Riven: The Sequel to MYST
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Über das Spiel
Reclusive beings and mysterious creatures populate the land. Deep, dark secrets lay hidden at every turn. Your utmost powers of observation and reason are required to complete a most elusive task. You must let Riven become your world. Only then may the truth be discovered and a world saved. Riven stands as a story for all time, a story that evokes a sense of awe, wonder, and profound purpose. Prepare to go to Riven--a world unlike any you've ever known.
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Steam Nutzer-Reviews
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656 Std. insgesamt
Verfasst: 03.07.20 20:32
Wunderschöne Landschaften, knifflige Rätsel - Ohne Papier, Stift und eine menge Kopfzerbrechen, hat man hier keine Chance, durchzukommen. - und eine interessante Geschichte. Was will man mehr?
Die Grafik mag aus heutiger Sicht fast schon lächerlich wirken, wenn man bedenkt, wie realistisch die verrücktesten Kreaturen, Objekte und Landschaften mit Hilfe heutiger Technik aussehen können. Aber ich finde, diese alte Grafik hat ihren ganz eigenen Charme.
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766 Std. insgesamt
Verfasst: 24.06.14 23:07
Es funktioniert bis jetzt einwandfrei (Win 7 64Bit) im Kompatibilitätsmodus für Win 95.
Leider nur auf Englisch verfügbar aber das sollte eigendlich kein Probelm sein.
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11 Std. insgesamt
Verfasst: 13.02.22 05:56
So, why is RIVEN hard to recommend? Let's start with the simple and obvious: the game's presentation, which was once one of its greater selling points, now makes the game look like a 100-year-old black & white photo album. That is to say, quaintly curious at best, and mind-numbing at worst. Add to this, the subtler problem of the game's pacing: Riven's puzzles are relentlessly logical and diegetic, meaning they are all firmly grounded in the story and mystery of the game. Unfortunately, this also means that they are often hard to uncover, and, once solved, it is not really clear how they tie in to the rest of the puzzles across the island. Finally, there are usually many different goals and avenues that can be pursued throughout the game, which makes it hard to tell when you are making real progress and when you are just beating sand. When in these situations, your only real reprieve is to dive into large swaths of backstory that the game imparts on you at a few key parts of the game. This essentially means that it is up to you to drip-feed yourself story content and motivation to make it through the more challenging portions of the game.
These problems feature heavily in my overall view of RIVEN today. Make no mistake: this game holds the profound distinction of being one of the very few video game stories I have ever played whose themes have left a deep and abiding impression on my adult self, while also being a game that has aged incredibly poorly, and which I struggle to place in a landscape filled with games that are far more successful at blending their (admittedly more limited) stories with action potential.
It breaks my heart that I haven't found a way to sell anyone on this game in my entire life. But I do have hope for the future: the Starry Expanse project, which has been plugging away for years to remake this game in Unreal Engine 5, has not only made tremendous headway towards renewing the game for modern audiences, but has even received official blessings from Cyan (the original developer). Evidently I'm not the only one who appreciates this game and believes that its dated mechanics and presentation have done it very little justice in the modern age. RIVEN deserves to be enjoyed and admired by anyone who takes video game writing even remotely seriously. Try it!
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4855 Std. insgesamt
Verfasst: 26.01.22 21:09
Riven is a solitary game; it is about you figuring out the environment and history by exploration and interaction. I have played and completed Myst (I), Exile (III) and Revelations (IV) and I can certainly say that I find Riven to be the more challenging, although still very fair in the design and logic of the puzzles. Riven does not require you to be familiarized with Myst, however, exposure to Myst will give you a sort of atmospheric idea of what you could probably encounter in Riven. Riven has everything you need to solve the puzzles within the game, there's no need to look elsewhere, but be advised that you probably won't be able to solve the puzzles without getting immersed in the story.
I'm very pleased to have finally completed this adventure on my own. Looking back, I'm a bit impressed at how I was able to figure out some of the puzzles; I admit I over-analyzed some of them and I wasted ridiculous amounts of time searching for what later I found were red-herrings, that's why some note taking will go a long way towards connecting all the dots to complete the game a bit quicker.
If you are an impatient person that needs constant rewarding, then this game may not be for you. If you love to observe, analyze, and patiently put together clues to solve a mystery, then this adventure may be more to your liking.
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681 Std. insgesamt
Verfasst: 14.01.22 16:55
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631 Std. insgesamt
Verfasst: 13.01.22 23:00
Masterfully intertwining its worldbuilding with its puzzles, Riven presents a cohesive and tangible world filled with enigmas within enigmas, where understanding the solution means understanding the people, culture, rules and symbols that govern its world, and preceeding titles like The Witness or Fez, it offers a singular idea to the player that progresssively and beautifully flourishes into revelation with each new discovery of its meaning, exposing its crucial purpose and importance to every facet of Riven's existence.
A meticulously designed gameworld that perfectly parallels the antagonist's obssessive imperialistic dreams of divinity and supremacy over the world of Riven, and whose vision is ultimately and inevitably undone by the same reverence he bestows upon the devices and symbols he created in his tyranny. And just as his unsustainable dream crumbles apart, so too does the player's, as figuring out Riven means the destruction of its mystique, and while the awe of enlightenment is something that I will never be able to experience ever again in Riven, the joyful smile I get while looking at my notebook filled with scribbles and doodles of its world is proof that I was truly there.
Refrain from resorting to a guide, click anything and everything, close and open every door, observe closely, and take a sip each time you have to endure a grueling slow animation, and I promise it will be worthwhile.
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439 Std. insgesamt
Verfasst: 11.01.22 20:19
Anyways, great game. Nice story continuation, and everything.
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751 Std. insgesamt
Verfasst: 02.01.22 18:35
It's a shame that there's no masterpiece edition with high definition visuals.
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504 Std. insgesamt
Verfasst: 27.12.21 23:46
Lets start with the negatives:
First off their is a problem with navigating the in-game world. Its absolutely gigantic and has hundreds of screens to visit, often even with multiple angles. But only a small amount actually contain puzzles and interactables, which themselves are often cryptic. This makes moving between them a hassle as many of the screens are just filler from one location to the next and also often leaves you aimless as your unsure what is actually relevant.
Worse yet, the devil is in the details. Many progress-critical things or nooks are often well-hidden or easily missable. But 95% of the time you try to be thorough, while searching a screen, you will find nothing relevant because its serves as filler. This makes the search for actual important details frustrating and will often cause you to become stuck.
Let me actually give some examples:
1.While leaving an area, there is a double door, that can be closed, to reveal hidden passage ways
2.Vehicles turn around before moving, turning the door with them;
usually you arent given the option to leave this door, even if you see a walkway,
but in one case it allowy you to leave the other side
3.A lever raising a staircase, but the lever just looks like the end of a railing
4.At one point you have to slowly move through multiple screens to sneak up to some animals;
Your reward? You cant interact with them, but get to hear the sound they make, which in fact is supposed to
be an important clue
The result of all this is, that a lot of the time youll be aimlessly wandering around thinking you have to solve a puzzle, when in reality you just missed a banal detail on a some screen of a hundred.
And this is all beside the very difficult major puzzles the game gives you.
So my initial experience was very negative and looking up walkthroughs didnt help my opinion, as they initially only gave solutions without context and explanations.
However what turned around my view, was well written walkthrough which gave lots of context for in-world and instead of writing out solutions, they first gave hints on how to solve the puzzle yourself before revealing the solutions.
I seriously think you need a walkthrough to enjoy this game, as its otherwise to frustrating when you get stuck. The walkthrough I used was from https://www.angelfire.com/ri/Riven5/it.html
Now for some positives:
While the major puzzles are seriously obfuscated, actually solving them can be quite satisfying as it involves learning and understanding much of the worlds rules.
For example: I found a tool, which allowed me to figure out the worlds math system and how our numbers correlate to theirs.
The game itself is also very beautiful with its pre-rendered backgrounds.
I can recommend this game with the assistance of a well-written walkthrough.
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842 Std. insgesamt
Verfasst: 22.12.21 22:20
Although it grew on me over the years, I was never really a fan of Myst, which explains why I never got around to play any of its sequels. I realize now that that was a misjudgement, because even though Myst was seminal in this style of puzzle adventure games, Riven is vastly superior.
Although the gameplay is similar to Myst - point-and-click navigation through pre-rendered scenarios, with live action cutscenes - the visuals are hugely improved. In fact, it has aged better than most 3D graphics games from 1997 (not that I don’t find low-poly models charming, mind you). The soundtrack and effects are also much more polished.
Although the mechanics of the puzzles themselves is similar to that of Myst, they are much harder in Riven. This is because, although Myst was non-linear in general, puzzles were mostly self-contained within a certain Age/island. That’s not the case in Riven, as puzzles from different island are interdependent, meaning that clues to a puzzle may be spread throughout the game world. Which, personally, makes for a more interesting, and challenging, experience (if you’re familiar with more recent puzzle adventures, you may have faced this level of puzzle solving in The Witness or Fez). What I actually find more annoying is the pixel hunting for buttons and levers ([spoiler]or those doors cruelly hidden behind opened doors[/spoiler]), which provide me little puzzle solving satisfaction.
As for the plot, it builds on the one of Myst, providing more details on the characters and the mechanics behind “the Art” (although I’m not sure universes such as this one benefit from very detailed explanations, it’s difficult to maintain the internal consistency both for the authors of the game and the authors of the Ages).
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758 Std. insgesamt
Verfasst: 21.11.21 13:21
For the first few hours, I enjoyed exploring the islands, learning the number system, and slowly increasing my understanding of some of the lore and culture of Riven. Around three or so hours in, I hit a brick wall, and couldn't find anything else to do. After another two hours of searching, I gave up and looked at a walk-through for this one step.
I was annoyed by how easy to miss the path forward was, and equally annoyed at myself for caving in. Perhaps this was the early warning sign that I should have dipped right there. But I kept playing, and kept hitting brick walls. I would search for an hour or so, then give up again. Towards the end, I just left the walk-through open so I could tab to it whenever I got stuck.
Admittedly, by using a walk-through I did ruin the game for myself. I reckon that I could have beaten the game without a walk-through - though I also think it would have taken me an age; each brick wall that I got stuck at had a solution that had me questioning if the developers were pulling some kind of practical joke.
I continued to slog through, still enjoying those occasional moments when the solutions were difficult (but not obtuse) to figure out. The death blow to my play-through came after the animal carving room, when I finally entered the correct password, and was given two books to read.
The first one took me 45 minutes to read thanks to the near illegible cursive writing and just when I thought it couldn't get any worse, I read the second one. It put me into a cut-scene, then cut to the (unskippable) credits, and booted me back to the main menu, with not so much as an auto-save. I hadn't been saving often, as Riven didn't have any 'lose-able' situations (ie. combat) before this.
Though it probably would not have taken me too long to get back, this was the straw that broke the camels back. The highly interesting setting and the enjoyment derived from the furthering of my understanding of the Riven culture was not enough to offset the frustration induced by the often obtuse puzzle design and the specificity required for many of the clues. These two negative factors additionally resulted in my use of a walk-through, which severely reduced my enjoyment - after I broke that first barrier and cheated once, there was little moral incentive to stop me from doing it again.
Maybe at some point I'll come back to Riven again and my thoughts will change and mature, but I can promise that it's not going to he happening anytime soon.
To briefly surmise if you don't feel like reading my own Riven-length novella - I wanted to love the game, but was unable due to the frustrating puzzle design.
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1509 Std. insgesamt
Verfasst: 11.09.21 05:58
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486 Std. insgesamt
Verfasst: 11.09.21 03:04
This version of the game runs using ScummVM which means it should run just fine on modern systems, albeit with some letterboxing.
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3730 Std. insgesamt
Verfasst: 08.08.21 15:56
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245 Std. insgesamt
Verfasst: 04.03.21 14:15
10/10
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630 Std. insgesamt
Verfasst: 30.12.20 19:50
I originally got the game on the five CDS back in 1997 and then upgraded to the DVD in 1998 and then have purchased it again on PS1. Got so frustrated that I threw the discs away and then repurchased them in a cycle that has repeated at least five times. Buy, play, become consumed, go mad, swear the game off, destroy the discs, wait a couple of years, try again, repeat. I have gotten married, raised four kids, earned three college degrees, spent over 20 years in education. Started a philosophy program at my school and earned the nickname the 'Human Google'. Can't solve Riven.
Ah, the fates are cruel! I guess I am dumb as dirt after all. But I will die before I look at a hint at this point. I am far too committed at this point to my stubborn refusal to accept help. It probably is the tiniest thing that I somehow keep overlooking or I have permanently blinded myself due to my emotional investment over the decades! So here I am again, eight hours in for my latest iteration and I am EXACTLY where I was back in 1999.
So yeah, I would recommend it. What else you going to do with your life?
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621 Std. insgesamt
Verfasst: 28.12.20 12:40
It features one big coherent puzzle room, complete with hints, and a compelling story, and a sense of mystery and wonder.
Enough said. Go. Enjoy.
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391 Std. insgesamt
Verfasst: 23.12.20 12:13
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721 Std. insgesamt
Verfasst: 23.10.20 23:52
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948 Std. insgesamt
Verfasst: 19.10.20 00:15
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53 Std. insgesamt
Verfasst: 19.09.20 12:15
It was a great game then, and it still is today.
9/10
https://www.youtube.com/watch?v=-4wfyIduJyY
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749 Std. insgesamt
Verfasst: 13.08.20 02:03
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1211 Std. insgesamt
Verfasst: 06.07.20 23:05
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470 Std. insgesamt
Verfasst: 08.06.20 19:28
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821 Std. insgesamt
Verfasst: 28.05.20 03:12
There is a vast and diverse world to explore and more of the Myst story is revealed. There is no 'right order' to accomplish things and no penalties for making mistakes (except perhaps at the very end). Kudos to Cyan for the explicit Save feature which really came in handy for a quick return to prior areas where I had missed information.
What a journey! One I would highly recommend to anyone who's never experienced it or to an adventurer who has not made a recent visit to Riven. The technology is a bit dated but the game is absolutely brilliant. And, yes, I admit, I did finally peek at a walk-through on several occasions when the mechanics got the better of me!
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47 Std. insgesamt
Verfasst: 26.05.20 02:52
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598 Std. insgesamt
Verfasst: 19.05.20 20:34
The graphical quality is not the best, and the gameplay is literally going through pictures. But turn down the lights of the room you are in, make sure you have a decent speaker set connected, and get sucked into this world.
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1367 Std. insgesamt
Verfasst: 27.04.20 20:54
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290 Std. insgesamt
Verfasst: 26.04.20 01:21
- Masterfully created world and the script.
- The characters and the attention to details.
- Music and sound design.
- Endings.
Cons.:
- Some puzzles seem too hard.
In general, it's just the perfect game of its time!
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544 Std. insgesamt
Verfasst: 22.04.20 17:30
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313 Std. insgesamt
Verfasst: 10.03.20 15:31
My big problem with this game is the ridiculous ways to progress. I will not spoil anything, but there was a big door and there were two pathways behind the open door. Another being an overhead pipe that you can go through, and a locked door that you can go under. Then again, that was to my annoyance because it wasn't a clever puzzle, but bad game design. However, besides this inconvenience Riven is a good game, even though the graphics are a bit out of date, it is still a creative work.
7/10
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384 Std. insgesamt
Verfasst: 09.03.20 04:26
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736 Std. insgesamt
Verfasst: 21.02.20 21:23
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1401 Std. insgesamt
Verfasst: 11.02.20 03:03
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923 Std. insgesamt
Verfasst: 31.01.20 12:47
If you have a deep need for a Powerpoint presentation which is more beautiful, engaging and challenging than any game released in the last 20 years, this is for you.
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186 Std. insgesamt
Verfasst: 10.12.19 13:17
Riven I think holds up as one of my top 5 games of all time, primarily for nostalgia, but also because its large-scale puzzle is fantastic. It’s the primary reason I think I enjoy a good puzzle game, such as Obra Dinn, or The Witness. Riven I feel like could be compared to the Dark Knight, you can play it without knowing about Myst or the sequels that came after it, and still enjoy it. Popular belief would most likely say that it’s required to play Myst first, which I agree with and disagree with.
If you’re into large scale puzzles this is a good game. If you like puzzles that really force you to look around, listen, and think hard, this is a good game to play. If you really like Golden Beatles, and lots of stucco, and lots of ocean horizons, then this game is the game for you.
I would like to mention that, yes, the resolution is way lower than your typical game. But I think when playing, you have to keep in my mind that this was produced for computers with smaller resolutions. Look at this game from an innovative perspective for it’s time. This game is no Doom, but it did come from a studio that did make Myst, which was in a way a sort of Doom. Cyan Studios I guess has always tried to push the boundaries in video game emersion through sound, realism, and world building. If you view the game through that lenses, then you’ll enjoy it more. The resolution or any other “old game” gimmicks will fall into their respectful places. It’s the same approach I take when examining old Medieval art.
I’ll even take it a step further. Riven is a good case study to examine how people back then used to approach games. They bought games because they knew they were smart and could solve hard problems. Majora’s Mask, another top five of mine, is the same thing. Both games are full of puzzles and game play that force you to think.
If the game isn’t working on your computer, look up ways to fix the problem! Maybe in a way that’s the first puzzle for you to solve, because believe me, the puzzles of Riven will stretch your brain. You think people are joking when they recommend getting some pencil and paper?
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443 Std. insgesamt
Verfasst: 03.12.19 08:44
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969 Std. insgesamt
Verfasst: 23.12.15 19:18
1. Start the game
2. Alt+tab out and open up the Task Manager
3. Under the 'Processes' tab, find Riven and right click it
4. Select 'Go to details' on the right click menu
5. Right click Riven again
6. Select 'Set affinity'
7. Set it to run on only one core by unchecking all of the boxes except for one
This should solve the problem of it crashing after a few minutes of play, but you will have to do this every time you start up the game.
Besides that, there's not much else to say. Riven is a great game, there's a reason it's considered a classic.
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Release:04.08.2020
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