Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issues where wounded settlers would end up in a loop where they are moved from an infirmary bed to an infirmary bed.
- Fixed the issue where grilles from portcullises would turn invisible in some situations.
- Fixed the issue where settlers that went on a caravan trade would be marked as dead in historical records.
- Fixed the issue where random stuff on the map would turn forbidden for no reason.
- Fixed the issue that allowed pets, domestic animals and other NPCs to idle in prison cells.
- Fixed the issue where settlers would deconstruct ladders from the bottom, causing them to get stuck in the process.
- Fixed the issue that prevented ladder placement below socketable buildings (banners, torches, etc).
- Fixed the issue that caused settlers to sometimes lose their assigned rooms during their caravan travel.
- Fixed the issue where a silver wall torch would have intensity options in its setting.
Quality of Life improvements
- Sitting depressed idle animations have been added to prisoners.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
