
Content
Environment/Maps
- In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
 - In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
 - Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
 
Characters
The Lich
- Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
 - Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
 - Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
 - Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.
 
Bug Fixes
Anniversary
- Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
 - Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
 - The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
 - Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
 
Archives
- Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
 - Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
 
Characters
- Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
 - Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
 - Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
 - The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
 - The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
 - Survivors no longer obtain items from The Lich's chest in the dying state
 - It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
 - The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
 - The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
 - Fixed an issue where the Blight might not enter the fatigue state after destroying a wall or pallet with a rushed attack.
 
Environment/Maps
- Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
 - Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
 - Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
 - Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
 - Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
 - Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
 - Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
 - Survivors entering a Passage at the same time no longer get stuck
 - Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
 - Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
 - The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
 
Perks
- Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
 - The Mirrored Illusion perk no longer charges when an Illusion is already active.
 - The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
 
Misc
- Medkits now fully deplete when self-healing to 100% with no add-ons
 - Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
 - Survivors no longer get stuck in the hooked state when the killer is interrupted
 
