News Liste Endzone 2

Developer Blog Post - Creating Our Settlers
Endzone 2
17.10.23 12:15 Community Announcements


- In this unforgiving world, we - the people - are the backbone of our survival. Our unique strengths, from scavenging to farming, are what keep our settlement alive. But each of us confronts the ever-present threats of diseases, relentless radiation, and the unforgiving natural environment, as we strive to secure a future for our community. Only together will we prevail. -



Creation of a Settler



The process of creating a settler involves meeting specific criteria, such as using a low-poly mesh and minimizing the number of bones for animation. Despite these constraints we try to enhance the details on a settler’s mesh. Unlike in Endzone 1, settlers will have fingers and even a nose tip this time. Well, it seems like now they even have to withstand the smells of a post-apocalyptic world.


- First version of our new mesh on the right and the old one from Endzone 1 on the left.

Level of Detail


Later in the game a lot of your settlers will be visible at the same time when viewing your settlements from a distance. This is where Level of Detail (LOD) comes into play. We’ll create different versions of a settler model each with further reduced mesh resolution. We do this until we reach a very abstract version. It doesn’t really have to look like a settler anymore as the player won’t identify it from a distance.

- Increasing LOD-Levels from left to right, reducing the overall polycount with increasing distance of the camera

Animations


At one point we’ll bring the settler to life through initial animations like the walk cycle. These tests are made before putting a texture on the settler to check if the mesh deforms correctly when animated and to do small adjustments to the mesh. If we would change the mesh after it was already textured it might require recreating the texture.



Textures


To make our settler look nice, he gets a new coat of paint. To make sure that our artist can paint the model correctly, there is a first test. Step by step we’ll move towards the final result.



Visual Variety


In order to make our settlers look more diverse, we give them different accessories, which we distribute as needed or randomly. For example, these can be different hair types, hats or tools.



Final Results


Of course, all this only comes together once our settlers inhabit our city. Our settlers have to perform various tasks, such as transporting resources or fishing. From time to time they also hold a short chat in the settlement's center.



What do you think settlers should do in their leisure time? Should they visit a campfire to warm themselves up or would you prefer your settlers to have no leisure time at all? Let us know in the comments below!



https://store.steampowered.com/app/2144640/Endzone_2?snr=2_groups_partnerevents_



As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.





Logo for Endzone 2
Release: Genre: Strategie Entwickler: gentlymad Vertrieb: Assemble Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Developer Blog Post - Ground Types & Mines
Endzone 2
16.05.24 13:05 Community Announcements
Developer Blog Post - Weather Conditions
Endzone 2
03.05.24 09:45 Community Announcements
New Screenshots arrived
Endzone 2
25.04.24 09:59 Community Announcements
We just hit 175k Wishlists
Endzone 2
24.04.24 15:02 Community Announcements
Earth Appreciation Festival is on
Endzone 2
23.04.24 14:33 Community Announcements
Developer Blog Post - Settlement Branches and Building Placement
Endzone 2
17.04.24 13:51 Community Announcements
Endzone @ triple-i initiative: First Gameplay Trailer
Endzone 2
10.04.24 17:13 Community Announcements
Listen up, Survivors
Endzone 2
28.03.24 17:28 Community Announcements
New Milestone: 150K
Endzone 2
27.03.24 15:21 Community Announcements
Developer Blog Post - Building Animations & Fluff Paths
Endzone 2
15.03.24 14:51 Community Announcements
Updated Release Schedule
Endzone 2
23.01.24 15:19 Community Announcements
Developer Blog Post - Expeditions & Exploration
Endzone 2
18.01.24 15:20 Community Announcements
125.000 Wishlists - Thank you!
Endzone 2
01.12.23 11:42 Community Announcements
Developer Blog Post - Prototype Development
Endzone 2
29.11.23 18:20 Community Announcements
Developer Blog Post - Creating and Designing Buildings
Endzone 2
10.11.23 13:17 Community Announcements
It's a wrap!
Endzone 2
27.10.23 13:02 Community Announcements
48 Hours Left & New Stretch Goal!
Endzone 2
24.10.23 10:20 Community Announcements
Developer Blog Post - Creating Our Settlers
Endzone 2
17.10.23 12:15 Community Announcements
You did it - 100% Funded!
Endzone 2
11.10.23 08:13 Community Announcements
Halfway to Our Goal in Just a Week!
Endzone 2
04.10.23 21:37 Community Announcements
Kick-starting Endzone 2 has begun!
Endzone 2
26.09.23 12:09 Community Announcements
Developer Blog Post - The Badlands, Map Generation & Vehicles
Endzone 2
14.09.23 09:16 Community Announcements
The Way Ahead
Endzone 2
11.09.23 14:46 Community Announcements
Endzone 2 | Announcement
Endzone 2
22.08.23 17:44 Community Announcements