News Liste Crossout

Crossout: Frostbite Assault. Changes in parameters of parts and co-drivers
Crossout
08.02.24 06:10 Community Announcements

Lupara


  • Damage reduced by 15%.

Comment: the efficiency of this weapon is too high for its PS indicator. The shotgun was almost identical to the “Sledgehammer” in terms of damage dealt.

Tempura


  • Damage increased by 13%.

Comment: the damage has been increased due to changes applied to the “Blight” cabin.

“Ammo pack” and “Expanded ammo pack”


  • Now ammo packs don’t increase the amount of fuel in boosters. Now this can be done using a special module “Rune-1”.

Icarus VII


  • Increased inertia when turning.
  • Speed reduced from 90 to 85 km/h.

Icarus IV


  • Increased inertia when turning.

Comment: the increase in inertia should reduce turning sharpness and make a vehicle with hovers more difficult to control. Reducing the speed of “Icarus VII” is aimed at making other “epic” movement parts more competitive against them. Relative to the test server, the inertia of “Icarus VII” has been significantly reduced and has been brought closer to the version that was on the game server before the update. The inertia was also somewhat reduced for the “Icarus IV” hover.

Gerrida I


  • Speed reduced from 70 to 65 km/h.
  • Reduced surface grip. Now the car with these legs has become easier to push.
  • Increased inertia when turning.
  • Durability reduced from 450 to 410 pts.

Comment: “Gerridas” have completely replaced the other legs and are currently the strongest movement parts. These changes, as well as corrections to the interaction of legs and hovers on the same car, should help correct the situation and bring the effectiveness of those legs up to the expected level. Relative to the test server, the grip has been increased, but it is still significantly lower than on the game server before the update.

ML 200


  • Durability increased from 750 to 790 pts.

Bigram


  • Durability increased from 600 to 660.
  • Added 25% resistance to explosive damage.

Comment: relative to the already mentioned “Gerridas”, “ML 200” and “Bigram” demonstrated rather low own survivability and were more often destroyed in battles, which we aim to correct.

Atom


  • Power penalty reduced from 17% to 15%.

Comment: the change is a small bonus to the changes to the control physics of a number of movement parts described above.

Bigfoot


  • Durability increased from 565 to 670 pts.
  • Mass increased from 280 to 330 kg.

Comment: the change is designed to increase the rather low survivability of the wheels. We significantly increase the durability of the “Bigfoots” in exchange for making them noticeably heavier. We’d like the “heavy” and large wheel to be durable and playable on more than just fast cars.

Omni


  • PS increased from 250 to 300.

Comment: the reason for increasing the Power score is that the efficiency of movement parts is too high in battles at 4000 — 7000 PS.

Small track


  • Speed increased from 90 to 95 km/h.
  • Power penalty reduced from 12% to 9%.

Reinforced track


  • Maximum speed increased from 75 to 80 km/h.
  • Power penalty reduced from 22% to 17%.

Sleipnir


  • Speed increased from 80 to 85 km/h.
  • Power penalty reduced from 20% to 15%.

Armoured track


  • Speed increased from 65 to 70 km/h.
  • Power penalty reduced from 40% to 30%.

Tank track


  • Maximum speed increased from 60 to 65 km/h.
  • Power penalty reduced from 55% to 42%.

Goliath


  • Maximum speed increased from 55 to 60 km/h.
  • Power penalty reduced from 70% to 55%.

Comment on all tracks: it’s the least popular class of movement parts. The change is additional to the aforementioned physics and control changes, which are designed to increase the dynamics of tracks.

Catalina


  • Reduces the damage of all mounted weapons by 15% (instead of 17% previously).
  • As damage is dealt with any weapon, the weapon’s maximum damage increases by 7% (instead of 8% previously).
  • The perk’s effect stacks no more than once every 4.5 sec. (instead of 4 sec. previously).

Comment: high efficiency and versatility of the perk. Now the damage of the weapon will be higher than before, but only up to the moment when 3 “stacks” of the perk are accumulated (up to the moment when the bonus is summarized 3 times). After that, the overall damage will be lower relative to what it was before the change. Also, the bonus damage accumulation will take a little longer.

Blight


  • The perk now also adds 0.5% to the parts heat level from flame weapons.
  • The distance required to charge the perk reduced from 500 to 300 m.
  • Perk damage bonus reduced from 35% to 20%.

Comment: with this change, we would like to remove the cabin’s status as a non-alternative cabin for flamethrowers (largely due to its high bonus to fire damage). In return, the perk now additionally increases the heating of parts. Please note that “0.5% to heating level” means that if a flamethrower heats a part by 0.5% for a single infliction of damage, it will heat it by 1% in the same amount of time under the effect of the “Blight” perk.
We’ve also increased the damage of flamethrowers and “Tempura” to compensate for the changes and also make them more effective when combined with other cabins.

Cerberus


  • Added perk: while the cabin's built-in melee weapon is active, the damage of the other saws mounted on the car is increased by 15%.

Comment: before the change, the cabin actually didn’t have its own perk. With this change to “Cerberus”, we would like to increase its demand, which has remained low for a long time.

Icebox


  • Increased the damage bonus for weapons with limited aiming angles from 15 to 20%.
  • Added a 40% bonus to the rotation speed of such weapons.

Comment: the cabin’s demand among the player is low. Increasing the rotation speed will make playing with weapons with limited aiming angles more comfortable.

Huginn


  • Power reduced by 9%.
  • Mass increased from 2202 to 2970 kg.
  • Mass limit increased from 17000 to 17600 kg.

Comment: previous parameters of the “Huginn” allowed to build vehicles on its base that were too mobile and durable for relatively low PS values. The increase in mass will reduce the overall durability of such assemblies, as they are often assembled for tonnage. The increase of mass limit is a partial compensation of the changes for vehicles assembled for high PS values.

Yokai


  • Damage increased by 12%.

Comment: in the current realities, “Yokai” loses to other epic weapons. Increasing the damage will increase its attractiveness and effectiveness.

Quasar


  • Added hit damage (65pts.) and 50% penetration ability.
  • Durability increased from 535 to 578 pts.

Comment: adding hit damage will help ensure consistency in damage dealt and increase the effectiveness of the plasma cannon.

Acari


  • The effect of the perk no longer damages not only the cabin, but also weapons, modules and movement parts.
  • Damage increased from 0.6% to 1.2%.
  • The durability of the part, after which damage stops being dealt, has been reduced from 25% to 10%.

Comment: “Acari” is an extremely effective weapon and it’s fairly simple to use it. After the changes, the ballista will remain effective against strong vehicles in terms of armour weakening, but will no longer affect their “important” parts (cabin, modules, movement parts, weapons).

Pyre


  • Reduced the optimal distance to 200 m.

Comment: this change should reduce the effectiveness of the rocket launcher in modes with armoured aircraft, where battles take place at long distances. It was announced before the “Rise of the machines” update, but was postponed due to technical reasons.

Remedy


  • Damage increased by 10%.

Comment: the damage of flamethrowers has been increased due to changes applied to the “Blight” cabin.

Tormentor


  • Damage bonus reduced from 80% to 70%.

Comment: the module gives an overly high efficiency boost to melee weapons, even when installed in a single copy.

FHT-3 Flock


  • Durability reduced from 105 to 41 pts.
  • Added 65% resistance to explosive damage.
  • Ammunition increased from 50 to 70 pts.
  • Active range increased from 9 to 12 m.

Comment: It’s no secret that “Flock” was more often used not for its intended purpose, but as a good option for armouring a vehicle. With these changes we increase its effectiveness against homing rockets, but remove its “armour” status, for which this part was not intended in the first place.

Thyrsus


  • The number of charges increased from 7 to 10.

AA Gun-4 Starfall


  • Damage increased by 10%.
  • Durability increased from 608 to 652 pts.

Comment: the changes to “Thyrsus” and “Starfall” are being made due to their lack of effectiveness compared to other weapons of legendary rarity.

B12 Dove


  • Energy drain reduced from 7 to 6 pts.
  • PS reduced from 2800 to 2400.
  • Damage increased by 25%.
  • Now the mines remain on the surface for 30 sec. (instead of 10 sec. before), but no more than 4 mines can be active from a single “Dove” at the same time.

Comment: initially, the minelayer was a rather highly specialized weapon that should not be effective at all times, but even in the situations for which it was designed, its performance left much to be desired.

RA-1 Heather


  • Cooldown increased from 10 to 13 sec.
  • Projectile speed reduced by 10%.

Comment: the weapon deals massive damage, allowing it to critically damage any vehicle with just one hit. Even though the implementation of this damage isn’t the easiest, the weapon still stands out in terms of its effectiveness. We decided to keep the feature of high damage while simplifying the game against “Heather”.

Mandrake


  • Reloading time reduced from 1 sec. to 0.3 sec.

Comment: this will improve the usability of “Mandrake”. Reloading now takes the same amount of time as when using “Heather”.

Assembler


  • Charging time reduced from 2 sec. to 1 sec.
  • Increased the time during which damage grows after a full charge from 2 sec. to 3 sec.

Comment: since now a full charging (without perk) is faster, the damage at any time (except when firing without charging and with a fully charged perk) will be higher.

Pulsar


  • Added hit damage (78 pts.) and 50% penetration ability.
  • Durability increased from 693 to 748 pts.

Comment: these changes are similar to the changes for “Quasar”.

Hurricane


  • Optimal range reduced to 200 m.

Comment: similar to the changes to “Pyre”.

Draco


  • Damage increased by 10%.

Comment: the damage of flamethrowers has been increased due to changes applied to the “Blight” cabin.

Yokozuna


  • Speed increased from 65 to 67 km/h.
  • Mass reduced from 4500 to 3500 kg.

Comment: “Yokozuna” is far from the most popular legendary cabins. With these changes we develop its original idea as a cabin for durable and relatively fast heavy vehicles.

Firebug


  • Damage increased by 10%.

Comment: the damage of flamethrowers has been increased due to changes applied to the “Blight” cabin.

Co-driver “Grizzly”


  • The talent is now activated after 2 hits to the cabin (instead of 3 hits to any parts of the vehicle previously).
  • The effect lasts 6 sec. (instead of 4 sec. previously).

Comment: the talent of “Grizzly” is the most effective and easily used among all other talents of the co-drivers. The changes have 2 goals: to make the talent more specialized and suitable for vehicles with not fully armoured cabins, and to give the enemy a chance to prevent their opponent from activating the talent of “Grizzly”.

Co-driver “Hertz”


  • Now the passive skill “High resistance” reduces the rate of not only heating but also freezing from enemy weapons.
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Release:30.05.2017 Genre: Rennspiel Entwickler: Targem Games Vertrieb: Gaijin Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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