[b]Game Version v2.1.0.35337[/b]
[b]Changes:[/b]
- Updated Stuck Enemy Detection [list]
- When an enemy is stuck and not actively attacking the game or stunned it will attempt to reposition the enemy back on to a valid location, if this fails multiple times it will kill the enemy. [list]
- This should help either fix stuck mobs or kill them off much quicker instead of waiting for them to timeout.
- Additionally Flying enemies are exempt from this system, due to their special pathing.
- Now heals back a % of the damage from reflected projectiles increasing per rune rank.
- Additionally it now properly drops at the correct map & act.
- They will now hunt down towers instead of chilling at the core.
- Rift Spiders are able to throw webs again.
- Now has some ambient sounds.
[b]Bugfixes:[/b]
- Rift Portals now spawn after wave 1010 in endless survival.
- Foundries and Forges Furnace collision has been updated.
[b]Social Defenders[/b]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:- [b][url=https://discord.com/invite/dd2]Discord[/url][/b]
- [b][url=https://twitter.com/Chromatic_Games]Twitter[/url][/b]
- [b][url=https://www.facebook.com/DungeonDefenders]Facebook[/url][/b]
- [b][url=https://www.instagram.com/chromatic_games/]Instagram[/url][/b]
- [b][url=https://www.tiktok.com/@chromaticgames?lang=en]TikTok[/url][/b]
- [b][url=https://www.youtube.com/channel/UC6rak1lOnwEAvajI5QY65nQ]YouTube[/url][/b]
- [b][url=https://www.twitch.tv/Chromatic_Games]Twitch[/url][/b]
- [b][url=https://forums.dungeondefenders.com/forums/forum/30-dungeon-defenders-awakened-community/]Forums[/url][/b]
