News Liste Killing Floor 2

Killing Floor 2 Autumn Beta 2 Update is Now Live!
Killing Floor 2
10.10.23 15:46 Community Announcements

KF2 Autumn 2023 Beta 2 Changelog





To opt into this beta on Steam, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:
    >
  • app_update 232130 -beta preview



To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory is shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its dedicated server within the install folder for your hosting needs for this version.


Event
Last Hans Standing
    >
  • Scanners all over the world found Hans Volter’s hidden castle. Veiled by the Alpine fog and forests, Castle Volter seems to be a fortress in disguise. Your team has enough intel to determine that the castle is Volter’s personal clone laboratory. The time for the final assault to put the old man down for good has come in the new official map: Castle Volter.


Nevertheless, every operation needs funding. Horzine has put a nice and shiny price tag on some unusually dangerous Zed specimens. Hunt them down on the new Bounty Hunt Weekly Mode and make some good Dosh. However, we must warn you that the longer it takes you to take down the Bounties, the more dangerous they’ll be.
Try out the brand new HRG 93R, a burst-fire backup pistol. Tired of your old 9mm? This new handgun weighs like a butterfly but stings like a bee. Make sure you check it out on your Perk menu.
We hope you enjoy the new content coming up this Halloween!

New Additions and Highlights
  • 1 New Official Map [list]
  • Castle Volter
  • [list]
  • Compatible with Survival, Weekly, and Endless Game Modes.
  • Hans Volter’s hidden fortress in the Bavarian Alps.
  • Special Note: This map is still undergoing optimization, and some machines within the recommended specs may experience lower-than-expected performance during this phase of the beta

[/list]

  • 1 New Weekly Mode
    • Bounty Hunt [list]
    • Each wave Bounty Zeds will spawn.
    • Players will have to hunt them down and prioritize them as targets.
    • Killing other Zeds rather than the bounties will make them more dangerous.
    • Dosh will only be obtained upon killing Bounty Zeds at the end of each wave and healing teammates.
    • A larger amount of Dosh will be obtained on Bounty Zed kill or assist.
    • Length: 7 waves.
    • Complete the Weekly Outbreak to earn the Desert Eagle | Bounty Hunt | Precious skin

    [/list]

  • 2 New Weapons
    • HRG 93R as a backup pistol [list]
    • A new backup pistol can be selected on the Perk menu as a starting loadout. https://media.tripwirecdn.com/082423/hrg93rmenu.png
    • Burst-fire-oriented handgun has a tad more damage than the 9mm, but it’s a bit less precise.
    • Dual-wielding options are available.
    • Trader price is 150 Dosh.


  • MG3 Shredder for the Commando (Not available for purchase individually during BETA)
    • The MG3 Shredder is a paid DLC weapon.
    • A Tier 5 Machine Gun with two firemodes: the regular automatic fire mode and an alt-fire that fires shredder rounds: bullets that split into a wide fan formation from the barrel at a lower rate of fire.
    • Trader price is 2000 Dosh.

    [/list]

  • New Steam Achievements
    • >
    • Castle-Volter related achievements


  • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
    • Seasonal objectives related to Castle Volter and the Weekly Mode
    • Complete all seasonal objectives to earn the MKB42H | Volter | Precious weapon skin


  • Zedconomy (Not available for purchase during BETA)
    • Spectre MKIII HRG Weapon Skin Bundle Pack
    • Medieval MKII Weapon Skin Bundle Pack
    • Chameleon MKIV Weapon Skin Bundle Pack
    • Last Stand Outfit Bundle
    • MG3 Shredder Weapon Bundle

    [/list]



    As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1 pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.

    Addressed Community Feedback
    As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

    General

    • Weekly mode Selector:[list]
    • Added a way to pick any desired Weekly Outbreak as game mode
    • Here are more details on how the Weekly Selector can be used:
    • [list]
    • Find a match
    • [list]
    • This option prioritizes finding a populated Weekly Outbreak server regardless of the type first. If it needs to perform a server takeover to give the player a Weekly Outbreak server within their region, it will then be set to the current active weekly index rather than any hidden preference set within Create a Match or Solo.


  • Create a match
    • >
    • Creates a match with the chosen Weekly Outbreak, taking over an existing empty server enabled for takeover based on the requested Weekly Outbreak chosen.


  • Solo Offline
    • >
    • Lets you play locally on Solo mode for any Weekly Outbreak. Pick your favorite one using the selector (same filters as Create a Match).

    [/list]
    [/list]
    [/list]



    • Server Browser[list]
    • Allows the player to search for a specific Weekly Outbreak, showing an icon in the main list and indicating the weekly that the server hosts within the details.

    [/list]




      [list]
    • How to configure your server[list]
    • Add the following line to your batch file: "?WeeklySelectorIndex="
    • [list]
    • The will correspond to the desired Weekly. The list is the following:
    • [list]
    • 1: Boom
    • 2: Cranium Cracker
    • 3: Tiny Terror
    • 4: Bobble Zed
    • 5: Poundemonium
    • 6: Up, Up, and Decay
    • 7: Zed Time
    • 8: Beef Cake
    • 9: Blood Thirst
    • 10: Coliseum
    • 11: Arachnophobia
    • 12: Scavenger
    • 13: Wild West London
    • 14: Abandon All Hope
    • 15: Boss Rush
    • 16: Shrunken Heads
    • 17: Arsenal Ascent
    • 18: Primary Target
    • 19: Perk Roulette
    • 20: Contamination Zone
    • 21: Bounty Hunt

    [/list]
    [/list]
    [/list]
    [/list]

    The current Weekly Outbreak rotation will continue working as usual, updated weekly. Weekly rewards will only be granted if the Current Weekly is chosen. Playing any custom Weekly Outbreak won’t grant any reward.


    Balance
    • Weapons[list]
    • MG3 Shredder
    • [list]
    • Reduced Alt-Fire cone angle from 30º to 20º


  • HRG 93R
    • Reduced recoil in ~30%
    • Increased Damage per bullet from 12 to 15

    [/list]

  • Perks
    • Support[list]
    • Increased Damage buff applied to Armor Piercing Shot from 5% to 10%

    [/list]
    [/list]

    Designer Notes:
    Your feedback was heard, and we made the 93R a more viable alternative to the 9mm. With less recoil and a bit more damage per bullet, it should be a great backup option!
    All the sound issues of the MG3 were also addressed, and the alt-fire cone was reduced 10º. Now it’s a bit less necessary to get at point-blank distance to cause big damage.
    Last but not least, Armor Piercing Shot damage buff was increased an additional 5% to make the skill more attractive!


    Bug Fixes
    Also mentioned in the 2022 Killing Floor 2 ‘State of the Game,’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

    Community Fixes
    • Fixed an issue where the Server Details and Spectate buttons would become unavailable due to types of servers displayed and the placement in the server list of those servers.
    • Fixed an issue where Default ZEDs were using the seasonal SFX when seasonal skins are enabled.



    Weapon Fixes
    • Fixed an issue with the MG3 Shredder where the ADS Alt-Fire tracers and FX would appear misaligned.
    • Fixed an issue with the Killerwatt where two third level charges could not be fired from a single magazine.
    • Fixed issues with the Minigun that would cause ammo amounts to be lost when swapping weapons.
    • Fixed issues with the Minigun that would cause ammo amounts to be lost reloading and purchasing ammo during Trader Time.
    • Fixed an issue with the G36 Assault Rifle where the ammunition would disappear from the magazine during the magazine check after partially reloading.
    • Fixed an issue with the HRG 93R pistols where the barrel materials were too thin.



    Map Fixes
    • Castle Volter[list]
    • Updated the splatter mapping throughout the map where it had missing or incorrect blood splatters.
    • Updated the Spectator collision throughout the map to prevent the Spectator camera from leaving the map bounds.
    • Updated light sources and lighting in general throughout the map.
    • Updated textures throughout the map to properly reflect the illumination from the flashlight.
    • Updated the bullet decals and impact sounds to reflect the correct materials throughout the map.
    • Adjusted props throughout the map to reduce and remove clipping with the surrounding environment and other props.
    • Adjusted Ammo Crate and Drop Weapon placement to reduce and remove clipping with the surrounding environment.
    • Adjusted railings throughout the map to reduce and remove clipping with the surrounding environment.
    • Walls were adjusted and seams welded together throughout the map to remove the visible seams within the environment.
    • Fixed multiple invisible collision boxes throughout the map.
    • Fixed multiple collision boxes around props and railings that would leave the player twitching when right up against them.
    • Fixed multiple instances where players could step up onto a railing and take fall damage when stepping back off.
    • Fixed the multiple instances of barriers not having collision for ZEDs allowing them to walk through them.
    • Fixed multiple instances of walls not having collision allowing players to get to unintended areas.
    • Fixed multiple instances of walls, props, and environment dressing having single sided textures making them invisible or able to be seen through based upon camera angle.
    • Fixed multiple instances of Z-Fighting/flickering throughout the map.
    • Fixed the fir trees so the needles do not have bullet collision.
    • Updated ZED spawns to remove the spawning from the players sight line.
    • Fixed multiple areas where the shotgun jump allowed players to get to areas ZEDs were unable to path to.
    • Fixed an issue where the welding seam on the doors would not fully render on doors throughout the map.
    • Updated the inability to climb on tables in multiple areas in the map to make behavior consistent throughout.
    • Updated draw distance throughout the map to reduce issues of pop in and disappearing as the player moves through the map.
    • Fixed an issue where some SYG zones were not activating.
    • Updated the SYG zone outlines to reduce clipping with the environment and increase visibility.
    • Updated the SYG zones to ensure that the marked areas are representative of where the players need to be to qualify for the SYG zone bonus.

    [/list]


    Perk Fixes
    • Fixed an issue where the medic weapon dart recharge rates were overly fast for non-Medic perks.
    • Fixed an issue with the Support perk Fortitude skill not increasing resistance appropriately.



    Seasonal Objective Fixes
    • Fixed an issue where collectibles only triggered for the user that hit the collectible rather than all users on the server.
    • Fixed multiple issues with the Seasonal Objective “I could do this all day” not counting progress for both those who got the boss kill and those that did not.



    Weekly Outbreak Fixes
    • Fixed an issue where the 2nd and subsequent waves in endless mode would not match with the announced timing.
    • Fixed an issue with the Weekly Selector where the “Outbreak Completion Reward” text and dosh reward frame would no longer be visible after changing back to the Current Weekly.



    Localization Fixes
    • Updated the Castle Volter localization to include all supported languages.
    • Updated the “Current Weekly” localization to fit within the textbox.
    • Updated the Seasonal Objective “I could do this all day” to fit within the textbox across multiple languages.
    • Updated the punctuation within the Seasonal Objectives across the supported languages.



    Cosmetics
    • Fixed multiple clipping issues with the Last Stand Neck Gaiter.
    • Fixed an issue with the HRG Crossboom Spectre skins covering the scope.



    General Fixes
    • Updated the display name for Castle Volter within Web Admin.
    • Updated the cinematic and music in the main menu to the seasonal versions.
    • Fixed an issue where trader time could increase after the 1st wave across multiple modes.
    • Fixed an issue where the Weekly Server would be highlighted and selectable when a player hovered between the Server List and the Server Detail button.



    Known Issues:
    • Castle Volter is still undergoing optimization, and some machines within the recommended specs may experience lower-than-expected performance during this beta phase.
    • Castle Volter is actively being polished and currently has several known defects for the beta:
    • [list]
    • Areas where visual culling is visible to the player
    • Visible seams in the geometry
    • Lighting inconsistencies across adjacent physical locations
    • Splatter maps need tuning across various locations.

    [/list]


    As always, thank you for your continued support!


    Logo for Killing Floor 2
    Release:21.04.2015 Genre: Horror-Shooter Entwickler: Tripwire Interactive Vertrieb: Tripwire Interactive Engine: Unreal Engine 3 Kopierschutz:Steam Franchise:keine Infos
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