Quality of Life Improvements:
- Added more info to construction info cursor.
- Sling has been added to default scenario starting equipment.
Bugs and Fixes:
- Fixed several crash occurrences.
- Fixed the issue where wells, tall gates, portcullises and gallows were not constructible in some situations, citing lack of stability.
- Fixed the issue where all animals had 100% retaliation upon the reload of the game.
- Fixed the issue where some players were missing Manage presets.
- Fixed the issue where Zzzz sleep effect would remain even after the sleeping settler gets drafted.
- Fixed the issue where star icons were missing for passionate, unwilling, eager modifiers.
- Fixed the issue where if a settler would engage in hand to hand combat while having new ranged weapons with them, they would refuse to ever use ranged attacks of those weapons.
- Fixed the issue where bodies wouldn’t be moved to graves.
- Fixed the issue where raiders would just give up attacking after some time.
Known issues:
- Well has no visual indicator of the bucket going up and down, but it works.
- Barrels don't fill faster when under the edges of the roof yet.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
