News Liste Arma Reforger

Update 1.0.0.95
Arma Reforger
06.02.24 13:05 Community Announcements

Attention Soldiers,

We updated the game today. Visit [b][url=https://reforger.armaplatform.com/known-issues]our website[/url][/b] and read about Known Issues. You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].

1.0.0.95 Changelog

General

  • [b]Added: Random Weather Changes parameter in mission header[/b]
  • Added: AI gets out & moves away from danger reaction when vehicle is on fire
  • Added: All weapons have a tailored depth of field intensity when using Bokeh
  • Added: New iteration of keyboard, mouse, and controller hints textures
  • [b]Changed: Significantly reduced secondary fire damage and removed impulses from them[/b]
  • Changed: Increased the [i]Fuel Support Station[/i] range of fuel pumps to make refueling with larger vehicles easier
  • Changed: Radial menu items and visuals for better visibility
  • [b]Fixed: Issue with inventory navigation while using the controller[/b]
  • Fixed: Character could get stuck in item changing when they start falling right after exiting a vehicle
  • Fixed: Dropping a gadget due to falling unconscious
  • Fixed: Player could get stuck in inspect animation
  • Fixed: Magazine/grenade stuck to player's hand when reloading is interrupted
  • Fixed: Animations could get stuck on fast switching of gadgets
  • Fixed: AI could be spawned inside of supplies containers
  • Fixed: Supply count not updating properly in build mode
  • Fixed: Dropping weapons as the Host could drop them for connected clients
  • Fixed: Missing back door SFX in medical vehicles
  • Fixed: Player count was not updated in role selection
  • Fixed: Respawn button not changing visuals to disabled when timer is visible
  • Fixed: FIA hand radios now use their own encoding
  • Fixed: AI completion of [i]SmartAction[/i], correct door movement danger reaction
  • Fixed: AI took over the character when the character woke up from an unconscious state while player was controlling the AI character
  • Fixed: Squad member coloring for vehicle nametags and vehicle display name priority logic
  • Fixed: M923A1 Arsenal/Construction falls through the ground after spawning
  • Fixed: Players don't lose access to opened unconscious characters' inventories when they wake up and go away
  • Fixed: Rejoining a hosted server opened the deploy menu on the host
  • Fixed: Character exiting from a turret propped up on sandbags would exit in the air and drop down
  • Fixed: Arsenal loadout saving action not localizing properly when the language is changed
  • Fixed: Pointing didn't end until interrupted by another action
  • Fixed: A delay between hitting the [i]Lights[/i] key and the light turning on on vehicle M923A1
  • Fixed: Changing faction of vehicle when occupied
  • Fixed: Character could clip through barbed wire when under it and standing up
  • Fixed: Changing dynamic stance from crouch to stand could clip through walls
  • Fixed: Incorrect control hint shown in inventory when an item was selected via gamepad
  • Fixed: Extra sound when opening task list from map menu
  • Fixed: Possible missing physics component during vehicle initialization
  • Fixed: Moving Items directly to a vehicle while the vehicle storage is opened and the trunk is full will now move the item into cargo if it is available and has space
  • Fixed: Radial menu is now blocking aiming with mouse
  • Fixed: Topographic 2D map hints are now contextual instead of visible all the time
  • Fixed: Deploy menu tooltips were not colorized
  • Fixed: Living quarters AI were not added to same group if there was combat during spawning
  • Fixed: Map radial menu open input filter changed to down from click
  • Fixed: Doubled number icons on quickbar
  • Fixed: Belt/magazine animation when reloading machine guns
  • Fixed: Doors in some buildings are no longer opening the wrong way
  • Fixed: Climb action on a ladder was not being clamped to radius set in context
  • Fixed: Removed duplicated entities on both maps

Stability

  • Fixed: Bodies and items were not deleted correctly by garbage collector
  • Fixed: Possible crash when using a turret
  • Fixed: Possible crash on collisions with scaled tri-mesh geometries
  • Fixed: Items and Vehicles are now correctly cleaned up
  • Fixed: Workbench crash on startup with missing dependencies
  • Fixed: Crash caused by settings loading race condition
  • Fixed: Crash caused by reload while a turret was being deleted
  • Fixed: Possible crash when dragging support gadgets into cloth slots in inventory
  • Fixed: VME in getting compartments
  • Fixed: VME when deleting a vehicle
  • Fixed: Possible VME when using gadget on the map
  • Fixed: VME when AI is removed through Game Master when walking out of [i]Living Quarters[/i]

Modding

  • Added: [i]SightComponent's[/i] can force the nearby DOF to be simple depth of field for this sight
  • Added: Option to set additional respawn time per spawn point
  • Fixed: Infinite ammo debug was deleting ammo after reloading
  • Removed: The garbage system has been reverted to [i]Garbage Manager[/i] for the time being until the next major update

Server Administration

  • Fixed: [i]#logout[/i] was not working on Dedicated Servers/Listen Server
  • Fixed: RCON - Permission settings were not working properly
  • Fixed: Admin panel ban/kick does nothing

Game Master

  • Added: Static compositions are blacklisted from Game Master (GM) asset browser and are only available at specific places in world
  • Fixed: VON radial menu opening in other menus (GM asset browser, player list) is prevented
  • Fixed: Audible heartbeat when bleeding in GM
  • Fixed: Arma vision player character effects were applied to the enemy faction
  • Fixed: A player created through GM was not part of a group
  • Fixed: Many entities in compositions still had placeholder images

Playable Content

  • Changed: Increased deploy time on bases under attack
  • Changed: Fuel depots built in bases no longer affect the seizing timer
  • Changed: Only update spawn points when the amount of resources in the base changes
  • Changed: Rules of supplies being generated in bases
  • Fixed: Enemy faction can no longer observe the map icon flashing when you start capturing a base
  • Fixed: Building and dismantling services in bases now have a real-time effect on the seizing timer
  • Fixed: Living Quarters and vehicle depots placed by previous faction and built by new base owner had wrong faction assigned
  • Fixed: Base services were not registered properly sometimes
  • Fixed: Transporting dead crew members no longer awards rank progression ([url=https://feedback.bistudio.com/T176697]T176697[/url])
  • Fixed: The loadout cost was not shown in the deploy menu
  • Fixed: Vehicle support station modules were not indestructible
  • Fixed: Conflict base spawn points were sometimes disabled after loading a save
  • Fixed: Transport request timer is reset upon reconnecting
  • Fixed: Tutorial sniper position is no longer on tower, but on a mat under it
  • Fixed: Changed advanced driving tutorial last stage duration to match hint duration
  • Fixed: Radio announcer line for the refueling station was played when US helipad was built
  • Fixed: "Not enough resources" action now takes priority over "Rank limitation" when building

Scenario Framework

  • Added: [i]SlotMarker[/i]
  • Added: Options to set AI Skill and minimum number of units after balance calculations for SlotAI
  • Added: [i]ToggleLight[/i] action
  • Fixed: Sample world errors and warnings
  • Fixed: Debug in [i]GameModeManager[/i] doesn't spawn tasks
  • Fixed: Reentering [i]Clear Area[/i] task area via Teleport results in Completion
  • Fixed: Trigger notification showed wrong minimum number of players needed
Logo for Arma Reforger
Release:17.05.2022 Genre: Simulation Entwickler: Bohemia Interactive Studios Vertrieb: Bohemia Interactive Engine: Enfusion Engine Kopierschutz:keine Infos Franchise:keine Infos
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