeper VR, we invite you to join us on our various channels:
Discord | Reddit | Twitter | Tiktok.

Thank you for being part of this journey with us.

Crafted with Love,
The Mixed Realms team
Logo for Hellsweeper VR
Release:21.09.2023 Genre: Actionspiel Entwickler: Mixed Realms Pte Ltd Vertrieb: Vertigo Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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