Beta 28 changes
[b]Graphics[/b]- Child portraits!
- Baby portraits!
- Pebble floors are differentiated from stone floors
- Mythical remnant images by sphere
- Fixed broken human hair palettes
- Fixed missing hoods for cloaks in portraits
- Fixed coin palettes and pile size images
- Fixed off-center mythical dungeon map images
- Tame vermin can be made available as pets in fort mode!
- Added adventure soundtrack to Fortress mode
- Added adventure mode music track credits
- Improved initial loading speed
- Changed description and added tip if chosen destiny is disabled
- Correct destiny name shown on character sheet in creation
- Difficulty tooltips
- Creature description tooltips on character creation
- Civilization description tooltips on character creation
- Home site description tooltips on character creation
- Ordered adventurer start sites by population
- Belief description tooltips on character creation
- Tweaked spacing in background paragraph in character creation
- Added character archetypes to character creation for attributes and skills
- Skill/attribute tooltips in character creation
- Made some additional skills available in character creation
- Made character creator choose better starting materials if some points can be spared
- Changed item category order
- Highlighted item categories in character creation that are for fortress mode
- Item quality button explanation in character creation
- Added mythical animal populations to mythical sites
- Made mythical populations wear less armor and decreased leader skills somewhat
- Added more protection against unintended infighting at mythical sites, though goblins can still argue
- Compass for retrieve artifact quest
- Improved adventure shopkeeper placement and table handling
- Stopped chosen from starting in towns with ruined temples
- Added handling of player that has been knocked out or unable to act for a long time
- Made reputation visible for people and groups in adv log in chosen/hero modes
- Improved adventurer log map display somewhat
- Added more information about where companions are located in companion list
- Right click allows drinking from tiles
- Right click on self has view option
- Right click on hatch gives option to go below
- Made adventurer NPCs tend toward taverns instead of castles
- Made priests start in their temples more correctly
- Hover info for sounds, vampire senses, memory map
- Fixed problem where enemy healing liquids healed you instead
- Added more chosen god popups
- Added some adventure mode help guides
- Made stop travel button flash if travel is impossible
- Clarified wording of surrounding obstacles message
- Clarified wording in talk button tutorial window
- Added announcement button to menu overview
- Improved travel restrictions check
- Added highlight for travel restrictions
- Made divine intervention stronger
- Fixed divine intervention crash against projectiles
- Cleaned up quest display between games
- Added more combat audio layers
- Changed songs less often in adventure mode
- Fixed audio crash related to ambiance
- Fixed broken medium taupe coloration for nightmare sphere screaming mouths fabric
- ready to push the button
