Changes and Improvements
[b]Albion Journal Missions[/b]- Collect 20 offspring in 10 minutes on a single island → Have offspring from 10 different animals
- Default Spells and their Transformation Spells are now always displayed [list]
- If Vanity Spells are in use, they will switch to the default spells while the HUD Editor is open
- Lair Maps in Solo Encampments are now hidden until the Encampment's objective has been completed by a player. Once completed, the Lair Map becomes visible to all players [list]
- This change does not affect Lair Maps in Group Encampments
- [Mobile] Adjusted Custom Button Slot hotkey assignments: [list]
- ‘Recording Mode,’ ‘Walk Up,’ ‘Walk Down,’ ‘Walk Right,’ and ‘Walk Left’ can no longer be assigned to custom buttons
- ‘World Map’ and ‘Destiny Board’ can now be assigned
Combat Balance Changes
[b]Arcane Staffs[/b] [quote][i]Frazzle has been outshined by Enigma Blade in DPS arcane builds, even in smaller group fights. We’ve increased its burst damage to make it more competitive, even if allies don’t take advantage of the powerful damage-amplifying component.[/i][/quote]- Frazzle (all Arcane Staffs) [list]
- Now reduces enemy defenses before dealing damage
- Damage: 103.11 → 125
- Bridled Fury [list]
- Resilience penetration: 30% → 35%
- Ice Storm (Glacial Staff) [list]
- Cast time: 1s → 0.5s
- Stand time: 0.5s → 0.3s
- Travel distance: 18m → 12m (1.2m/s → 0.8 m/s)
- Sacred Pulse (all Holy Staffs) [list]
- Stand time: 0.5s → 0.3s
- Counter (all War Gloves) [list]
- 75% defense buff duration: Up to 1.2s → always 2s
- Earth Crusher (Ravenstrike Cestus) [list]
- No longer reflectable
- 0.5s Charge-up damage : 179 → 175
- 1s Charge-up damage : 190 → 185
- 1.5s Charge-up damage : 202 → 195
- 2s Charge-up damage : 214 → 205
- Ballista Support Fire (Royal Helmet) [list]
- Cooldown: 40s → 30s
- Dynamic Defense (Jacket of Tenacity) [list]
- 20% bonus damage based on opponents weapon → 10% bonus to all damage types
- Focused Run (Scholar Sandals) [list]
- Energy per tick: 2.63 → 4 (max 26.3 → 40)
- Vengeful Sprint (Demon Boots) [list]
- Cooldown: 40s → 30s
- Acid Potion (all Tiers) [list]
- Increased armor and magic resistance reduction by 50%
- Added 30% movement speed buff for the duration of immunity only if CC or debuffs are removed
- Added 35% healing reduction for 3s to all targets hit
- Increased true damage to players and mobs by 25%
- Cooldown 60s → 90s
- Increased damage reduction by 50%
- Radius: 3m → 4m
- Cooldown: 90s → 60s
- Deflecting Spin (all Spears) [list]
- No longer stops moving on usage
- No longer queues auto-attacks after casting
Fixes
[b]Spell Fixes[/b]- Fixed issue where spells that activate at a certain health threshold would not be triggered by damage from potions
- Fixed issue where mounting up immediately after casting an invisibility spell would not break the invisibility
- Mend Wounds (all Armors): Fixed issue where it would sometimes override movement commands
- Fixed issue where Morgana Occultists in the Mists would not spawn bats after using their instant ability
- Fixed issue where search filters would reset after switching tabs in the Marketplace UI
- Fixed issue where clicking a loadout shared in chat would also move the character to the clicked position
- Fixed issue where the Building Management UI of some tiers of Guild Halls and Houses could not be opened while inside
- Fixed issue where the Element Switch button could appear on invalid elements when opening the HUD Editor [list]
- This button is no longer available on Desktop
- Fixed issue where static Randomized Dungeon entrances in the Roads of Avalon would not be visible
- Various additional graphical, animation, terrain, audio, UI, and localization fixes
