News Liste Portal: Revolution

Release 1.6.0 +2 New Languages
Portal: Revolution
01.04.24 13:19 Community Announcements
It’s a big one!

Localizations


  • Added Japanese (Thank you, “IROHASTUDIO”)
  • Added Brazilian Portuguese (Thank you, Jean Trindade Pereira)
  • Added proper Castilian Spanish as “Spanish (Spain)”
  • Added proper Latin-American Spanish as “Spanish (Latam)”
  • Updated Russian
  • Fixed subtitle and chapter title font when playing in Russian
  • Added Achievement Localizations for Brazilian Portuguese, French, Japanese, Latam Spanish and Castilian Spanish


Map Changes



sp_a1_fizzler_intro
  • Prevented players from portalling under the exit door in the second chamber
  • Prevented players from portalling under the stairs in the second and getting stuck
  • Prevented cubes from clipping through panel stair arms in the second chamber


sp_a1_laser_intro
  • Added vphysics clip to prevent players from getting the cube out of the chamber


sp_a1_cube_fling_intro
  • Added grated wall in the first toxic goo chamber to prevent players from leaving the intended playspace
  • Extended catwalk invisible walls past exit door to prevent players from jumping over the handrail and getting stuck


sp_a1_final_test
  • Prevented players from being able to get behind the projector screen and get stuck
  • Added lights to the projector screen


sp_a1_bts_wind
  • Re-enabled collisions for the catwalk that overlooks the fan
  • Prevented players from crawling inside laser override box
  • Prevented players from feeding the laser override box multiple cubes after it had already had a cube in place
  • Added playerclips to the vert doors


sp_a1_bts_wind_2
  • Added playerclip to the vert door


sp_a1_bts_chambers
  • Removed unneeded playerclips on exit catwalk for the speedrunners


sp_a2_outside
  • Fixed departure elevator choreography getting cut off by map transition


sp_a2_fling_intro
  • Changed 11 to 14 on the info board for the total number of chambers in the first chambers


sp_a2_full_portalgun
  • Added playerclip to the vert door


sp_a2_end
  • Fixed cubes falling through the floor in the first Power Chamber
  • Added collapsed floor detail in the second Power Chamber by the angled panel to hint how the chamber would be solved without the power switch


sp_a3_intro
  • Extended kill trigger in toxic goo in the large room where the power is turned on


sp_a3_vactube_intro
  • Fixed issue for speedrunners that resulted in getting to the exit elevator too quickly while dialogue was playing and getting stuck at the bottom of the shaft


sp_a3_lake
  • Extended kill trigger in speed gel area
  • Extended goo kill trigger in cramped cavern all the way to the wall


sp_a3_vactube_cubermove
  • Changed info board chamber name from "Gelbender" to "Cube Remove"


sp_a3_vactube_pipes
  • Added playerclip on window frame in the bridge exit area
  • Added playerclip to the exit vert door


sp_a3_vactube_flings
  • Allowed portal helper on office floor to help players place their portals


sp_a4_transition
  • Fixed issue with characters repeating their dialogue
  • Attached kill triggers to the closing incinerator doors to crush players that try to block them with their bodies


sp_a4_finale
  • Fixed possible death-loop caused by pressing the buttons just as the timer ran out
  • Fixed issue with Conly's glass rendering weirdly if viewed thru another lay of glass in the first control room
  • Textured untextured faces


Engine Changes


  • Fixed -console launch parameter opening old VGUI console instead of the new Panorama console
  • Fixed volumetric lighting issues
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Release:05.01.2024 Genre: Action-Adventure Entwickler: Second Face Software Vertrieb: Second Face Software Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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