Players who are a bit more used to things should be able to go through the whole cycle now, and have some reasonably hard though somewhat one-note dungeons to go through with their parties. The god/temple stuff is ultimately pretty simple, but we'll have a chance to hone it through December now.
Patch Notes for Beta 26
[b]Toward finishing Adventure Mode beta[/b]- Added some mythical dungeons, materials, and related temple quests
- Added a few magical items
- Added initial god quest for chosen mode
- Added mythical healing substances in mythical sites
- Added messages for healing effects
- Chosen/hero get bonus reputation for the purpose of gaining followers
- Environmental display in top right (weather, light, temp, etc.)
- Quest journal outline on right side of main screen
- Vampire blood sense markers
- Memory map
- Stealth vision cones
- Goblin/kobold glowing eyes in the dark
- Added liquid/ramp arrow toggles to adv mode
- Announced when somebody pushes past you and cancels your action
- Made people stop moving when you talk to them (if they aren't fighting)
- Added shared items to wrestling interface so you can struggle for possession without using inventory screen
- Fixed audio for snow/mud footsteps
- Added buttons so ramps can be used with hatches
- Separated adv/fort volume settings
- Fixed jump tooltip
- Stopped adventurers from starting in pits if other sites are available
- Stopped rbut from quitting out of character creation
- Removed adventure mode feature discovery announcements
- Updated more classic tiles and brought back cursors
- Dye vs profession coloration toggleable in both modes
- Stopped migrant families with negative age younger siblings in young worlds
- Removed case sensitivity from unit filters
- Fixed a crash from subtabbing to certain buildings
- Made help close button act consistently when help is minimized
- Fixed bug where syndrome would target too few tissues
- Fixed issue with occasional infinite loop on population placement
- Fixed bug where many priests would move to different homes after world generation
