Bugs and Fixes
- Fixed the issue that prevented some saves from being loaded.
- Fixed the issue where unallowed piles on stockpiles were ignored, causing settlers to try and fill an already occupied stockpile slot.
- Fixed the issue where settlers would try to haul piles from shelves a couple of times after which the shelves themselves would turn forbidden.
- Potential fix for flooding of rivers that was not caused by building dams.
- Potential fix for the issue where rivers would drain.
Known issues
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
