News Liste Life is Feudal: Your Own

Fix and balancing (1.3.6.0)
Life is Feudal: Your Own
17.10.17 17:07 Community Announcements
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
:cool_lif:

Patch notes (ver. 1.3.6.0):



New features and tweaks:


  • You can no longer ‘Apply a poison’ to 1.5H swords(56)
  • Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
  • Horses also receive damage from impact
  • Cavalryman 90 level bonus from unsaddling is working properly now
  • Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
  • Added duration (2 seconds) for ‘Inspect’ ability (id=208)
  • Marble and Slate roads can now be terraformed
  • Horses:

  • Riding Horse and Female Riding Horse
  • Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13
  • Simple Warhorse
  • HP regeneration rate (per sec) reduced from 0.64 to 0.26
  • Spirited Warhorse
  • Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16
  • Hardy Warhorse
  • Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32
  • Heavy Warhorse and Royal Warhorse
  • HP regeneration rate (per sec) reduced from 0.8 to 0.38

    Ranged

  • Sling
  • Accuracy reduced from 1.4 to 1.9 (less is better)
  • Sling Stone
  • Damage multiplier reduced from 3.7 to 3.4

    Melee

  • Nordic Sword
  • Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0
  • Knight Sword
  • Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9
  • Light Sabre
  • Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65
  • Scimitar
  • Thrust damage multiplier increased from 1.3 to 1.35
  • Falchion
  • Thrust damage multiplier increased from 0.92 to 0.98
  • Bastard Sword
  • Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7
  • Big Falchion
  • Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8
  • Gross Messer
  • Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75
  • War Axe
  • Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1
  • Battle Axe
  • Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1
  • Nordic Axe
  • BaseRecoilAnimTime increased from 1.0 to 1.1
  • War Pick
  • Swing damage multiplier increased from 1.2 to 1.31
  • Zweihaender
  • BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1
  • Flamberge
  • BaseRecoilAnimTime decreased from 1.2 to 1.1
  • Bardiche
  • Swing damage multiplier increased from 1.28 to 1.5
  • Broad Axe
  • Swing damage multiplier increased from 1.36 to 1.6
  • Glaive
  • BasePrefireAnimTime decreased from 1.3 to 1.2
  • Guisarme
  • Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1
  • War Scythe
  • Swing damage multiplier increased from 1.36 to 1.41
  • Bec de Corbin
  • BasePrefireAnimTime decreased from 1.2 to 1.0
  • Spear
  • BaseRecoilAnimTime increased from 0.8 to 0.95
  • Boar Spear
  • BaseFireAnimTime increased from 0.7 to 0.8
  • Lance
  • Damage multiplier increased from 1.8 to 2.0
  • Jousting Lance
  • Damage multiplier increased from 2.4 to 2.65
  • Decorated Jousting Lance
  • Damage multiplier increased from 2.4 to 2.65


Bug fixes and optimizations:


    > Minor visual fixes


— The team