News Liste Fuse

Fuse 1.4 News and Mixamo Roadmap
Fuse
11.04.15 00:34 Community Announcements
Hey Errbody!

We have a new blog post up on the Mixamo website detailing some of the planned updates for our products, we would love if you wanted to check it out here:


http://blog.mixamo.com/mixamo-roadmap-face-plus-now-free-and-a-focus-on-core-products-3d-animation-software


What’s Next for Fuse?



We continue working to improve Fuse, our 3D character creator. This week, Fuse character uploads will be pointed towards Mixamo 2.0, which will mean faster asset processing, no viewer plugin, and blendshape settings that are remembered by the website, minimizing the amount of time you will need to re-rig your character. Some rocking new features you can look for in Fuse 1.4 include:
  • Automatic hat and hair fitting - never worry about hat-hair again
  • Automatically generate multiple character mesh resolutions - polycounts for desktop and mobile, and automatic generation of the mid and low res versions for imported characters (as long as the UV templates are followed)
  • Soft mod tools for clothing and hair adjustments - get the perfect fit

There will definitely be more, but we just wanted to confirm the "for sure" items. We're also planning on adding a ton of medieval/fantasy content (most popular survey result). No definite release date set right now, but the smart money is on some time in June or the beginning of July.

Got a great idea that would make Fuse even more useful in your production pipeline? Drop us some suggestions on proposed features and content you want to see added!

\m/ Fuse on \m/