Modding Support
- Localization updated with new text keys.
- Fixed the issue where an exception was thrown when enabling/disabling mods after going back to Home from the Main scene.
- Fixed the issue where adding fields that do not exist in the current model would cause an error.
- Fixed the issue where a Localization Mod author wasn't recognized correctly, thus preventing updating existing Workshop items.
Known issues:
- [MODDING] Updating mods from the game will reset visibility to Hidden and update all fields with values from ModInfo.json. This will overwrite name, description, author and tags on Steam Workshop page. For now, [b]please update ModInfo.json so nothing is overwritten[/b]. We will address this and visibility in the next patch.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
