Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issues where prioritizing taming/recruiting/shackling via right click would direct settlers to a different animal/prisoner than the ones that have been selected.
- Fixed the issue where a settler’s health bar doesn't disappear after it gets back to 100%.
- Fixed the issue where settlers wouldn’t escort prisoners to their cells due to them waiting on the recruitment. Now, recruitment will only happen within prison cells.
- Fixed the issue where prisoners that surrender while being on ladders would end up stuck there, along with the settler that attempted escort.
- Fixed the issue where you could build stairs on locations with trees and without the need to cut those trees first.
- Fixed the issue where copying/relocating Armour Rack would deselects Clothing and Body Armor on the new location, regardless of the original settings.
- Fixed the issue where settlers wouldn’t close windows in some situations.
- Fixed the issue where graves with bodies in them would never be hidden when moving down layers.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
