Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the merchant goods would disappear upon reloading the game.
- Fixed several “Can’t load this save” issues.
- Fixed the issue where the "Settlers are unarmed message" would not disappear if a melee weapon was auto-equipped.
- Fixed the issue where a settler would be jealous of their own room.
- Fixed the issue where the "Hunter Lacks Ranged Weapon" would not disappear when one hunter equips a ranged weapon.
- Fixed the issue where a food pile wasn’t properly calculated for the Feast event in some scenarios.
Quality of Life improvements
- Arrows have been added to passion stars for job preferences to make them easier for recognition for color blind folks. ▲ are positive preferences, while ▼ are negative ones.
- Backstory changes:
- Perks changes:
- Pseudonym changes:
- Event portraits for missing factions have been added for:
- Event portraits for death have been added for:
- Event portraits have been added for:
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
