Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where several saves wouldn’t be loaded.
- Fixed the issue where gates and portcullises wouldn’t display properly while they are built.
- Fixed the issue where book count would display wrong numbers if the shelves that stored those books were destroyed/relocated.
- Fixed the issue where trying to install a building pile and canceling it would cause that pile to never be hauled back to stockpile.
- Fixed the issue that caused doors/gates to be offset after receiving damage.
- Fixed the issue where in some cases you were allowed to put stockpiles on ladders.
- The issue that prevented settlers from building a floor/voxel on a beam of one length size should also be fixed on old arches made before the original fix is applied.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Objects that attach to walls block construction underneath them.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches without floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
