News Liste Transroad USA

Patch Notes v1.1.0b1 (Public Test Branch)
Transroad USA
14.12.17 16:43 Community Announcements
Dear community,

since we want to make patches available to you directly instead of handing it over to quality assurance before, we have created a separate Steam branch that you can activate on your own. This is so to speak a “branched off version” of the official version.

How to activate the “Public Test Version”:
[olist]
  • Right click on TransRoad: USA in your Steam library.
  • Click “Properties”.
  • Click on the tab “BETAS”.
  • Choose “public_test_version” from the dropdown list.
  • [/olist]

    Steam will now add a download for TransRoad: USA to the download queue.

    Generally speaking, savegames will not be downwards-compatible.
    For example, the Public Test Version is v1.0.8b1, and these savegames will not be compatible with the v1.0.7 official version!


    Performance:
    • We minimized some more lags even further, like interacting with the driver staff list in the HQ menu, placing your HQ or the generation of contracts.


    Contracts & Trucks:
    • Sometimes, competitor trucks would not park correctly in their own depots. This would lead to follow-up bugs when you perform a takeover on this competitor, and it has been fixed.
    • Enemy trucks sometimes tried to drive from their current destination to exactly the same destination. This has been fixed.
    • In some cases, trucks would not go to the correct next recurring contract in the schedule, but skipping one recurring contract. This has been fixed.
    • There was an error with saving and loading special contract data which has been fixed.
    • There was an error with saving and loading fuel price data which has been fixed as well.
    • When dragging a single truck or a single trailer from the “idle” list, there was no icon on the mouse that indicates the drag, making it look as if it didn’t work. This has been fixed.
    • Trying to cancel more than 3 contracts was possible and led to the 4th contract always staying in the “trash bin”. This was fixed.
    • When trucks were on the way to a maintenance depot, and they had a breakdown on this way, they would not start maintenance in the depot correctly, but instead park in the usual way. This was fixed.
    • Pathfinding of all trucks was improved by giving each truck (competitors and player) an own “seeker object”. This removes problems with waiting competitor trucks for their “turn” to get the seeker object.


    Other:
    • Closing the contract list panel now does not put the game into play mode anymore, but instead stays in pause (if your game options are set to pause when it opens).
    • Entering the truck follower mode (dashboard at the bottom), the game does not go to play mode automatically anymore.
    • When a driver quits because the player didn’t raise his/her salary, the amount of drivers in the HUD in the top-left did not reduce. This is now fixed.
    • When creating a screenshot for the autosave did not succeed, the autosave message in front of the play buttons did not go away. This has been fixed.
    • Scrolling with the mouse wheel is now possible anywhere in the idle truck list (just like in the all and busy list).
    • Trucks having a breakdown were at the very bottom of the truck list when grouped by maintenance data. Now, they are at the very top.
    • Refreshing the truck list does not result in frequent rebuilds and resets of the scroll bar anymore. The lists are now much calmer.
    • When loading a savegame or starting a new game, the amount of unread messages next to the envelope icon did not reset. Instead, it showed you the number of unread messages you had before. This is now fixed.