News Liste Dead Effect 2

Dead Effect 2 Update BETA available
Dead Effect 2
13.03.19 15:48 Community Announcements


We're finally getting close for a final release of the update and two DLCs we've been working on for so long. Although we've been testing and bug-hunting relentlessly, it's possible that there are still some issues remaining and we'd be grateful if few of you would like to try the update before it goes officially out. 

If you want to access the beta, open properties for Dead Effect 2 in your Steam library, open BETA´S tab and in the combo box select "testing external". 

This will update your version to our latest beta. All your saves from the previous version will be automatically backed-up (to files profile0.sav.updatebackup) in case you would want to revert to the standard version before we'll update it. You might want to back up your data manually before you switch to beta. You can find save files in AppData/LocalLow/Badfly Interactive/Dead Effect 2/ folder on your computer


Apart from the numerous old bug fixes and some small improvements, the update contains a lot of new content and some handy new features:

- New armor and implant sets and new upgrade modules for them with various unique boosts and bonuses, allowing you to customize your character even more.
- New weapon upgrades - you can now improve or modify your weapons with laser sights, penetrating ammo, scatter ammo and various new special boosts.
- New weapons, each in several variants. There are several small knives, throwing stars, 3 new big melee weapons, 6 secondary firearms including a small submachine gun, a new shotgun, and a new heavy rifle, all waiting to be added to your arsenal.
- A big pile of various unique weapons that can be unlocked by advancing in weapon training and finishing side tasks, bringing a total number of unique weapons to 25. New grenades, combo-weapons like a sniper-modified machine gun, shotgun revolver, powered melee weapon, shotgun modified to a powerful slug thrower...
- Abilities that unlock two new weapon slots - one for small melee/shurikens and one for additional general secondary, meaning that you can, for example, carry a sword and a pistol to the fight, or a knife and two pistols (and your main weapon of course)
- Dual wield ability, so you can hold that sword and pistol, or two pistols, or whatever you want, at once.
- Voice chat
- Weapons with holographic sights can be now customized - you can choose the size, color, and shape of the dot.
- Several new side tasks
- Few improvements in the store screens (you can now mark weapons as favorite and filter available weapons based on their type)

The update also contains necessary data for both upcoming DLCs. These are not yet available, but you can have a glimpse of some of the new stuff that will be available with CyberMagic DLC.


Info about upcoming DLCs:

CyberMagic DLC unlocks a fourth playable character, Xandria aka Cyberwitch, who specializes in active ability uses. It also adds a lot of new combat abilities that can be used by other characters too, and new unique ability for each of the characters. You can also equip experimental psionic accelerator as a secondary weapon that can interface with your abilities and improve their efficiency. Psi-acc can hold two additional abilities, meaning that you can enter the mission with two combat abilities activated in your Psi-acc and two additional of your choice for support.

Escape from Meridian DLC is a story expansion adding a new story arc with 10 story missions filled with new enemies, new features and some surprises. It also adds new levels for other game modes, a new game mode, special setting for increased difficulty, and some other small goodies like an unlockable ability to summon an auto-turret to the missions to help you with those new zombies.