- Uru: Immerse yourself in a story that features the discovery of the lost D'ni civilization. Follow Yeesha, eccentric daughter of Atrus, to discover Lining Books, encounter descendants, and solve puzzles as you adventure through surreal 3D worlds beyond your imagination.
- To D'ni: The first Uru expansion pack lets the player visit various parts of the D'ni cavern. Myst fans will be astounded by the amount of historical and cultural information included in this expansion, and those new to the greatest adventure game of all time will be driven by the expansion story's major dramatic question: "What happened to the DRC and its Restoration?" Through a series of challenges that send the player searching the island of Ae'gura and two D'ni neighborhoods, the player accesses three sections of the D'ni Great Zero.
- The Path of the Shell: The second Uru expansion pack. The second expansion pack for Uru takes the player on a journey to uncover Yeesha's destiny. In Uru, the player learns about D'ni's past. In Uru: To D'ni, the player learns about D'ni's present - the failed Restoration by the DRC. In Uru: The Path of the Shell, the player learns about D'ni's future.
URU: Complete Chronicles
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11 Std. insgesamt
Verfasst: 09.02.22 05:03
The move to full 3D didn't serve this game well. Movement is slow, the controls are quite frankly dogcrap, and the camera is atrocious, glitching all over the place. I also fell halfway through the floor multiple times, and this was all in the first 15 minutes.
Don't bother.
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720 Std. insgesamt
Verfasst: 14.11.21 06:33
The first major difference one finds in Uru from the Myst games is the ability to create a character, as well as the ability to play in a third-person mode. Further differences and changes, including a customizable “home base,” fun secrets, and collectibles does make Uru repayable.
Like most puzzles from Myst, the ones in Uru have a consistent logic to them, even if they aren’t obvious at first and require some exploring. While some can be particularly devious, they are, for the most part, rewarding enough to keep on solving.
There are a few things of note, however, the first being that an online version of Uru is free and contains much more content such as ages and customizable additions. Additionally, collision glitches make certain parts of the game a pain or even borderline unplayable without limiting the framerate.
Still, despite all of the strangeness and differences Uru has with the rest of the Myst series, it’s still a great addition to the other Myst games. The environments and soundtrack are even better than the previous games, the puzzles are just as devious and rewarding, and there are still tons of secrets to find, making Uru indeed worth the time for fans of Myst.
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5 Std. insgesamt
Verfasst: 15.04.21 18:44
Just download the free-to-play version off the official MOULa website.
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22 Std. insgesamt
Verfasst: 05.12.20 22:22
Myst is a heavily story-driven franchise. Yes, fundamentally it's a puzzle game, but there's backstory to be learned through reading journals in every previous game. Critically, these journals don't just flesh out the story, but they usually give insight to several puzzles, rewarding you for reading everything. Uru on the other hand has almost no story. It was hours before I found a journal and it was a bunch of useless fluff that granted zero insight to anything. I was actually annoyed that I bothered to read it. By the end of the game, I was quickly skimming journals just to confirm that they were still useless. How disappointing. (This is besides the fact that I loathe what they've done with D'ni and the Myst canon in this game.)
Myst is a beautiful franchise. It has to be, because Myst is literally a slideshow. Sure, later games had a full 360 degree view at every location, but it's still fundamentally a sequence of pictures. Uru replaces this with true free roam in a 3D environment (and very awkward controls that cannot be fully solved by remapping). This sounds like it could be an improvement, but the worlds are simple and ugly. I understand this game is 20 years old so it's probably limited by its time, but I can't help but feel it's a huge step back from everything else. Even the original Myst with it's low resolution fixed-angle slideshow was more beautiful than this.
Myst is a puzzle franchise. The core gameplay of Myst is to encounter a puzzle and solve it. Previous games scatter clues for you to discover and decipher and it's euphoria when you piece it altogether. This game doesn't seem to have many clues at all. It felt like most of the puzzles required just trying random things until it works. What's the fun in that?
The last two problems actually compound each other -- there are sections that utilize the 3D free roam to create physics and platforming puzzles. So now, not only should you try random things, but you should try running into random things and jumping around on every ledge you can find. However, jumping into dead ends forces you to link out and back again, which adds up to a bunch of wasted time. After I realized this, I had no more patience to keep exploring and I resorting to using a walkthrough for the first time in this series.
I seriously don't understand what people enjoy about this game. At all. Riven is probably one of my top 5 games of all time, but this is pure shit. Now I'm hesitant to play Myst V. (And in hindsight, Myst IV was not so bad.)
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2530 Std. insgesamt
Verfasst: 03.11.20 08:20
This game is loosely connected to the games of the Myst series. Unfortunately, even after many hours, I still haven't completed this game! Either many of the puzzles are too difficult, or I'm just too dumb. One of these days I’ll come back to it, since it certainly isn't an outright bad game. But I suppose that I will have to begrudgingly look online for hints, which is something I really don't like doing.
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6 Std. insgesamt
Verfasst: 18.10.20 20:57
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272 Std. insgesamt
Verfasst: 10.10.20 06:00
Enjoy it and search around for information about what Cyan tried to do. It's pretty ambitious.
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37 Std. insgesamt
Verfasst: 18.08.20 21:01
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935 Std. insgesamt
Verfasst: 10.08.20 19:36
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5 Std. insgesamt
Verfasst: 20.10.19 06:49
Buy this game if you like retarded controls. What where they thinking when they made this game. The whole Myst saga is good value, but you need patience, a pen and paper.
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1427 Std. insgesamt
Verfasst: 06.04.18 23:58
There's a real sense of exploration that quickly fades after the introductory novelty passes by. The scenery is beautiful, even for 2018, but the puzzle design is incredibly tedious.
It only gets more tedious in Path of the Shell, and I had to break down and use a guide several times.
The puzzles are incredibly difficult because of the amount of time it expects you to spend warping in and out of each region, even given the book hints and environmental hints.
More of an inconvenient frustration to play than an entertaining frustration. I wish I had the patience for the Vault of Kadish puzzle because that is a dense challenge to unravel, but had just enough unintuitive design that it put me off of the reveal, and that feeling became the ongoing story of the back half of this game.
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4048 Std. insgesamt
Verfasst: 29.09.17 21:18
On another note, The main story is told in a diffrent way. Sometime directly with words from notes or pictrues and somtimes with the visuals and the enviroment. Problay the greatest thing that Uru did was allow you to countiue the story and forge a new story online and though the online scene may be dead, I think it is still cool that its there.I mean how many games out there let you, after you come to the end of the main story, give you the pen and paper and let you countie writing.
Now this game is not without flaws. There are variuos aspects that gets under my skin and everybody gets annoyed at diffrent things but I think they are bearable. That being said this game is not for everyone. Don't get this game first. Get the first Myst and if you hate that then don't get this game. Also I would highly suggest to try to not use walkthoughs unless you really friggin have to. If you bought the game and you use the walkthrough through out the whole game you would have been better of to save your money and just read the walkthrough and whatch a couple of youtube videos.
Now, is this a great game? Yes. Should you get it? That depends if you like hard complecated puzzles that require you to think out of the box.
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2921 Std. insgesamt
Verfasst: 24.04.17 14:03
The puzzles are on par with the earlier games, but have somewhat more emphasis on parkour, as you'd expect from a free-world game. The worlds are generally rich and challenging, with strong non-linear gameplay. Fantastic soundtrack and high replay value, too!
There are few downsides or glitches. Few enough that I can list them all: Teledahn and Gahreesen leave you wanting to explore them further, as it seems the original plan was for another game expansion, but the worlds are complete as they stand and really cool. Yeesha is preachy and irritating, but you can simply walk away and ignore her. There are also one or two glitches (the jump on Gahreesen, cycling through Ahnonay) that Cyan needs to fix, but those are well-discussed and walk-throughable on the Steam forum.
This really is a fantastic game that will give you hours of immensely rewarding exploration and puzzle time. Go for it!
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3051 Std. insgesamt
Verfasst: 13.10.14 16:49
Regardless, even after being 10 (11 for non-expansion) years old. This is still by far one of my top 5 favourite games of all time!
The reason I don't have many play hours is because... well, I've played it a hundred times over before it even came to Steam. :P
This game has many many abstract worlds, mind boggling puzzles, a very unique style of gameplay, and so much more!
Despite Cyan still updating the Uru: Live (free online!) version of it, I'd really like to see a new game similar to this with improved physics, graphics and such. They did attempt to change physics before with the current game, but well... to many things broke for them to keep it, and despite being so old, the grahpics are still very good for its time, and it is almost gaureteed to not even lag on newer systems that are crap!
Anyhow, that's besides the point. If you love adventure-puzzle games, you should really check this game out!
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1876 Std. insgesamt
Verfasst: 01.01.14 07:46
Well:
Did you play/like Myst or any of its sequels?
Did you feel like a genius when you finally solved a puzzle?
Did you beat it without using a guide?
Don't worry if you didn't play all or even most of them, as URU only has small shout outs to these games. However, you should be at least familiar with how these games work.
To answer the questions:
No, you don't need to have played or liked the other games but if you haven't at least played them, or remotely liked them, then this game is not for you.
If you felt like a genius when you finally solved a puzzle by yourself then you will feel like the most intelligent person ever when, or more likely if, you solve even ONE of the puzzles contained in this game without a guide, especially if you can solve the final ones without any hints what-so-ever.
The puzzles in this game range from mind-screws and mind numbingly difficult to fourth dimensional radical geometry, in that some of the answers seem to come from nowhere. Each book (Books represent different levels) is a self contained world with its own puzzles and is not connected to other books (at least the base game), so there is no jumping from book to book, but you may have to jump out and back in to advance to different areas within the book. Some of the puzzles are quite interesting once you realize what they are actually about. The expansion levels and their puzzles become almost impossible, as if it were designed for multiple people to play at once to solve them (which it was but doesn't have, at least on Steam) but it can still be solved by one person.
Solving the final puzzle will feel like a test of endurance and strength more than intelligence.
So, would I recommend this game?
Yes.
As much as I disliked figuring some of the puzzles out without any assistance, I can say that I did not dislike the game. I even sort of liked the original levels, once I understood them that is. There were times I was amazed at the level design or when a puzzle was solved and its solution displayed.
The levels were beautifully designed. Once the story behind a level became known, the design of the level became more interesting.
The game URU is about discovering the history of the lost civilization of the D'ni. (The past)
The expansion To D'ni is about the remains of the civilization. (The present)
The final expansion, Path of the Shell, is about a future that will never be.
tl;dr head bashing puzzles, interesting levels, missing multiplayer portion, decent game.
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150 Std. insgesamt
Verfasst: 05.09.12 01:34
ITS FREE. Go to MO:UL website. Download it. FREE. NOW. PLAY IT. DO IT. There is a level containing a TIME MACHINE. It's called The path of the Shell. PLAY IT. Go and have your MIND BLOWN.
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0 Std. insgesamt
Verfasst: 17.02.11 11:49
This should have been given a proper chance as an online game. No violence, just puzzles and community.
Alas, it wasn't to be, and we were given this instead. Beautifully made and wonderfully told, it's a worthy addition to the Myst series.
But it could've been so much more if Cyan Worlds had been given the chance.
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Release:03.08.2020
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