Hello Coaches,
Please find bellow the changes applied during tomorrow's maintenance.
You will not be able to start new games starting [b]7.30am (CET)[/b]
Servers will be down at [b]9am (CET)[/b]
Estimated end of maintenance: [b]6pm (CET)[/b]
[b]Highlighted improvements[/b]
- The usage limitation for legendary player customizations is now per team instead of account wide.
- Fixed an issue causing some coach emotes being hidden in the emote wheel
[b]Menu[/b]
- Fixed the "Hide competitions for non members of the league" league setting
- Fixed an issue that could cause a deleted team to still be displayed in the Official Ladder menu
- Added a "Max framerate" setting in the Graphics option menu
- Minor UI and UX improvements in the Blood Pass menu
- It is now possible to modify the logo for an already started competition or league
- Newly created competitions will now use the league settings as default
- Added competition and rounds settings in the league parameters tab
- Added tooltips on competition start, update and advancement buttons.
- Fixed the Search bar in the Gamers tab of a League
- Fixed some issues on competitions advancements in offline mode
- Added an error pop-up when adding an AI team to a competition failed
- Fixed some controller navigation issues in competition menus
- Fixed an issue that could cause "Waiting for validation" to remain displayed on validated match reports
- Fixed an issue when gaining a player advancement at maximum level that could prevent to pick a secondary skill
- Fixed an issue allowing a player with No Hands trait to pick a Pass Ability characteristic improvement
[b]Match[/b]
- Fixed an issue causing players to run indefinitely in the wrong square of the pitch
- Fixed an issue preventing to receive SPPs when injuring a Stunty player healed by an apothecary
- Fixed an issue causing Juggernaut skill not to appear in the dice log
- Fixed an issue causing Guard skill foul assists not to appear in the dice log
- Fixed an issue causing Thick Skull skill to appear in the dice log in irrelevant cases
- Fixed an issue causing Sprint skill not to appear in the dice log
- Fixed an issue regarding On the ball skill when playing against AI causing a unresponsive state during a kick-off
- Pass range outlines are now correctly updated when planning a movement during a Pass sequence
- Improved AI thinking feedbacks
- Loner Skill is now considered an acquired skill in the match UI
- Fixed an issue causing block actions not being greyed out in the action wheel after a movement in a standard sequence.
- It is now possible to select players during your opponent's set-up phase (allowing to inspect players skills)
- It is now possible to stand up a player with the Jump Up skill without using the action wheel. You still need to declare the block before standing up if you are not blitzing.
- Many minor animations and clipping fixes
- Fixed an issue that could cause set-ups phases to be off the pitch in some cases
- Fixed an issue sometimes causing a player to appear in the wrong square after the use of Diving Tackle
[b]Skills[/b]
- Fixed an animation issue when using Stab trait during a Multiple Block sequence
- Fixed an issue causing Secret Weapon wheel to appear in the wrong location
- Fixed an issue causing Secret Weapon not appearing in the dice log
