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Total War: WARHAMMER III - Hotfix 4.2.2
Total War: WARHAMMER III
19.03.24 11:01 Community Announcements


Greetings!

Today we're bringing you Hotfix 4.2.2 for Total War: WARHAMMER III, which tackles a few bugs, crashes, glitches, and more.

Here's what we've got:

  • We've made some visual adjustments to Saytang to ensure lore authenticity, aligning it with the concept art we previously shared within our blog "Patch 4.2 Shadows of Change Content Additions – Part 1: Cathay".
  • Fixed a crash that could occur during Sea Encounters.
  • Various Griffons have grabbed a slice of the Upelkuchen cake and are no longer shrunken on the Campaign map.
  • Replaced Assault Unit (Deal damage to one unit in the target army) with Assault Units (Deal damage spread across a random portion of units in the target army) for all characters. This affects the following heroes:
  • [list]
  • River Troll Hags
  • Skink Oracles
  • Empire Battle Wizards
  • Necromancers
  • Glade Captains
  • Vlad Von Carstein (As a Hero)
  • Frost Maidens
  • Iridescent Horrors
  • Fixed an issue where the Changeling's Trickster Cults would be revealed when any army (including enemy armies) retreats from a pre-battle involving the Changeling.
  • Melee units now have a bit of an easier time pinning down Katarin's sled.
  • Katarin's sled can now be more reliably targeted by missile weapons.
  • Fixed a specific issue where Legendary Heroes would not spawn if the army they intended to spawn at (usually the faction leader) was in a settlement that was under siege. We have noticed some additional edge cases of Legendary Heroes failing to spawn which we are currently investigating.
  • Fixed Vlad and Isabella von Carstein not being able to scout ruins when they are Heroes.
  • Fixed Vlad von Carstein not spreading growth as a Hero.
  • Celestial Lion is now a High Threat target. (All single entities are High Threat targets and take focused damage when caught in a splash attack.)
  • Saytang, The Watcher causes Terror, but hasn't been causing Fear as intended. We're not sure the dictionary supports our position on the difference, but Saytang is too scary for us to tell him no, so, he now causes both Fear and Terror.
  • Fixed the Cathay technology "Yin Hex" displaying melee units in its tooltip despite it only applying to ranged units.
  • Raknik Spiderclaw can now equip the Spider Banner magic standard, as the spider gods intended.
  • Beastmen advanced recruitment horde buildings now correctly appear in their own group.
  • Fixed an issue with Bretonnia Lords where their unit cards did not match their 3D model.
  • Druzhina now flips a coin during one of his idle animations instead of simply miming the act.
  • Fixed an issue in the Sisters of Twilight quest battle "Search for Ceithin-Har" where the herdstone buildings could be manually targeted and destroyed by ranged units.
  • Caravan Master skills that modify encounters (e.g. amount of Cargo paid as a toll or the chance of an Ambush Battle occurring) are now correctly calculated with each skill level.
  • Fixed Drycha not receiving the "Stolen Power" trait when unlocking Coeddil.
  • Fixed instances of Heinrich Kemmler's portrait being extremely wide.
  • Fixed Ulrika Magdova's porthole being too zoomed out.
  • The 3D porthole for the Chaos Lord of Tzeentch on a Disc of Tzeentch no longer focuses exclusively on his crotch.
  • Clan Skrat's faction leader Metastorm is now properly generated with both a face and a name.
  • The Kislev red line skill "Creatures of the Land" now correctly states that it applies to Frost Wyrm units.
  • The Bretonnian vow "Pledge to Campaign" (win a siege battle in a desert or jungle climate) can now be completed when reinforcing in battle.
  • Added the missing Chaos Warshrine mount to the Chaos Sorcerer Lord of Tzeentch (Metal).
  • Renamed the Grand Cathay technology "Nan-Gau Polearms" to "Nan-Gau Weaponry" to better reflect the effects it provides.
  • The Chaos Sorcerer and Chaos Sorcerer Lord of Tzeentch (Metal) now correctly have the "Prismatic Plurality" skill instead of "Evasion" on their magic line.
  • The Lizardmen Exotic Animals resource building now also affects Feral Troglodons.
  • The Lizardmen Exotic Animals resource building has a hidden effect reducing Recruitment costs - this effect is now visible.
  • The Hexoatl landmark building Blessed Incubator now also affects Feral Troglodon and Dread Saurian units.
  • When using the MS store version of DaVe, reprocessing the campaign no longer breaks frontend faction selection.
  • Fixed the camera clipping into the terrain in the intro cutscene to Grombrindal's quest battle "Rune Helm of Zhufbar".
  • [/list]

    Recently we learned that one of the random names generated from the High Elf pool had connotations that could be tied to an abominable character from 20th Century history. Upon learning this, our teams have taken immediate action to return to WARHAMMER II so that we can release an update removing the name.

    As the name is also accessible within WARHAMMER III, we've similarly directed our team to make the very same update here as well.

    We apologise that the name has been present in the game for this long, and are grateful to those who brought it to our attention so that we could take action.

    Once again, thank you for your continued input and feedback on Patch 4.2.0, Hotfix 4.2.1, and the game as a whole. Please keep sharing your insights with us on our official forums, and we'll see you on the battlefield!

    — The Total War Team

    Code For the latest news and announcements, drop by our official social channels.

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    Release:16.02.2022 Genre: Strategie Entwickler: Creative Assembly Vertrieb: Sega Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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