At the heart of the technology is a 3D search algorithm that can render unlimited quantities of point cloud data in real-time. As this algorithm efficiently grabs only one point for every screen pixel, it can display models of previously unimaginable sizes at interactive frame-rates, without the need for a powerful CPU or graphics card.
By removing the hardware bottleneck from the process of 3D visualisation, Euclideon has simultaneously removed any limitations on the amount of detail that a scene can contain. Imagine a 3D landscape that is large enough to stretch off to the horizon, yet where you can zoom in on individual, unique pieces of gravel scattered across the ground – all within less than a second.
These unparalleled 3D visualisation capabilities were previously thought impossible, but through questioning some fundamental principles, Euclideon has realised the unimagined.
