Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the game would crash on load if a mod was missing preview image or modinfo file. Now, the game shouldn’t crash if those files are not present.
- Fixed the issue where some players were not able to see heraldry changes during its editing.
- Fixed the issue where installing a building pile would cancel previous building relocation order.
- Fixed minor text issues.
Quality of Life improvements
- Updated preprocessing tool to adapt to more complex/nested array structures and simplify modding.
- Old code is cleaned and more bug hunting logs have been added.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
