Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where attack and draft orders wouldn't appear when multiple settlers were selected.
- Fixed the issue where settlers were using their regular beds rather than infirmary beds for convalescing.
- Fixed the issue that caused merchant's bodyguards to be labeled as enemies.
- Fixed the issue where beams would get offset when receiving a hit.
- Fixed the issue where a beam would remain in the air if the ground that it has been attached to would get destroyed.
- Fixed the issue where captive labourers would do forbidden jobs.
- Fixed the issue that caused socketable items (ie wall torches) to float in the air upon their construction in some situations.
Known issues:
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
