[b]Hold Up, What Do You Mean By "True-Free-to-Play"?[/b]
●ALL GAMEPLAY CONTENT including classes, skills, maps, game modes, shared stash, character slots, custom games, and various systems (such as heirlooms) can be experienced for FREE. No wordplay, no gimmicks – you get the full experience completely free of charge, period. ●Trading will be available to all players, but creating auction listings for sale will require an "Auction Membership Pass". This serves two purposes: firstly, it allows us to generate revenue to support the game's ongoing development; secondly, it prevents abuse and ensures that players can find genuinely valuable and rare auction items without being overwhelmed by countless trivial listings. ●Additionally, you will be able to unlock 3 additional stash tabs by playing for free (4 tabs in total), and we will offer additional stash tabs at a couple dollars each for those who desire extra storage space. [u]We know this might come as a surprise, and you're probably wondering why we changed from buy-to-play to free-to-play. Well, let us explain.[/u][b]Winning the Battle Against Cheaters[/b]
●One of the major concerns of going free-to-play was anti-cheat. As many of you have noticed during the final playtest, the community encountered an extremely small (close to none) amount of cheaters in their games. But don't let that fool you – there were actually a high number of cheating attempts during the playtest. However, our new anti-cheat measures have paid off, and our anti-cheat team has done an incredible job in combating these attempts. During the playtest, our security team monitored and blocked 37 different types of cheats across 237 cheat products, hardware-banning 1,384 cheaters and intercepting 13,159 instances of suspicious behavior. ●This test has given us a massive boost in confidence in our anti-cheat capabilities. But we know this is just a temporary victory – anti-cheat is not a one-and-done battle, it's a continuous arms race, and we're prepared to keep fighting the good fight in the long run, cracking down on cheaters of all kinds to ensure a fair and enjoyable experience for everyone.[b]Aiming for Long-term Success[/b]
●For Dungeonborne, a heavily match-based game, the bigger the playerbase, the better the experience for everyone. Making Dungeonborne free-to-play is the best way to achieve this and build the largest playerbase possible. ●Instead of charging upfront and potentially going free-to-play in the future (which wouldn't be fair to our early supporters), we thought, why not make it free-to-play right from the start? By doing so, we're being fair to all players and setting ourselves up for long-term success and huge potential in popularity. The more people we bring into the game, the more fun everyone will have.[b]Supporting Our Vision[/b]
●For those of you who still wish to support us financially, we've introduced a "Mithril Edition" DLC upgrade for $9.99 (check your Steam page for regional pricing). This DLC includes two exclusive, legendary-quality cosmetic skins- the Mithril Cloak and Mithril Torch.
●Purchases like these will not only cover our day-to-day server costs, but also the continuous development of new content, future seasons, and major content updates to expand the game. The DLC is 100% optional, and we understand skins aren't for everyone, so if you don't purchase them, we're totally cool with that—we're just honored to have you with us on this journey.
