News Liste Monstrum 2

Monstrum 2 - March Update Patch Notes
Monstrum 2
27.03.23 14:59 Community Announcements
Hello there!

In perhaps what is our most exciting update so far, we're bringing back the Hisa Maru! Use this creepy cargo ship to escape the horrors that plague you on Sparrowlock...

Take a look at the Patch notes for more on what's included:

NEW SEASON



SEASON SEVEN REWARDS


We have a new season starting up which will include a new set of rewards for completing games as a Prisoner or any of the three Monster types. The rewards will be a selection of Prisoner Clothing and Accessories, Monster Skins, Lobby Name Plates and bulk sums of Monstrum Credits

SEASON SIX CONTENT MOVED TO THE STORE


As usual with a new Season starting up we will be moving all the previous Season 6 content over to the store so any content not yet earned on the Season Reward Tracker can instead by bought in the Store using Monstrum Credits.

HAIR


Our character art team have been looking to improve the realism of the Prisoner characters and give players some additional customization options. Season 7 will be featuring various styles of Prisoner Hair that can be equipped in the Prisoner Accessories slot.


CONTENT UPDATES



NEW ESCAPE ROUTE - HISA MARU


Our 3rd escape route takes the form of the ship from the original Monstrum game, the Hisa Maru. Traverse the tight corridors and visit familiar rooms to to fix up the liferaft on the top deck and escape!

The update for the Hisa Maru includes:

  • A partially destroyed version of the Hisa Maru ship as a playable area.
  • New Escape Missions.
  • New locker variations.
  • Unique escape music.
  • Escape Cutscene animation.

ACHIEVEMENTS


12 additional achievements have been added to provide rewards for the new escape route, additional challenges and milestones.

BRUTE LIGHTS


“Marina” light variation added to the following Brute skins:

  • Deep Sea Brute
  • Tensile Brute
  • Leviathan Brute

“Coral” light variation added to the following Brute skins:
  • Metamorphous Brute
  • Sunken Wraith Brute

Look out for another light variation with the new skins!

GAMEPLAY UPDATES



CUSTOM GAMES


New options have been added to the Custom Games menu:

Map Settings


  • Added Dockyard as an escape route option.
  • Adjustable time limits for each stage of the game:

Stage 1 + 2 time range:
  • Min: 10mins 30s
  • Max: 25mins 30s
  • Default: 18mins

Stage 3 time range:
  • Min: 6mins
  • Max: 16mins

Stage 4 time range:
  • Min: 1min
  • Max: 2mins

Prisoners


Stage 1 mission objectives can now be adjusted to determine the amount of switches required to move onto Stage 2. Lights above the doors of the Stage 2 area will update to match this option:
  • Minimum 3
  • Maximum 10

Custom Games UI


To help with the understanding of the Custom Games Menu we have added value readouts so you can see what each option is going to do. (The Monster damage value is an exception as that varies based on the Monster so no values are shown for this)

Movement


To prevent issues arising with players jumping in tighter areas, all characters now require 1m clearance above them to allow the jump to happen.

UI


  • Skip intro cutscene UI has been updated.

BUGS FIXED



Gameplay


  • Fixed an issue where some switches would visually not complete for other players.
  • Fixed an issue where switches would not visually complete when they are auto completed by the stage being completed.
  • Security cameras should now only show their visual effect if a player from the opposite team triggered the camera.
  • Fixed an issue where Prisoners would get an infinite speed boost if another player revives them with adrenaline after being incapacited by a Brute Charge.
  • Fixed an issue where multiple lights on a 3 story elevator would light up instead of only the selected option.
  • Fixed issue where Prisoners would get a unintended speed boost after any damage source after being hit by a monster once.
  • Fixed interaction issue with a code memorization collider in Barracks.
  • Fixed issue where the locker kill cutscene would not display properly when spectating.

Environment


  • Fixed colliders on the Bridges connecting the initial spawn areas to the First Stage to allow characters to jump through the gaps.
  • Fixes issue where characters would get stuck at the top of certain staircases.
  • Removed exploit where Prisoners could reach the Power Switch on the Vault Rooftop without pulling the draggable stack into position first.

Monsters - General


  • Fixed issue where Monster players would see world markers that were intended for Prisoners only.
  • Fixes issue where Monsters would not be able to vault various windows in the Residential area.
  • Fixes issue where monsters would not be able to climb the vine in the 3 story elevators in the Compact Shell.
  • Fixed issue where Monsters could get stuck at the top of elevators if the elevator is at the top floor.

Brute


  • Fixed an issue where the Brute’s lights would not follow their animation when conducting a locker kill.
  • Brute lights switch between 1st and 3rd person variations more accurately to show the correct light when appropriate.
  • Fixed issue where the locker search animation would not play correctly if searching an empty locker twice in quick succession.

Bhagra


  • Fixed issue where the Bhagra would be permanently slowed down if attaching to a ceiling whilst under a gap in the wall or window frame.
  • Fixed issue where the Bhagra would be bounced back when trying to jump through a window.

Malacosm


  • Fixed issue where audio heard by the Malacosm would not be accurate after using clairvoyance.
  • Fixed issue where the Malacosm would not be able to jump when phasing through certain objects.
  • Fixes issue where Malacosm would incorrectly look towards players hiding after using clairvoyance.
  • Fixes issue where Malacosm would get stuck in Clairvoyance.
  • Fixes issue where the Malacosm would gain horns after teleporting and locker cutscenes.

Menus


  • Fixed an issue where the After Action Report would show negative XP values.
  • Addressed an issue where the ready and unready buttons could be spammed, creating audio for other players in the lobby.
  • Fixed an issue where players could get stuck in the custom options menus in various conditions.
  • Character selection UI will now select the character you last selected instead of always defaulting to Prisoner or Brute.
  • Fixes issue where the Cancel button when searching for a Private game would not translate properly.
  • Fixed issue where the Male Prisoner idle animation would pause briefly in the Customisations and Store Menus.

UI


  • Fixed issue where the UI would not update to show controller inputs when the trigger buttons were pressed.
  • Fixed an issue where the timer would show an incorrect value when the timer runs out.
  • “Prisoners Marooned” text positioning and scale changed to fit in the After Action Report.
  • Dynamic UI has been standardised so all dynamic UI fades in and out at the same rate.
  • Fixed issue where the subtitles would not actually be hidden when subtitles option was set to off. Dynamic UI option for Subtitles has also been removed.
  • UI Prompts option will now alter is the Party Status prompt is visible.
  • Missions UI will now correctly follow the Dynamic UI effects.
  • Fixed an issue where the in game timer would not reappear if enabled after being disabled in the options menu.
  • Fixed an issue where a Monster claw would display up when looking at fences that had already been destroyed.
  • Fixed an issue where the Helicopter and Submarine would not have consistent ping markers when manually pinged by Prisoners.
  • Fixed issue where the Lives UI would not correctly show the amount of lives a spectated player has.
  • Fixed issue where blood effect artifacts could be seen on the Prisoners screen.
  • Fixed issue where all player names would not show in the skip intro UI during the intro cutscene.
  • Fixed issue where the Item UI would not properly update if the Inventory Item Visibility option was initially set to off but later turned on mid match and the Prisoner had items in their inventory.

Tutorials


  • Fixed issues where the Bhagra footsteps would be silent when moving through certain rooms and vents in the Bhagra Tutorial.
  • Fixed issue where audio would be silent in certain rooms of the Malacosm tutorial.

Audio


  • Fixed issue where audio would be silent on a staircase leading to the roof of Genetics.
  • Fixed issue where a fence in Aquatics was completely silent when being cut.
  • Fixes issue where audio would not be accurate when spectating another player.
  • Fixed issue where flashlights would be silent if activated whilst on a ladder.
  • Fixes applied in various areas to improve Spacial Audio accuracy.

KNOWN ISSUES


  • On rare occasions the loading screen objectives will display the objectives for Monsters when playing as a Prisoner.
  • The UI Marker for the button on the keycode puzzle in Cryonics will remain even after the button has been pressed.
  • Pressing TAB in the lobby screen with the Chat window open while selecting a monster will alternate the chat options and the Monster’s abilities at the same time.
  • The player’s nameplate shown in the main menu will be shown as the default nameplate until a lobby has been joined.
  • The amount of lives a Prisoner has can sometimes be visually inconsistent in the UI to the amount the Prisoner actually has. The party status will show the correct amount of lives.
  • When the Custom Games Options opens up automatically a few map options may not display correctly. Closing and reopening the menu solves this.
  • Settings for Inverting Controls may be inconsistent when set in the Main Menu.
  • Rendering order issue between a section of fence and the ocean.
  • Leaving a lobby whilst readied up will still show the ready up indicator on the Nameplate.
  • After spawning, some items may have some minor clipping issues with other geometry.
  • On rare occasions it is possible that the Prisoner will not be pulled out of the locker in the Malacosm Locker Kill cutscene.
  • If a camera / fire extinguisher is used just before a Brute charges a Prisoner, the item will be dropped before it is able to finish its use. This item will be able to be picked up, but will not be usable.
  • While using a controller, the “Play” menu will not be backed out of when pressing the assigned Back button on their controller. The Back button has to be used in the menu.


And that's your lot this time around! As always, thanks for taking the time to read through, and check back at 3pm BST tomorrow to get your hands on the juicy new content!

Make sure to join our Discord for any and all future news: https://discord.gg/junkfish
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Release:06.09.2022 Genre: Online-Actionspiel Entwickler: Team Junkfish Vertrieb: Junkfish Limited Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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