[i]Here's a gif with some archers firing back and forth and making use of fortifications.[/i]
You can also set a squad's food and drink settings from Equip / Supplies. This allows you to set how many rations are carried in their backpack and whether their flask gets alcohol, water, or nothing.
Forgotten beast and titan graphics have been updated. In new worlds, they will now be generated with colors and multiple decorations.
Also, dwarves that die will lose their room assignments properly and a few crashes and other issues have been fixed.
Have fun!
Tarn
Patch Notes for 51.12
[b]Ranged weapon update[/b]- Stopped ranged soldiers from aggressively entering melee combat when out of ammo.
- Made ranged units step away from close enemies and try to use any nearby fortifications.
- Ranged attackers can aim at specific body parts.
- Added loading and nocking states and actions for ranged weapons.
- Made firing take much less time than loading.
- Differentiated shooting and post-shot recovery times.
- Added weapon-specific attribute and skill effects for aiming and delays.
- Can set ammunition, food, and drink assignments for squads.
- Fixed various issues with extra ammo being kept in quivers and ammo not being picked up.
- Added colorful forgotten beasts and titans.
- Dwarves that meet with misfortune lose their room assignments properly.
- Changed how item deletion works to fix some army crashes.
- Stopped crash from unspecified inorganic dusts.
- Stopped keyboard cursor from skipping large distances when scroll distance is larger than 1.
- Made modded night trolls appear even when no night trolls are generated.
- Made NO_PHYS_ATT_GAIN/RUST add/remove syndromes work properly.
- Stopped requiring music and sound definitions to load saves (makes classic saves compatible again).
