News Liste Fear The Wolves

The Treasure Map Update is live!
Fear The Wolves
24.10.18 10:21 Community Announcements


Dear all,

As we announced last week, Fear the Wolves expands today with the release of the massive Treasure Map Update. We’re really happy to share with you the change log for this update which includes multiple new features, including a new weapon and enhancements to existing systems.

Added in this patch are a number of new looting rules and mechanisms to keep players discovering new elements of the map. Secret Stashes are now hidden throughout the ruins, containing high-tier loot that will give you an advantage over other scavengers, unlockable only with a treasure map findable in the wilderness.

Some buildings are also now boarded up, requiring the fire axe to break down the door and gather the goods inside. Waiting inside may be the new DMR SOK-94 sniper rifle, optimal at medium to long range.



Upgrades have also been applied to many of the game’s premier features. A full pass has been made on wolf behaviour and balancing, making them far more dangerous to players and a true PvE challenge.

Singular wolves will now attempt to sneak up on players, and packs are much more aggressive at protecting their territory and chasing down fleeing players, with more health and enhanced attack patterns. This joins tweaks to weapon balance, shooting feeling, and the addition of rooftop helicopter extractions to make Fear the Wolves better than ever before.



These changes join a host of quality of life tweaks, bug fixes, and minor additions - such as new end and tutorial screens, an improved drop experience, and additional sounds - to answer player demands and improve the game for everyone.

The NVIDIA Highlight system has also been integrated, allowing for automatic recording of big plays and huge kills for easy sharing on various platforms.



As always, please feel free to contact us if you have any feedback or technical issues that you want to alert us to. You can find the details of this patch below.

Features


  • Reworked shooting feeling [list]
  • Improved the transition from hipfire to ADS to make it smoother.
  • Fixed mouse smoothness

  • Improved wolf behavior
    • Improved wolf movement (in narrow spaces, such as corridors or between objects, and on the stairs)
    • Wolves are now able to attack players standing on a raised surface, for example, a table or chair
    • Fixed wolves being stuck after spawn

  • New Weapon: DMR SOK-94 for mid to long range combat
  • Locked buildings that need to be broken open with an axe
    • Axes will now only spawn on special Fire Shields attached to buildings
    • Loot spawn has been balanced to take this new looting mechanics into account

  • Hidden stashes around the map, accessible through the discovery of treasure maps
  • Added a new extraction location in points of interest: building rooftops
  • Added new points of interest
    • Loading Station
    • Anomalous Forest

  • Reworked areas
    • Old Dam
    • Quarry
    • Security Checkpoint
    • RLS Vostok

  • Reworked loading screens
    • Show 4 tutorial hints, addressing the most important and critical parts of the game [list]
    • Zone shrinking
    • Wolf tutorial
    • Anomaly tutorial
    • Extraction tutorial

    [/list]
  • Added Nvidia Highlight (for Nvidia GPU owners)
    • The game will automatically be recorded based on your in-game actions.

  • Reworked the screen error log
  • Added a delay to gameplay effects related to weathers
  • Added an additional warning for Adrenaline
  • When hovering over objects in the inventory, the category will now be highlighted
  • You can now see the oxygen level of players in spectator mode
  • Reduced the VFX intensity of Heat water
  • Added vehicles in the new locations
  • Weapons now generate shells falling on the ground.
  • [/list]

    Game Balancing


    • Tweaked weapon parameters
    • Increased fire rate for semi-automatic weapons
    • [list]
    • CZ-75 (400 -> 450)
    • Fort-17 (450 -> 500)
    • TOZ-34 (400 -> 450)

  • Increased wolf resistance: be sure to shoot for the head!
  • [/list]

    Sound


    • Fixed the sound effects that weren’t added in-game
    • Added the sound of shells hitting the floor after shooting
    • Added a sound for killing people by ramming them with a vehicle
    • Added a special sound when killing another player


    Level Design


    • Improved Quarry location to make it an Orange location
    • Old Dam has been improved
    • Security checkpoint expansion
    • Added new props and improved the quality of some existing props


    Bugfixes


    • Improved the helicopter phase
    • Fixed an issue with incorrect particle distance with the airplane
    • Fixed the Downed debuff icon remaining on screen after a player has been revived
    • Fixed an issue in which the heat weather VFX remained on screen for longer and affected other weather patterns.
    • Fixed the incorrect timer notification after being knocked down
    • Added a interaction zone with knocked down players
    • Fixed the case that jacket with long sleeves would obscure the player’s view
    • Multiple localization fixes
    • Fixed the case that players would lose player collision when being revived by a person who standing directly above their corps.
    • Fixed a case in which RGO and F1 didn’t do any damages on players in close range.
    • Fixed some incorrect information displayed on the endgame screen
    • Fixed some cases that the scope and weapon were duplicated
    • Removed the 3rd person particle effects for the BLEEDING status effect.
    • Fixed water visibility while parachuting
    • Fixed the case that the bullet trails wouldn’t come from the weapon, but from around the player


    Known Issues


    • Nvidia Highlight will record when the player kills a wolf
    • Terrain bug near the loading station
    • Weapons other than pistols taken from loot crate (or secret stashes) will disappear if player drags them to pistol slot in the inventory.
    • If you close a door while being followed by wolves, they can achieve their jump animation through the door if you stay really close to it. If chased by wolves, keep a few meters from the closed door.
    • While loading your characters in the waiting room, they will fall through the ground for a second since the map is still loading.
    • The green boxes with Fear the Wolves written on them have a collision issue, and loot above them could be semi-hidden. Loot can still be taken if player comes close to the box.
    • Some players may have an issue that causes an unresponsive or invisible menu after this update. In this case, please restart Steam.
    • Some minor issues regarding the blocked buildings may appear.


    We look forward to receiving your feedback and meeting you in-game. Feel free to contact us if you have any issues.

    Fear the Wolves Team