Release notes for 53.06:
Continuing to add improvements to the Siege Update. Some sources of siege freezes/lag are gone, and the invaders should be a bit smarter with more active rams. Some new graphics tweaks, and a new song, "Nabidas"! The problem with inter-party fighting in adventure mode on ambush is fixed. [b]Siege updates[/b]- Fixed slowdown associated with invaders trying to break through certain floors from below.
- Made builders always try to connect staircases even if the main siege path has changed.
- Fixed issue causing siege path to sometimes reset if it required both miners and builders.
- Fixed issue causing battering ram pathing spam.
- Added some more pathing spam prevention to invader planning.
- Made building invaders give up on stale irrelevant far away build jobs.
- Improved siege composition to stop overemphasis on heavily armored unskilled invaders.
- Fixed some exploration behavior that got invaders stuck in trees too often.
- Made rams more active.
- New song "Nabidas" plays in any context.
- Updated dwarf and human skin tones/eyes in full body pictures.
- Blind cave ogre fingers and toes properly represented.
- Updated snail people graphics.
- Updated gem graphics.
- Updated jeweler's workshop graphics.
- Added palettes for leather and skins.
- Creatures without corpse pictures show a skeleton or liquid blob.
- Centered cave swallow and serpent person images and fixed serpent person corpse image.
- Stopped adventure mode party members from feeling instinctual need to hunt and kill other party members when ambushed by wild animals.
- Stopped glob spitting procedural creatures from spitting unknown material rather than poison.
- Fixed issue that could cause adventure mode bandit harassment from ending prematurely.
- Added more medical job exemptions to mount-being-controlled-by-rider rule.
- Stopped ghosts that return from the dead twice from reporting an improper location as the site of the return.
