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Schreibe ein Review für Life is Feudal: Your Own (Du musst angemeldet sein)
Full loot, free PvP, assets destruction during sieges and raids, complex crafting and no target combat systems. These are just some of features that makes our game rather hardcore then casual "theme park" MMORPG.
Sandbox means that our goal is to design virtual world with its own set of mechanisms and rules that will let players to do anything within our world that their imagination desires. Like a real sandbox, with some sand, some tools and your hands you can do, whatever you want – dig a tunnels, shovel moats, build castles and raise hills.
These are the exact same things you will be able to do in our game: you can shape terrain in any way you like, such as raise ground, lower ground, flatten it for further building placements, dig tunnels, even find ore veins and mine them. You can build whole underground cities, as you are not limited with width or height of your tunnels. You can make a huge pyramid with your friends and dig a maze inside of it just for fun. Only limitation is your imagination! Please watch our pre-alpha videos to get a look at these aspects of the game in more detail.
If you don’t want to dwell underground you can make a home for yourself, a whole village, town or even a castle. You can also make it sandbox-style. We will let you build whole castle walls with sections, allowing you to build it however you like. Who knows, maybe you will be the first one to build the Great Wall in our world. Same goes for buildings – you can either choose to use preset buildings (such as windmills, warehouses, keeps etc.) or design your own multistory building square by square and build them however you like.
MMORPG stands for massively multi-player online role-playing game. This means, that you won’t be alone in your sandbox, there will be many more other players that will be aiding you further your own goals, or working against you to further their own, all the time shaping our virtual world. It also means that there will be an RPG system, based on: statcap and skillcap concepts (UO style), alignment and a rich crafting system spiced with an innovative flash minigames concept.
This means that we are inspired by the medieval ages (since fall of Rome till gunpowder in Europe) and representing this time period with as much realism as possible, this is our focus as we approach every aspect of our game building process. However on the other hand, story, race archetypes, some equipment and items are fictional. Religion is more powerful in our world, allowing some localized wonders to appear or giving powers to players to recall back home or protect their divine private property from vandals. So it’s neither a historical simulation game with 100% authenticity, nor we will have elves or orcs in game. It is a hybrid of the two, leaning more towards realism.